#鸿蒙通关秘籍#如何在HarmonyOS NEXT中进行自定义动画回调处理?

HarmonyOS
2024-12-04 12:58:03
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DB风痕

自定义动画回调在HarmonyOS NEXT中的处理方式:

  1. 定义用户数据类型并初始化:
    struct UserData{ int32_t data; };
    UserData *onFinishUser = new UserData{101};
    
  2. 设置动画完成后的回调并绑定自定义数据:
    ArkUI_AnimateCompleteCallback *completeCallback = new ArkUI_AnimateCompleteCallback;
    completeCallback->userData = onFinishUser;
    completeCallback->type = ARKUI_FINISH_CALLBACK_REMOVED;
    completeCallback->callback = [](void *userData) {
        int32_t finishedData = reinterpret_cast<UserData*>(userData)->data;
        OH_LOG_Print(LOG_APP, LOG_INFO, LOG_PRINT_DOMAIN, "Animation", "Animation completed with data %{public}d", finishedData);
    };
    
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2024-12-04 16:03:57
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