OpenHarmony系统解决方案 - 配置屏幕方向导致开机动画和Launcher显示异常 原创 精华
TiZizzz
发布于 2023-7-16 16:38
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问题描述
问题环境
系统版本:OpenHarmony-3.2-Release
问题现象
- 配置设备默认方向,例如修改为横屏显示,修改文件display_manager_config.xml的buildInDefaultOrientation参数值为2(Orientation::HORIZONTAL)。
源码中文件位于foundation/window/window_manager/resources/config/rk3568/display_manager_config.xml。
系统中文件位于/etc/window/resources/display_manager_config.xml。
- 系统启动后开机动画横竖屏切换,Launcher显示异常(偶现,去掉锁屏应用和锁屏服务后大概率出现)。
异常效果:
正常效果:
问题原因
- ScreenRotationController初始化会设置rotationLockedRotation_属性初始值,而ScreenRotationController初始化的触发点在开机动画窗口销毁时,此时间点在Launcher的Window加载之后。
- Launcher加载Window时会设置SetScreenRotation(屏幕旋转角度),因为Launcher的方向加载配置为AUTO_ROTATION_RESTRICTED(方向随传感器旋转),所以SetScreenRotation会根据rotationLockedRotation_属性值设置旋转角度,而此时rotationLockedRotation_属性并未被设置初始值,所以SetScreenRotation设置的值取得是默认值0(如果配置为Orientation::HORIZONTAL,则应旋转90度,取值为1),导致问题的产生。
解决方案
调整ScreenRotationController初始化时序,使ScreenRotationController在Launcher加载Window时触发。修改源码文件:foundation/window/window_manager/wmserver/src/window_node_container.cpp
- WindowNodeContainer::RemoveWindowNode函数中,移除以下代码:
if (node->GetWindowType() == WindowType::WINDOW_TYPE_BOOT_ANIMATION) {
DisplayManagerServiceInner::GetInstance().SetGravitySensorSubscriptionEnabled();
}
修改后WindowNodeContainer::RemoveWindowNode函数代码:
// foundation/window/window_manager/wmserver/src/window_node_container.cpp
WMError WindowNodeContainer::RemoveWindowNode(sptr<WindowNode>& node, bool fromAnimation)
{
···
NotifyIfAvoidAreaChanged(node, AvoidControlType::AVOID_NODE_REMOVE);
DumpScreenWindowTree();
UpdateCameraFloatWindowStatus(node, false);
if (node->GetWindowType() == WindowType::WINDOW_TYPE_KEYGUARD) {
isScreenLocked_ = false;
SetBelowScreenlockVisible(node, true);
}
WLOGFD("RemoveWindowNode windowId: %{public}u end", node->GetWindowId());
RSInterfaces::GetInstance().SetAppWindowNum(GetAppWindowNum());
return WMError::WM_OK;
}
- WindowNodeContainer::AddWindowNode函数中,在WLOGFD("AddWindowNode windowId: %{public}u end", node->GetWindowId());行代码前添加以下代码:
if (node->GetWindowType() == WindowType::WINDOW_TYPE_DESKTOP) {
DisplayManagerServiceInner::GetInstance().SetGravitySensorSubscriptionEnabled();
}
修改后WindowNodeContainer::AddWindowNode函数代码:
WMError WindowNodeContainer::AddWindowNode(sptr<WindowNode>& node, sptr<WindowNode>& parentNode, bool afterAnimation)
{
···
if (node->GetWindowType() == WindowType::WINDOW_TYPE_WALLPAPER) {
RemoteAnimation::NotifyAnimationUpdateWallpaper(node);
}
if (node->GetWindowType() == WindowType::WINDOW_TYPE_DESKTOP) {
DisplayManagerServiceInner::GetInstance().SetGravitySensorSubscriptionEnabled();
}
WLOGFD("AddWindowNode windowId: %{public}u end", node->GetWindowId());
RSInterfaces::GetInstance().SetAppWindowNum(GetAppWindowNum());
return WMError::WM_OK;
}
定位过程
- 落盘异常开机日志,查找SetRotation相关日志,发现系统启动过程中横竖屏被设置两次。
08-05 18:39:55.002 622 811 I C04201/AbstractScreenController: <722>SetRotation: Enter SetRotation, screenId: 0, rotation: 1, isFromWindow: 1
08-05 18:39:58.487 622 811 I C04201/AbstractScreenController: <722>SetRotation: Enter SetRotation, screenId: 0, rotation: 0, isFromWindow: 1
- 查找对应源码发现rotation代表含义。在系统启动时已成功设置旋转90度(水平),但又被设置为旋转0度(垂直),导致异常。
// foundation/window/window_manager/interfaces/innerkits/dm/dm_common.h
enum class Rotation : uint32_t {
ROTATION_0, // 不旋转,垂直
ROTATION_90, // 旋转90度,水平
ROTATION_180,
ROTATION_270,
};
// foundation/window/window_manager/dmserver/src/abstract_screen_controller.cpp
bool AbstractScreenController::SetRotation(ScreenId screenId, Rotation rotationAfter, bool isFromWindow)
{
WLOGFI("Enter SetRotation, screenId: %{public}" PRIu64 ", rotation: %{public}u, isFromWindow: %{public}u",
screenId, rotationAfter, isFromWindow);
···
}
- 追踪设置旋转0度(垂直)操作日志。发现set orientation时,orientation被设置为8,对应源码含义为AUTO_ROTATION_RESTRICTED。
08-05 18:39:58.487 622 811 D C04201/AbstractScreenController: <627>set orientation. screen 0 orientation 8
08-05 18:39:58.487 622 811 D C04201/AbstractScreenController: <144>GetAbstractScreen: screenId: 0
08-05 18:39:58.487 622 811 D C04201/AbstractScreenController: <177>GetDefaultAbstractScreenId: GetDefaultAbstractScreenId, screen:0
08-05 18:39:58.487 622 811 D C04201/DisplayManagerService: <190>GetDefaultDisplayInfo: GetDefaultDisplayInfo 0
08-05 18:39:58.487 622 811 D C04201/AbstractScreenController: <177>GetDefaultAbstractScreenId: GetDefaultAbstractScreenId, screen:0
08-05 18:39:58.487 622 811 D C04201/DisplayManagerService: <190>GetDefaultDisplayInfo: GetDefaultDisplayInfo 0
08-05 18:39:58.487 622 811 I C04201/AbstractScreenController: <722>SetRotation: Enter SetRotation, screenId: 0, rotation: 0, isFromWindow: 1
// foundation/window/window_manager/dmserver/src/abstract_screen_controller.cpp
bool AbstractScreenController::SetOrientation(ScreenId screenId, Orientation newOrientation, bool isFromWindow)
{
WLOGD("set orientation. screen %{public}" PRIu64" orientation %{public}u", screenId, newOrientation);
···
}
// foundation/window/window_manager/interfaces/innerkits/dm/dm_common.h
enum class Orientation : uint32_t {
BEGIN = 0,
UNSPECIFIED = BEGIN,
VERTICAL = 1,
HORIZONTAL = 2,
REVERSE_VERTICAL = 3,
REVERSE_HORIZONTAL = 4,
SENSOR = 5,
SENSOR_VERTICAL = 6,
SENSOR_HORIZONTAL = 7,
AUTO_ROTATION_RESTRICTED = 8,
AUTO_ROTATION_PORTRAIT_RESTRICTED = 9,
AUTO_ROTATION_LANDSCAPE_RESTRICTED = 10,
LOCKED = 11,
END = LOCKED,
};
- Launcher在创建window时会把PreferredOrientation设置为Window.Orientation.AUTO_ROTATION_RESTRICTED。
// common/src/main/ets/default/manager/WindowManager.ts
createWindow(context: ServiceExtensionContext, name: string, windowType: number, loadContent: string,
isShow: boolean, callback?: Function) {
Window.create(context, name, windowType).then((win) => {
void win.setPreferredOrientation(Window.Orientation.AUTO_ROTATION_RESTRICTED);
···
}, (error) => {
Log.showError(TAG, `createWindow, create error: ${JSON.stringify(error)}`);
});
}
- 当Launcher显示窗口时执行SetOrientation,isFromWindow参数为true。
// foundation/window/window_manager/dmserver/src/abstract_screen_controller.cpp
bool AbstractScreenController::SetOrientation(ScreenId screenId, Orientation newOrientation, bool isFromWindow)
{
WLOGD("set orientation. screen %{public}" PRIu64" orientation %{public}u", screenId, newOrientation);
auto screen = GetAbstractScreen(screenId);
···
if (isFromWindow) {
ScreenRotationController::ProcessOrientationSwitch(newOrientation); // 执行方向选择
} else {
Rotation rotationAfter = screen->CalcRotation(newOrientation);
SetRotation(screenId, rotationAfter, false);
screen->rotation_ = rotationAfter;
}
if (!screen->SetOrientation(newOrientation)) {
WLOGE("fail to set rotation, screen %{public}" PRIu64"", screenId);
return false;
}
···
return true;
}
- 因orientation为AUTO_ROTATION_RESTRICTED,会执行ProcessSwitchToSensorRelatedOrientation函数。
// foundation/window/window_manager/dmserver/src/screen_rotation_controller.cpp
void ScreenRotationController::ProcessOrientationSwitch(Orientation orientation)
{
if (!IsSensorRelatedOrientation(orientation)) {
ProcessSwitchToSensorUnrelatedOrientation(orientation);
} else {
ProcessSwitchToSensorRelatedOrientation(orientation, lastSensorRotationConverted_);
}
}
bool ScreenRotationController::IsSensorRelatedOrientation(Orientation orientation)
{
if ((orientation >= Orientation::UNSPECIFIED && orientation <= Orientation::REVERSE_HORIZONTAL) ||
orientation == Orientation::LOCKED) {
return false;
}
// AUTO_ROTATION_RESTRICTED 返回 true
return true;
}
- 当rotationLockedRotation_与GetCurrentDisplayRotation()不一致时会切换旋转角度。在此处增加日志打印rotationLockedRotation_和GetCurrentDisplayRotation()的值,发现在开机触发Launcher设置屏幕旋转角度时GetCurrentDisplayRotation()函数获取的当前屏幕旋转角度为1(水平)是正确的。而rotationLockedRotation_为0(垂直)。
// foundation/window/window_manager/dmserver/src/screen_rotation_controller.cpp
void ScreenRotationController::ProcessSwitchToSensorRelatedOrientation(
Orientation orientation, DeviceRotation sensorRotationConverted){
lastOrientationType_ = orientation;
switch (orientation) {
case Orientation::AUTO_ROTATION_RESTRICTED: {
if (isScreenRotationLocked_) {
SetScreenRotation(rotationLockedRotation_);
return;
}
[[fallthrough]];
}
···
}
}
void ScreenRotationController::SetScreenRotation(Rotation targetRotation){
if (targetRotation == GetCurrentDisplayRotation()) {
return;
}
DisplayManagerServiceInner::GetInstance().GetDefaultDisplay()->SetRotation(targetRotation);
DisplayManagerServiceInner::GetInstance().SetRotationFromWindow(defaultDisplayId_, targetRotation);
WLOGFI("dms: Set screen rotation: %{public}u", targetRotation);
}
- 查看rotationLockedRotation_被设置的场景。分别增加日志,发现开机启动时SetScreenRotationLocked函数不会被触发,而Init函数则是在Launcher启动后被触发,此时Launcher已经把屏幕旋转角度设置为0(垂直),rotationLockedRotation_的初始化值则会变成Launcher设置后的参数0(垂直)。而在Launcher触发SetScreenRotation时,rotationLockedRotation_还未被设置,此时取默认值0(垂直),导致异常的产生。
// foundation/window/window_manager/dmserver/src/screen_rotation_controller.cpp
void ScreenRotationController::Init()
{
ProcessRotationMapping();
currentDisplayRotation_ = GetCurrentDisplayRotation();
lastSensorDecidedRotation_ = currentDisplayRotation_;
rotationLockedRotation_ = currentDisplayRotation_;
}
void ScreenRotationController::SetScreenRotationLocked(bool isLocked)
{
if (isLocked) {
rotationLockedRotation_ = GetCurrentDisplayRotation();
}
isScreenRotationLocked_ = isLocked;
}
- ScreenRotationController::Init()的触发时机是在系统检测到启动完成后,关闭开机动画窗口时触发。如果此操作在Launcher加载Window之后,则会导致问题。改变ScreenRotationController::Init()的初始化时序,在Launcher的window加载时初始化可以修复此问题。
// foundation/window/window_manager/wmserver/src/window_node_container.cpp
WMError WindowNodeContainer::RemoveWindowNode(sptr<WindowNode>& node, bool fromAnimation)
{
···
if (node->GetWindowType() == WindowType::WINDOW_TYPE_BOOT_ANIMATION) {
DisplayManagerServiceInner::GetInstance().SetGravitySensorSubscriptionEnabled();
}
···
return WMError::WM_OK;
}
// foundation/window/window_manager/dmserver/src/display_manager_service.cpp
void DisplayManagerService::SetGravitySensorSubscriptionEnabled()
{
···
SensorConnector::SubscribeRotationSensor();
}
// foundation/window/window_manager/dmserver/src/sensor_connector.cpp
void SensorConnector::SubscribeRotationSensor()
{
WLOGFI("dms: subscribe rotation-related sensor");
ScreenRotationController::Init();
···
}
知识分享
如果应用的方向需要随系统切换,可以在module.json5的ability中配置orientation为auto_rotation_restricted。
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已于2023-7-16 16:41:06修改
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一般遇到这种情况不影响使用就忽视了,还是楼主细致
这种属于设计失误吗
程序设计出来总会有一些场景没有被考虑到,而出现Bug,尤其是当多个模块协同调用的时候,最容易出现。是否属于设计失误咱们没必要去纠结它,问题可以得到解决,我们能从中学习到一些知识,看出当初设计人的一些设计想法,充实自己,会更有意义。
博主您好,我也在开发OpenHarmonyOS开发板,不知是否能添加以下您的联系方式