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HarmonyOS/OpenHarmony应用开发-ArkTS画布组件(十四)
鸿蒙时代
发布于 2023-4-27 10:15
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createPattern
createPattern(image: ImageBitmap, repetition: string | null): CanvasPattern | null
通过指定图像和重复方式创建图片填充的模板。
示例:
.// xxx.ets
.@Entry
.@Component
.struct CreatePattern {
. private settings: RenderingContextSettings = new RenderingContextSettings(true)
. private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
. private img:ImageBitmap = new ImageBitmap("common/images/icon.jpg")
.
. build() {
. Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
. Canvas(this.context)
. .width('100%')
. .height('100%')
. .backgroundColor('#ffff00')
. .onReady(() =>{
. var pattern = this.context.createPattern(this.img, 'repeat')
. this.context.fillStyle = pattern
. this.context.fillRect(0, 0, 200, 200)
. })
. }
. .width('100%')
. .height('100%')
. }
.}
bezierCurveTo
bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number): void
创建三次贝赛尔曲线的路径。
示例:
.// xxx.ets
.@Entry
.@Component
.struct BezierCurveTo {
. private settings: RenderingContextSettings = new RenderingContextSettings(true)
. private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
.
. build() {
. Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
. Canvas(this.context)
. .width('100%')
. .height('100%')
. .backgroundColor('#ffff00')
. .onReady(() =>{
. this.context.beginPath()
. this.context.moveTo(10, 10)
. this.context.bezierCurveTo(20, 100, 200, 100, 200, 20)
. this.context.stroke()
. })
. }
. .width('100%')
. .height('100%')
. }
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HarmonyOSOpenHarmony应用开发-ArkTS画布组.doc 239K 8次下载
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