HarmonyOS/OpenHarmony应用开发-ArkTS画布组件(十五)

鸿蒙时代
发布于 2023-4-28 11:05
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quadraticCurveTo
quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): void
创建二次贝赛尔曲线的路径。
HarmonyOS/OpenHarmony应用开发-ArkTS画布组件(十五)-鸿蒙开发者社区
示例:

.// xxx.ets
.@Entry
.@Component
.struct QuadraticCurveTo {
.  private settings: RenderingContextSettings = new RenderingContextSettings(true)
.  private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
.
.  build() {
.    Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
.      Canvas(this.context)
.        .width('100%')
.        .height('100%')
.        .backgroundColor('#ffff00')
.        .onReady(() =>{
.          this.context.beginPath()
.          this.context.moveTo(20, 20)
.          this.context.quadraticCurveTo(100, 100, 200, 20)
.          this.context.stroke()
.      })
.    }
.    .width('100%')
.    .height('100%')
.  }
.}

HarmonyOS/OpenHarmony应用开发-ArkTS画布组件(十五)-鸿蒙开发者社区
arc
arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, counterclockwise?: boolean): void
HarmonyOS/OpenHarmony应用开发-ArkTS画布组件(十五)-鸿蒙开发者社区
示例:

.// xxx.ets
.@Entry
.@Component
.struct Arc {
.  private settings: RenderingContextSettings = new RenderingContextSettings(true)
.  private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
.
.  build() {
.    Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
.      Canvas(this.context)
.        .width('100%')
.        .height('100%')
.        .backgroundColor('#ffff00')
.        .onReady(() =>{
.          this.context.beginPath()
.          this.context.arc(100, 75, 50, 0, 6.28)
.          this.context.stroke()
.        })
.    }
.    .width('100%')
.    .height('100%')
.  }
.}

HarmonyOS/OpenHarmony应用开发-ArkTS画布组件(十五)-鸿蒙开发者社区

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HarmonyOSOpenHarmony应用开发-ArkTS画布组.docx 30.79K 14次下载
已于2023-4-28 11:05:37修改
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