OpenHarmony应用开发OffscreenCanvasRenderingContext2D(上篇)
版本:v3.2 Release
使用OffscreenCanvasRenderingContext2D在Canvas上进行离屏绘制,绘制对象可以是矩形、文本、图片等。离屏绘制是指将需要绘制的内容先绘制在缓存区,然后将其转换成图片,一次性绘制到canvas上,加快了绘制速度。
说明:
从 API Version 8 开始支持。后续版本如有新增内容,则采用上角标单独标记该内容的起始版本。
接口
OffscreenCanvasRenderingContext2D(width: number, height: number, setting: RenderingContextSettings)
参数:
参数名 | 参数类型 | 必填 | 参数描述 |
width | number | 是 | 离屏画布的宽度 |
height | number | 是 | 离屏画布的高度 |
setting | 是 | 见RenderingContextSettings接口描述。 |
属性
名称 | 类型 | 描述 |
string | CanvasGradient | CanvasPattern | 指定绘制的填充色。 - 类型为string时,表示设置填充区域的颜色。 - 类型为CanvasGradient时,表示渐变对象,使用createLinearGradient方法创建。 - 类型为CanvasPattern时,使用createPattern方法创建。 | |
number | 设置绘制线条的宽度。 | |
string | CanvasGradient | CanvasPattern | 设置描边的颜色。 - 类型为string时,表示设置描边使用的颜色。 - 类型为CanvasGradient时,表示渐变对象,使用createLinearGradient方法创建。 - 类型为CanvasPattern时,使用createPattern方法创建。 | |
CanvasLineCap | 指定线端点的样式,可选值为: - ‘butt’:线端点以方形结束。 - ‘round’:线端点以圆形结束。 - ‘square’:线端点以方形结束,该样式下会增加一个长度和线段厚度相同,宽度是线段厚度一半的矩形。 - 默认值:‘butt’。 | |
CanvasLineJoin | 指定线段间相交的交点样式,可选值为: - ‘round’:在线段相连处绘制一个扇形,扇形的圆角半径是线段的宽度。 - ‘bevel’:在线段相连处使用三角形为底填充, 每个部分矩形拐角独立。 - ‘miter’:在相连部分的外边缘处进行延伸,使其相交于一点,形成一个菱形区域,该属性可以通过设置miterLimit属性展现效果。 - 默认值:‘miter’。 | |
number | 设置斜接面限制值,该值指定了线条相交处内角和外角的距离。 - 默认值:10。 | |
font | string | 设置文本绘制中的字体样式。 语法:ctx.font=‘font-size font-family’ - font-size(可选),指定字号和行高,单位只支持px。 - font-family(可选),指定字体系列。 语法:ctx.font=‘font-style font-weight font-size font-family’ - font-style(可选),用于指定字体样式,支持如下几种样式:‘normal’,‘italic’。 - font-weight(可选),用于指定字体的粗细,支持如下几种类型:‘normal’, ‘bold’, ‘bolder’, ‘lighter’, 100, 200, 300, 400, 500, 600, 700, 800, 900。 - font-size(可选),指定字号和行高,单位只支持px。 - font-family(可选),指定字体系列,支持如下几种类型:‘sans-serif’, ‘serif’, ‘monospace’。 - 默认值:‘normal normal 14px sans-serif’。 |
CanvasTextAlign | 设置文本绘制中的文本对齐方式,可选值为: - ‘left’:文本左对齐。 - ‘right’:文本右对齐。 - ‘center’:文本居中对齐。 - ‘start’:文本对齐界线开始的地方。 - ‘end’:文本对齐界线结束的地方。 > 说明: > ltr布局模式下’start’和’left’一致,rtl布局模式下’start’和’right’一致·。 - 默认值:‘left’。 | |
CanvasTextBaseline | 设置文本绘制中的水平对齐方式,可选值为: - ‘alphabetic’:文本基线是标准的字母基线。 - ‘top’:文本基线在文本块的顶部。 - ‘hanging’:文本基线是悬挂基线。 - ‘middle’:文本基线在文本块的中间。 - ‘ideographic’:文字基线是表意字基线;如果字符本身超出了alphabetic基线,那么ideograhpic基线位置在字符本身的底部。 - ‘bottom’:文本基线在文本块的底部。 与ideographic基线的区别在于ideographic基线不需要考虑下行字母。 - 默认值:‘alphabetic’。 | |
number | 设置透明度,0.0为完全透明,1.0为完全不透明。 | |
number | 设置画布的虚线偏移量,精度为float。 - 默认值:0.0。 | |
string | 设置合成操作的方式。类型字段可选值有’source-over’,‘source-atop’,‘source-in’,‘source-out’,‘destination-over’,‘destination-atop’,‘destination-in’,‘destination-out’,‘lighter’,‘copy’,‘xor’。 - 默认值:‘source-over’。 | |
number | 设置绘制阴影时的模糊级别,值越大越模糊,精度为float。 - 默认值:0.0。 | |
string | 设置绘制阴影时的阴影颜色。 | |
number | 设置绘制阴影时和原有对象的水平偏移值。 | |
number | 设置绘制阴影时和原有对象的垂直偏移值。 | |
boolean | 用于设置绘制图片时是否进行图像平滑度调整,true为启用,false为不启用。 - 默认值:true。 |
说明:
fillStyle、shadowColor与 strokeStyle 中string类型格式为 ‘rgb(255, 255, 255)’,‘rgba(255, 255, 255, 1.0)’,‘#FFFFFF’。
fillStyle
// xxx.ets
@Entry
@Component
struct FillStyleExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.fillStyle = '#0000ff'
this.offContext.fillRect(20, 20, 150, 100)
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
lineWidth
// xxx.ets
@Entry
@Component
struct LineWidthExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.lineWidth = 5
this.offContext.strokeRect(25, 25, 85, 105)
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
strokeStyle
// xxx.ets
@Entry
@Component
struct StrokeStyleExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.lineWidth = 10
this.offContext.strokeStyle = '#0000ff'
this.offContext.strokeRect(25, 25, 155, 105)
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
lineCap
// xxx.ets
@Entry
@Component
struct LineCapExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.lineWidth = 8
this.offContext.beginPath()
this.offContext.lineCap = 'round'
this.offContext.moveTo(30, 50)
this.offContext.lineTo(220, 50)
this.offContext.stroke()
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
lineJoin
// xxx.ets
@Entry
@Component
struct LineJoinExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.beginPath()
this.offContext.lineWidth = 8
this.offContext.lineJoin = 'miter'
this.offContext.moveTo(30, 30)
this.offContext.lineTo(120, 60)
this.offContext.lineTo(30, 110)
this.offContext.stroke()
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
miterLimit
// xxx.ets
@Entry
@Component
struct MiterLimit {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.lineWidth = 8
this.offContext.lineJoin = 'miter'
this.offContext.miterLimit = 3
this.offContext.moveTo(30, 30)
this.offContext.lineTo(60, 35)
this.offContext.lineTo(30, 37)
this.offContext.stroke()
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
font
// xxx.ets
@Entry
@Component
struct Fonts {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.font = '30px sans-serif'
this.offContext.fillText("Hello World", 20, 60)
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
textAlign
// xxx.ets
@Entry
@Component
struct CanvasExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.strokeStyle = '#0000ff'
this.offContext.moveTo(140, 10)
this.offContext.lineTo(140, 160)
this.offContext.stroke()
this.offContext.font = '18px sans-serif'
this.offContext.textAlign = 'start'
this.offContext.fillText('textAlign=start', 140, 60)
this.offContext.textAlign = 'end'
this.offContext.fillText('textAlign=end', 140, 80)
this.offContext.textAlign = 'left'
this.offContext.fillText('textAlign=left', 140, 100)
this.offContext.textAlign = 'center'
this.offContext.fillText('textAlign=center',140, 120)
this.offContext.textAlign = 'right'
this.offContext.fillText('textAlign=right',140, 140)
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
textBaseline
// xxx.ets
@Entry
@Component
struct TextBaseline {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.strokeStyle = '#0000ff'
this.offContext.moveTo(0, 120)
this.offContext.lineTo(400, 120)
this.offContext.stroke()
this.offContext.font = '20px sans-serif'
this.offContext.textBaseline = 'top'
this.offContext.fillText('Top', 10, 120)
this.offContext.textBaseline = 'bottom'
this.offContext.fillText('Bottom', 55, 120)
this.offContext.textBaseline = 'middle'
this.offContext.fillText('Middle', 125, 120)
this.offContext.textBaseline = 'alphabetic'
this.offContext.fillText('Alphabetic', 195, 120)
this.offContext.textBaseline = 'hanging'
this.offContext.fillText('Hanging', 295, 120)
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
globalAlpha
// xxx.ets
@Entry
@Component
struct GlobalAlpha {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.fillStyle = 'rgb(0,0,255)'
this.offContext.fillRect(0, 0, 50, 50)
this.offContext.globalAlpha = 0.4
this.offContext.fillStyle = 'rgb(0,0,255)'
this.offContext.fillRect(50, 50, 50, 50)
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
lineDashOffset
// xxx.ets
@Entry
@Component
struct LineDashOffset {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.arc(100, 75, 50, 0, 6.28)
this.offContext.setLineDash([10,20])
this.offContext.lineDashOffset = 10.0
this.offContext.stroke()
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
globalCompositeOperation
名称 | 描述 |
source-over | 在现有绘制内容上显示新绘制内容,属于默认值。 |
source-atop | 在现有绘制内容顶部显示新绘制内容。 |
source-in | 在现有绘制内容中显示新绘制内容。 |
source-out | 在现有绘制内容之外显示新绘制内容。 |
destination-over | 在新绘制内容上方显示现有绘制内容。 |
destination-atop | 在新绘制内容顶部显示现有绘制内容。 |
destination-in | 在新绘制内容中显示现有绘制内容。 |
destination-out | 在新绘制内容外显示现有绘制内容。 |
lighter | 显示新绘制内容和现有绘制内容。 |
copy | 显示新绘制内容而忽略现有绘制内容。 |
xor | 使用异或操作对新绘制内容与现有绘制内容进行融合。 |
// xxx.ets
@Entry
@Component
struct GlobalCompositeOperation {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.fillStyle = 'rgb(255,0,0)'
this.offContext.fillRect(20, 20, 50, 50)
this.offContext.globalCompositeOperation = 'source-over'
this.offContext.fillStyle = 'rgb(0,0,255)'
this.offContext.fillRect(50, 50, 50, 50)
this.offContext.fillStyle = 'rgb(255,0,0)'
this.offContext.fillRect(120, 20, 50, 50)
this.offContext.globalCompositeOperation = 'destination-over'
this.offContext.fillStyle = 'rgb(0,0,255)'
this.offContext.fillRect(150, 50, 50, 50)
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
shadowBlur
// xxx.ets
@Entry
@Component
struct ShadowBlur {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.shadowBlur = 30
this.offContext.shadowColor = 'rgb(0,0,0)'
this.offContext.fillStyle = 'rgb(255,0,0)'
this.offContext.fillRect(20, 20, 100, 80)
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
shadowColor
// xxx.ets
@Entry
@Component
struct ShadowColor {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.shadowBlur = 30
this.offContext.shadowColor = 'rgb(0,0,255)'
this.offContext.fillStyle = 'rgb(255,0,0)'
this.offContext.fillRect(30, 30, 100, 100)
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
shadowOffsetX
// xxx.ets
@Entry
@Component
struct ShadowOffsetX {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.shadowBlur = 10
this.offContext.shadowOffsetX = 20
this.offContext.shadowColor = 'rgb(0,0,0)'
this.offContext.fillStyle = 'rgb(255,0,0)'
this.offContext.fillRect(20, 20, 100, 80)
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
shadowOffsetY
// xxx.ets
@Entry
@Component
struct ShadowOffsetY {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.shadowBlur = 10
this.offContext.shadowOffsetY = 20
this.offContext.shadowColor = 'rgb(0,0,0)'
this.offContext.fillStyle = 'rgb(255,0,0)'
this.offContext.fillRect(30, 30, 100, 100)
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
imageSmoothingEnabled
// xxx.ets
@Entry
@Component
struct ImageSmoothingEnabled {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private img:ImageBitmap = new ImageBitmap("common/images/icon.jpg")
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.imageSmoothingEnabled = false
this.offContext.drawImage( this.img,0,0,400,200)
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
方法
fillRect
fillRect(x: number, y: number, w: number, h: number): void
填充一个矩形。
参数:
参数 | 类型 | 必填 | 默认值 | 说明 |
x | number | 是 | 0 | 指定矩形左上角点的x坐标。 |
y | number | 是 | 0 | 指定矩形左上角点的y坐标。 |
width | number | 是 | 0 | 指定矩形的宽度。 |
height | number | 是 | 0 | 指定矩形的高度。 |
示例:
// xxx.ets
@Entry
@Component
struct FillRect {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.fillRect(30,30,100,100)
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
strokeRect
strokeRect(x: number, y: number, w: number, h: number): void
绘制具有边框的矩形,矩形内部不填充。
参数:
参数 | 类型 | 必填 | 默认值 | 说明 |
x | number | 是 | 0 | 指定矩形的左上角x坐标。 |
y | number | 是 | 0 | 指定矩形的左上角y坐标。 |
width | number | 是 | 0 | 指定矩形的宽度。 |
height | number | 是 | 0 | 指定矩形的高度。 |
示例:
// xxx.ets
@Entry
@Component
struct StrokeRect {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.strokeRect(30, 30, 200, 150)
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
clearRect
clearRect(x: number, y: number, w: number, h: number): void
删除指定区域内的绘制内容。
参数:
参数 | 类型 | 必填 | 默认值 | 描述 |
x | number | 是 | 0 | 指定矩形上的左上角x坐标。 |
y | number | 是 | 0 | 指定矩形上的左上角y坐标。 |
width | number | 是 | 0 | 指定矩形的宽度。 |
height | number | 是 | 0 | 指定矩形的高度。 |
示例:
// xxx.ets
@Entry
@Component
struct ClearRect {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.fillStyle = 'rgb(0,0,255)'
this.offContext.fillRect(20,20,200,200)
this.offContext.clearRect(30,30,150,100)
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
fillText
fillText(text: string, x: number, y: number, maxWidth?: number): void
绘制填充类文本。
参数:
参数 | 类型 | 必填 | 默认值 | 说明 |
text | string | 是 | “” | 需要绘制的文本内容。 |
x | number | 是 | 0 | 需要绘制的文本的左下角x坐标。 |
y | number | 是 | 0 | 需要绘制的文本的左下角y坐标。 |
maxWidth | number | 否 | - | 指定文本允许的最大宽度。 |
示例:
// xxx.ets
@Entry
@Component
struct FillText {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.font = '30px sans-serif'
this.offContext.fillText("Hello World!", 20, 100)
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
strokeText
strokeText(text: string, x: number, y: number): void
绘制描边类文本。
参数:
参数 | 类型 | 必填 | 默认值 | 描述 |
text | string | 是 | “” | 需要绘制的文本内容。 |
x | number | 是 | 0 | 需要绘制的文本的左下角x坐标。 |
y | number | 是 | 0 | 需要绘制的文本的左下角y坐标。 |
maxWidth | number | 否 | - | 需要绘制的文本的最大宽度 。 |
示例:
// xxx.ets
@Entry
@Component
struct StrokeText {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.font = '55px sans-serif'
this.offContext.strokeText("Hello World!", 20, 60)
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
measureText
measureText(text: string): TextMetrics
该方法返回一个文本测算的对象,通过该对象可以获取指定文本的宽度值。
参数:
参数 | 类型 | 必填 | 默认值 | 说明 |
text | string | 是 | “” | 需要进行测量的文本。 |
返回值:
类型 | 说明 |
TextMetrics | 文本的尺寸信息 |
TextMetrics类型描述:
属性 | 类型 | 描述 |
width | number | 字符串的宽度。 |
height | number | 字符串的高度。 |
actualBoundingBoxAscent | number | 从CanvasRenderingContext2D.textBaseline 属性标明的水平线到渲染文本的矩形边界顶部的距离,当前值为0。 |
actualBoundingBoxDescent | number | 从CanvasRenderingContext2D.textBaseline 属性标明的水平线到渲染文本的矩形边界底部的距离,当前值为0。 |
actualBoundingBoxLeft | number | 平行于基线,从CanvasRenderingContext2D.textAlign 属性确定的对齐点到文本矩形边界左侧的距离,当前值为0。 |
actualBoundingBoxRight | number | 平行于基线,从CanvasRenderingContext2D.textAlign 属性确定的对齐点到文本矩形边界右侧的距离,当前值为0。 |
alphabeticBaseline | number | 从CanvasRenderingContext2D.textBaseline 属性标明的水平线到线框的 alphabetic 基线的距离,当前值为0。 |
emHeightAscent | number | 从CanvasRenderingContext2D.textBaseline 属性标明的水平线到线框中 em 方块顶部的距离,当前值为0。 |
emHeightDescent | number | 从CanvasRenderingContext2D.textBaseline 属性标明的水平线到线框中 em 方块底部的距离,当前值为0。 |
fontBoundingBoxAscent | number | 从CanvasRenderingContext2D.textBaseline 属性标明的水平线到渲染文本的所有字体的矩形最高边界顶部的距离,当前值为0。 |
fontBoundingBoxDescent | number | 从CanvasRenderingContext2D.textBaseline 属性标明的水平线到渲染文本的所有字体的矩形边界最底部的距离,当前值为0。 |
hangingBaseline | number | 从CanvasRenderingContext2D.textBaseline 属性标明的水平线到线框的 hanging 基线的距离,当前值为0。 |
ideographicBaseline | number | 从CanvasRenderingContext2D.textBaseline 属性标明的水平线到线框的 ideographic 基线的距离,当前值为0。 |
示例:
// xxx.ets
@Entry
@Component
struct MeasureText {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.font = '50px sans-serif'
this.offContext.fillText("Hello World!", 20, 100)
this.offContext.fillText("width:" + this.context.measureText("Hello World!").width, 20, 200)
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
stroke
stroke(path?: Path2D): void
进行边框绘制操作。
参数:
参数 | 类型 | 必填 | 默认值 | 描述 |
path | Path2D | 否 | null | 需要绘制的Path2D。 |
示例:
// xxx.ets
@Entry
@Component
struct Stroke {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.moveTo(25, 25)
this.offContext.lineTo(25, 105)
this.offContext.lineTo(75, 105)
this.offContext.lineTo(75, 25)
this.offContext.strokeStyle = 'rgb(0,0,255)'
this.offContext.stroke()
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
beginPath
beginPath(): void
创建一个新的绘制路径。
示例:
// xxx.ets
@Entry
@Component
struct BeginPath {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.beginPath()
this.offContext.lineWidth = 6
this.offContext.strokeStyle = '#0000ff'
this.offContext.moveTo(15, 80)
this.offContext.lineTo(280, 160)
this.offContext.stroke()
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
moveTo
moveTo(x: number, y: number): void
路径从当前点移动到指定点。
参数:
参数 | 类型 | 必填 | 默认值 | 说明 |
x | number | 是 | 0 | 指定位置的x坐标。 |
y | number | 是 | 0 | 指定位置的y坐标。 |
示例:
// xxx.ets
@Entry
@Component
struct MoveTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.beginPath()
this.offContext.moveTo(10, 10)
this.offContext.lineTo(280, 160)
this.offContext.stroke()
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
lineTo
lineTo(x: number, y: number): void
从当前点到指定点进行路径连接。
参数:
参数 | 类型 | 必填 | 默认值 | 描述 |
x | number | 是 | 0 | 指定位置的x坐标。 |
y | number | 是 | 0 | 指定位置的y坐标。 |
示例:
// xxx.ets
@Entry
@Component
struct LineTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.beginPath()
this.offContext.moveTo(10, 10)
this.offContext.lineTo(280, 160)
this.offContext.stroke()
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
closePath
closePath(): void
结束当前路径形成一个封闭路径。
示例:
// xxx.ets
@Entry
@Component
struct ClosePath {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.beginPath()
this.offContext.moveTo(30, 30)
this.offContext.lineTo(110, 30)
this.offContext.lineTo(70, 90)
this.offContext.closePath()
this.offContext.stroke()
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
createPattern
createPattern(image: ImageBitmap, repetition: string | null): CanvasPattern | null
通过指定图像和重复方式创建图片填充的模板。
参数:
参数 | 类型 | 必填 | 默认值 | 描述 |
image | 是 | null | 图源对象,具体参考ImageBitmap对象。 | |
repetition | string | 是 | “” | 设置图像重复的方式,取值为:‘repeat’、‘repeat-x’、 ‘repeat-y’、‘no-repeat’。 |
返回值:
类型 | 说明 |
通过指定图像和重复方式创建图片填充的模板对象。 |
示例:
// xxx.ets
@Entry
@Component
struct CreatePattern {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private img:ImageBitmap = new ImageBitmap("common/images/icon.jpg")
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
var pattern = this.offContext.createPattern(this.img, 'repeat')
this.offContext.fillStyle = pattern
this.offContext.fillRect(0, 0, 200, 200)
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
bezierCurveTo
bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number): void
创建三次贝赛尔曲线的路径。
参数:
参数 | 类型 | 必填 | 默认值 | 描述 |
cp1x | number | 是 | 0 | 第一个贝塞尔参数的x坐标值。 |
cp1y | number | 是 | 0 | 第一个贝塞尔参数的y坐标值。 |
cp2x | number | 是 | 0 | 第二个贝塞尔参数的x坐标值。 |
cp2y | number | 是 | 0 | 第二个贝塞尔参数的y坐标值。 |
x | number | 是 | 0 | 路径结束时的x坐标值。 |
y | number | 是 | 0 | 路径结束时的y坐标值。 |
示例:
// xxx.ets
@Entry
@Component
struct BezierCurveTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.beginPath()
this.offContext.moveTo(10, 10)
this.offContext.bezierCurveTo(20, 100, 200, 100, 200, 20)
this.offContext.stroke()
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}
quadraticCurveTo
quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): void
创建二次贝赛尔曲线的路径。
参数:
参数 | 类型 | 必填 | 默认值 | 描述 |
cpx | number | 是 | 0 | 贝塞尔参数的x坐标值。 |
cpy | number | 是 | 0 | 贝塞尔参数的y坐标值。 |
x | number | 是 | 0 | 路径结束时的x坐标值。 |
y | number | 是 | 0 | 路径结束时的y坐标值。 |
示例:
// xxx.ets
@Entry
@Component
struct QuadraticCurveTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true)
private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
Canvas(this.context)
.width('100%')
.height('100%')
.backgroundColor('#ffff00')
.onReady(() =>{
this.offContext.beginPath()
this.offContext.moveTo(20, 20)
this.offContext.quadraticCurveTo(100, 100, 200, 20)
this.offContext.stroke()
var image = this.offContext.transferToImageBitmap()
this.context.transferFromImageBitmap(image)
})
}
.width('100%')
.height('100%')
}
}