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和文档中grid中示例5大致相同一样,如何给grid切换位置排序添加动画特效
https://developer.huawei.com/consumer/cn/doc/harmonyos-references-V5/ts-container-grid-V5#%E7%A4%BA%E4%BE%8B5
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import curves from '@ohos.curves' // xxx.ets @Entry @Component struct GridItemExample { @State numbers: number[] = [] @State dragItem: number = -1 @State scaleItem: number = -1 @State item: number = -1 private dragRefOffsetx: number = 0 private dragRefOffsety: number = 0 @State offsetX: number = 0 @State offsetY: number = 0 private FIX_VP_X: number = 108 private FIX_VP_Y: number = 120 aboutToAppear() { for (let i = 1; i <= 11; i++) { this.numbers.push(i) } } itemMove(index: number, newIndex: number): void { console.info('index:' + index + ' newIndex:' + newIndex) if (!this.isDraggable(newIndex)) { return } let tmp = this.numbers.splice(index, 1) this.numbers.splice(newIndex, 0, tmp[0]) } //向下滑 down(index: number): void { // 指定固定GridItem不响应事件 if (!this.isDraggable(index + 3)) { return } this.offsetY -= this.FIX_VP_Y this.dragRefOffsety += this.FIX_VP_Y this.itemMove(index, index + 3) } //向下滑(右下角为空) down2(index: number): void { if (!this.isDraggable(index + 3)) { return } this.offsetY -= this.FIX_VP_Y this.dragRefOffsety += this.FIX_VP_Y this.itemMove(index, index + 3) } //向上滑 up(index: number): void { if (!this.isDraggable(index - 3)) { return } this.offsetY += this.FIX_VP_Y this.dragRefOffsety -= this.FIX_VP_Y this.itemMove(index, index - 3) } //向左滑 left(index: number): void { if (!this.isDraggable(index - 1)) { return } this.offsetX += this.FIX_VP_X this.dragRefOffsetx -= this.FIX_VP_X this.itemMove(index, index - 1) } //向右滑 right(index: number): void { if (!this.isDraggable(index + 1)) { return } this.offsetX -= this.FIX_VP_X this.dragRefOffsetx += this.FIX_VP_X this.itemMove(index, index + 1) } //向右下滑 lowerRight(index: number): void { if (!this.isDraggable(index + 4)) { return } this.offsetX -= this.FIX_VP_X this.dragRefOffsetx += this.FIX_VP_X this.offsetY -= this.FIX_VP_Y this.dragRefOffsety += this.FIX_VP_Y this.itemMove(index, index + 4) } //向右上滑 upperRight(index: number): void { if (!this.isDraggable(index - 2)) { return } this.offsetX -= this.FIX_VP_X this.dragRefOffsetx += this.FIX_VP_X this.offsetY += this.FIX_VP_Y this.dragRefOffsety -= this.FIX_VP_Y this.itemMove(index, index - 2) } //向左下滑 lowerLeft(index: number): void { if (!this.isDraggable(index + 2)) { return } this.offsetX += this.FIX_VP_X this.dragRefOffsetx -= this.FIX_VP_X this.offsetY -= this.FIX_VP_Y this.dragRefOffsety += this.FIX_VP_Y this.itemMove(index, index + 2) } //向左上滑 upperLeft(index: number): void { if (!this.isDraggable(index - 4)) { return } this.offsetX += this.FIX_VP_X this.dragRefOffsetx -= this.FIX_VP_X this.offsetY += this.FIX_VP_Y this.dragRefOffsety -= this.FIX_VP_Y this.itemMove(index, index - 4) } isDraggable(index: number): boolean { console.info('index:' + index) return index > 1 } build() { Column({space:10}) { Column({space:5}) { Text("Grid拖拽排序动效") Text("1、2两个组件不可拖拽") } Grid() { ForEach(this.numbers, (item: number) => { GridItem() { Text(item + '') .fontSize(16) .width('100%') .textAlign(TextAlign.Center) .height(100) .borderRadius(10) .backgroundColor(0xFFFFFF) .shadow(this.scaleItem == item ? { radius: 70, color: '#15000000', offsetX: 0, offsetY: 0 } : { radius: 0, color: '#15000000', offsetX: 0, offsetY: 0 }) .animation({ curve: Curve.Sharp, duration: 300 }) } // 指定固定GridItem不响应事件 .hitTestBehavior(this.isDraggable(this.numbers.indexOf(item)) ? HitTestMode.Default : HitTestMode.None) .scale({ x: this.scaleItem == item ? 1.05 : 1, y: this.scaleItem == item ? 1.05 : 1 }) // .backgroundColor(Color.Gray) .zIndex(this.dragItem == item ? 1 : 0) .translate(this.dragItem == item ? { x: this.offsetX, y: this.offsetY } : { x: 0, y: 0 }) .padding(10) .gesture( // 以下组合手势为顺序识别,当长按手势事件未正常触发时则不会触发拖动手势事件 GestureGroup(GestureMode.Sequence, LongPressGesture({ repeat: true }) .onAction((event?: GestureEvent) => { animateTo({ curve: Curve.Friction, duration: 300 }, () => { this.scaleItem = item }) }) .onActionEnd(() => { animateTo({ curve: Curve.Friction, duration: 300 }, () => { this.scaleItem = -1 }) }), PanGesture({ fingers: 1, direction: null, distance: 0 }) .onActionStart(() => { this.dragItem = item this.dragRefOffsetx = 0 this.dragRefOffsety = 0 }) .onActionUpdate((event: GestureEvent) => { this.offsetY = event.offsetY - this.dragRefOffsety this.offsetX = event.offsetX - this.dragRefOffsetx // console.log('X:' + this.offsetX.toString()) // console.log('Y:' + this.offsetY.toString()) animateTo({ curve: curves.interpolatingSpring(0, 1, 400, 38) }, () => { let index = this.numbers.indexOf(this.dragItem) if (this.offsetY >= this.FIX_VP_Y / 2 && (this.offsetX <= 44 && this.offsetX >= -44) && ![8, 9, 10].includes(index)) { //向下滑 this.down(index) } else if (this.offsetY <= -this.FIX_VP_Y / 2 && (this.offsetX <= 44 && this.offsetX >= -44) && ![0, 1, 2].includes(index)) { //向上滑 this.up(index) } else if (this.offsetX >= this.FIX_VP_X / 2 && (this.offsetY <= 50 && this.offsetY >= -50) && ![2, 5, 8, 10].includes(index)) { //向右滑 this.right(index) } else if (this.offsetX <= -this.FIX_VP_X / 2 && (this.offsetY <= 50 && this.offsetY >= -50) && ![0, 3, 6, 9].includes(index)) { //向左滑 this.left(index) } else if (this.offsetX >= this.FIX_VP_X / 2 && this.offsetY >= this.FIX_VP_Y / 2 && ![2, 5, 7, 8, 9, 10].includes(index)) { //向右下滑 this.lowerRight(index) } else if (this.offsetX >= this.FIX_VP_X / 2 && this.offsetY <= -this.FIX_VP_Y / 2 && ![0, 1, 2, 5, 8].includes(index)) { //向右上滑 this.upperRight(index) } else if (this.offsetX <= -this.FIX_VP_X / 2 && this.offsetY >= this.FIX_VP_Y / 2 && ![0, 3, 6, 9, 10].includes(index)) { //向左下滑 this.lowerLeft(index) } else if (this.offsetX <= -this.FIX_VP_X / 2 && this.offsetY <= -this.FIX_VP_Y / 2 && ![0, 1, 2, 3, 6, 9].includes(index)) { //向左上滑 this.upperLeft(index) } else if (this.offsetX >= this.FIX_VP_X / 2 && this.offsetY >= this.FIX_VP_Y / 2 && [7].includes(index)) { //向右下滑(右下角为空) this.down2(index) } }) }) ) ) }) } } } }