HarmonyOS 关于Grid组件拖拽排序的问题

在Grid组件中实现拖动排序功能,使用拖动方法onItemDragMove时,如何根据拖动的GridItem位置超过要放置GridItem的50%时(左右/上下),自动向前滑动其他GridItem,并把当前要拖动的GridItem放置在正确位置。

HarmonyOS
2024-10-08 11:00:06
浏览
收藏 0
回答 2
回答 2
按赞同
/
按时间
superinsect
import {curves,Curves} from '@ohos.curves';  
// xxx.ets  
@Entry  
@Component  
struct GridItemExample {  
  @State numbers: number[] = []  
  @State dragItem: number = -1  
  @State scaleItem: number = -1  
  @State item: number = -1  
  private dragRefOffsetx: number = 0  
  private dragRefOffsety: number = 0  
  @State offsetX: number = 0  
  @State offsetY: number = 0  
  private FIX_VP_X: number = 108  
  private FIX_VP_Y: number = 120  
  aboutToAppear() {  
    for (let i = 1; i <= 11; i++) {  
      this.numbers.push(i)  
    }  
  }  
  itemMove(index: number, newIndex: number): void {  
    let tmp = this.numbers.splice(index, 1)  
    this.numbers.splice(newIndex, 0, tmp[0])  
  }  
  //向下滑  
  down(index: number): void {  
    this.offsetY -= this.FIX_VP_Y  
    this.dragRefOffsety += this.FIX_VP_Y  
    this.itemMove(index, index + 3)  
  }  
  //向下滑(右下角为空)  
  down2(index: number): void {  
    this.offsetY -= this.FIX_VP_Y  
    this.dragRefOffsety += this.FIX_VP_Y  
    this.itemMove(index, index + 3)  
  }  
  //向上滑  
  up(index: number): void {  
    this.offsetY += this.FIX_VP_Y  
    this.dragRefOffsety -= this.FIX_VP_Y  
    this.itemMove(index, index - 3)  
  }  
  //向左滑  
  left(index: number): void {  
    this.offsetX += this.FIX_VP_X  
    this.dragRefOffsetx -= this.FIX_VP_X  
    this.itemMove(index, index - 1)  
  }  
  //向右滑  
  right(index: number): void {  
    this.offsetX -= this.FIX_VP_X  
    this.dragRefOffsetx += this.FIX_VP_X  
    this.itemMove(index, index + 1)  
  }  
  //向右下滑  
  lowerRight(index: number): void {  
    this.offsetX -= this.FIX_VP_X  
    this.dragRefOffsetx += this.FIX_VP_X  
    this.offsetY -= this.FIX_VP_Y  
    this.dragRefOffsety += this.FIX_VP_Y  
    this.itemMove(index, index + 4)  
  }  
  //向右上滑  
  upperRight(index: number): void {  
    this.offsetX -= this.FIX_VP_X  
    this.dragRefOffsetx += this.FIX_VP_X  
    this.offsetY += this.FIX_VP_Y  
    this.dragRefOffsety -= this.FIX_VP_Y  
    this.itemMove(index, index - 2)  
  }  
  //向左下滑  
  lowerLeft(index: number): void {  
    this.offsetX += this.FIX_VP_X  
    this.dragRefOffsetx -= this.FIX_VP_X  
    this.offsetY -= this.FIX_VP_Y  
    this.dragRefOffsety += this.FIX_VP_Y  
    this.itemMove(index, index + 2)  
  }  
  //向左上滑  
  upperLeft(index: number): void {  
    this.offsetX += this.FIX_VP_X  
    this.dragRefOffsetx -= this.FIX_VP_X  
    this.offsetY += this.FIX_VP_Y  
    this.dragRefOffsety -= this.FIX_VP_Y  
    this.itemMove(index, index - 4)  
  }  
  build() {  
    Column() {  
      Grid() {  
        ForEach(this.numbers, (item: number) => {  
          GridItem() {  
            Text(item + '')  
              .fontSize(16)  
              .width('100%')  
              .textAlign(TextAlign.Center)  
              .height(100)  
              .borderRadius(10)  
              .backgroundColor(0xFFFFFF)  
              .shadow(this.scaleItem == item ? { radius: 70, color: '#15000000', offsetX: 0, offsetY: 0 } :  
                { radius: 0, color: '#15000000', offsetX: 0, offsetY: 0 })  
              .animation({ curve: Curve.Sharp, duration: 300 })  
          }  
          .scale({ x: this.scaleItem == item ? 1.05 : 1, y: this.scaleItem == item ? 1.05 : 1 })  
          .zIndex(this.dragItem == item ? 1 : 0)  
          .translate(this.dragItem == item ? { x: this.offsetX, y: this.offsetY } : { x: 0, y: 0 })  
          .padding(10)  
          .gesture(  
            // 以下组合手势为顺序识别,当长按手势事件未正常触发时则不会触发拖动手势事件  
            GestureGroup(GestureMode.Sequence,  
              LongPressGesture({ repeat: true })  
                .onAction((event?: GestureEvent) => {  
                  animateTo({ curve: Curve.Friction, duration: 300 }, () => {  
                    this.scaleItem = item  
                  })  
                })  
                .onActionEnd(() => {  
                  animateTo({ curve: Curve.Friction, duration: 300 }, () => {  
                    this.scaleItem = -1  
                  })  
                }),  
              PanGesture({ fingers: 1, direction: null, distance: 0 })  
                .onActionStart(() => {  
                  this.dragItem = item  
                  this.dragRefOffsetx = 0  
                  this.dragRefOffsety = 0  
                })  
                .onActionUpdate((event: GestureEvent) => {  
                  this.offsetY = event.offsetY - this.dragRefOffsety  
                  this.offsetX = event.offsetX - this.dragRefOffsetx  
                  console.log('X:' + this.offsetX.toString())  
                  // console.log('Y:' + this.offsetY.toString())  
                  animateTo({ curve: curves.interpolatingSpring(0, 1, 400, 38) }, () => {  
                    let index = this.numbers.indexOf(this.dragItem)  
                    if (this.offsetY >= this.FIX_VP_Y / 2 && (this.offsetX <= 44 && this.offsetX >= -44)  
                      && ![8, 9, 10].includes(index)) {  
                      //向下滑  
                      this.down(index)  
                    } else if (this.offsetY <= -this.FIX_VP_Y / 2 && (this.offsetX <= 44 && this.offsetX >= -44)  
                      && ![0, 1, 2].includes(index)) {  
                      //向上滑  
                      this.up(index)  
                    } else if (this.offsetX >= this.FIX_VP_X / 2 && (this.offsetY <= 50 && this.offsetY >= -50)  
                      && ![2, 5, 8, 10].includes(index)) {  
                      //向右滑  
                      this.right(index)  
                    } else if (this.offsetX <= -this.FIX_VP_X / 2 && (this.offsetY <= 50 && this.offsetY >= -50)  
                      && ![0, 3, 6, 9].includes(index)) {  
                      //向左滑  
                      this.left(index)  
                    } else if (this.offsetX >= this.FIX_VP_X / 2 && this.offsetY >= this.FIX_VP_Y / 2  
                      && ![2, 5, 7, 8, 9, 10].includes(index)) {  
                      //向右下滑  
                      this.lowerRight(index)  
                    } else if (this.offsetX >= this.FIX_VP_X / 2 && this.offsetY <= -this.FIX_VP_Y / 2  
                      && ![0, 1, 2, 5, 8].includes(index)) {  
                      //向右上滑  
                      this.upperRight(index)  
                    } else if (this.offsetX <= -this.FIX_VP_X / 2 && this.offsetY >= this.FIX_VP_Y / 2  
                      && ![0, 3, 6, 9, 10].includes(index)) {  
                      //向左下滑  
                      this.lowerLeft(index)  
                    } else if (this.offsetX <= -this.FIX_VP_X / 2 && this.offsetY <= -this.FIX_VP_Y / 2  
                      && ![0, 1, 2, 3, 6, 9].includes(index)) {  
                      //向左上滑  
                      this.upperLeft(index)  
                    } else if (this.offsetX >= this.FIX_VP_X / 2 && this.offsetY >= this.FIX_VP_Y / 2  
                      && [7].includes(index)) {  
                      //向右下滑(右下角为空)  
                      this.down2(index)  
                    }  
                  })  
                })  
                .onActionEnd(() => {  
                  animateTo({ curve: curves.interpolatingSpring(0, 1, 400, 38) }, () => {  
                    this.dragItem = -1  
                  })  
                  animateTo({  
                    curve: curves.interpolatingSpring(14, 1, 170, 17), delay: 150  
                  }, () => {  
                    this.scaleItem = -1  
                  })  
                })  
            )  
              .onCancel(() => {  
                animateTo({ curve: curves.interpolatingSpring(0, 1, 400, 38) }, () => {  
                  this.dragItem = -1  
                })  
                animateTo({  
                  curve: curves.interpolatingSpring(14, 1, 170, 17)  
                }, () => {  
                  this.scaleItem = -1  
                })  
              })  
          )  
        }, (item: number) => item.toString())  
      }  
      .width('90%')  
      .editMode(true)  
      .scrollBar(BarState.Off)  
      .columnsTemplate("1fr 1fr 1fr")  
    }.width('100%').height('100%').backgroundColor('#0D182431').padding({ top: 5 })  
  }  
}
  • 1.
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35.
  • 36.
  • 37.
  • 38.
  • 39.
  • 40.
  • 41.
  • 42.
  • 43.
  • 44.
  • 45.
  • 46.
  • 47.
  • 48.
  • 49.
  • 50.
  • 51.
  • 52.
  • 53.
  • 54.
  • 55.
  • 56.
  • 57.
  • 58.
  • 59.
  • 60.
  • 61.
  • 62.
  • 63.
  • 64.
  • 65.
  • 66.
  • 67.
  • 68.
  • 69.
  • 70.
  • 71.
  • 72.
  • 73.
  • 74.
  • 75.
  • 76.
  • 77.
  • 78.
  • 79.
  • 80.
  • 81.
  • 82.
  • 83.
  • 84.
  • 85.
  • 86.
  • 87.
  • 88.
  • 89.
  • 90.
  • 91.
  • 92.
  • 93.
  • 94.
  • 95.
  • 96.
  • 97.
  • 98.
  • 99.
  • 100.
  • 101.
  • 102.
  • 103.
  • 104.
  • 105.
  • 106.
  • 107.
  • 108.
  • 109.
  • 110.
  • 111.
  • 112.
  • 113.
  • 114.
  • 115.
  • 116.
  • 117.
  • 118.
  • 119.
  • 120.
  • 121.
  • 122.
  • 123.
  • 124.
  • 125.
  • 126.
  • 127.
  • 128.
  • 129.
  • 130.
  • 131.
  • 132.
  • 133.
  • 134.
  • 135.
  • 136.
  • 137.
  • 138.
  • 139.
  • 140.
  • 141.
  • 142.
  • 143.
  • 144.
  • 145.
  • 146.
  • 147.
  • 148.
  • 149.
  • 150.
  • 151.
  • 152.
  • 153.
  • 154.
  • 155.
  • 156.
  • 157.
  • 158.
  • 159.
  • 160.
  • 161.
  • 162.
  • 163.
  • 164.
  • 165.
  • 166.
  • 167.
  • 168.
  • 169.
  • 170.
  • 171.
  • 172.
  • 173.
  • 174.
  • 175.
  • 176.
  • 177.
  • 178.
  • 179.
  • 180.
  • 181.
  • 182.
  • 183.
  • 184.
  • 185.
  • 186.
  • 187.
  • 188.
  • 189.
  • 190.
  • 191.
  • 192.
  • 193.
  • 194.
  • 195.
  • 196.
  • 197.
  • 198.
  • 199.
  • 200.
  • 201.
  • 202.
  • 203.

FIX_VP_X,FIX_VP_Y是指需要每个item移动需要修正的x。

分享
微博
QQ
微信
回复
2024-10-08 15:45:06
wx62721b23576f8

这个整合业务把数字数组换成对象数组,item用数组indexof(item)代替会有问题能出个forEach渲染对象数组的例子吗哥

分享
微博
QQ
微信
回复
2024-12-26 10:29:42


相关问题
HarmonyOS Grid组件拖拽排序
1140浏览 • 1回复 待解决
Grid组件中如何实现拖拽排序
265浏览 • 0回复 待解决
HarmonyOS Grid拖拽动画问题
866浏览 • 1回复 待解决
HarmonyOS GridRow 实现拖拽排序
673浏览 • 1回复 待解决
HarmonyOS Grid自适应高度和拖拽问题
1304浏览 • 1回复 待解决
HarmonyOS 如何实现Listitem拖拽排序
990浏览 • 1回复 待解决
关于Java UI拖拽式开发问题
6816浏览 • 1回复 待解决
HarmonyOS Grid拖动排序和长按冲突
1530浏览 • 2回复 待解决
HarmonyOS Grid拖拽无回调
564浏览 • 1回复 待解决
Grid如何实现拖拽功能
3405浏览 • 1回复 待解决
HarmonyOS image组件拖拽问题
1184浏览 • 1回复 待解决
HarmonyOS grid拖拽和增删动画效果
812浏览 • 1回复 待解决
grid如何怎么实现拖拽功能
1451浏览 • 1回复 待解决
关于Grid容器和WaterFlow使用上问题
1425浏览 • 1回复 待解决
HarmonyOS grid拖拽后动画不流畅
729浏览 • 1回复 待解决
HarmonyOS grid拖拽效果如何添加动画
931浏览 • 1回复 待解决
HarmonyOS Grid组件子项拖动问题
991浏览 • 1回复 待解决
Grid组件性能问题有哪些?
1149浏览 • 1回复 待解决