鸿蒙设备休眠唤醒稳定性测试方案设计与实现 原创

进修的泡芙
发布于 2025-6-17 21:41
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鸿蒙设备休眠唤醒稳定性测试方案设计与实现

一、系统架构设计

基于HarmonyOS的分布式能力,我们设计了一套设备休眠唤醒稳定性测试系统,确保游戏场景中设备状态变化时玩家数据同步的可靠性。

!https://example.com/sleep-wake-test-arch.png

系统包含三大核心模块:
状态监控模块 - 监测设备休眠唤醒状态

数据同步模块 - 处理休眠唤醒时的数据同步

稳定性测试模块 - 验证各种休眠唤醒场景

二、核心代码实现
设备状态监控服务(Java)

// DeviceStateService.java
public class DeviceStateService extends Ability {
private static final String TAG = “DeviceStateService”;
private PowerManager powerManager;
private BroadcastReceiver stateReceiver;

@Override
public void onStart(Intent intent) {
    super.onStart(intent);
    initComponents();
    registerStateListener();

private void initComponents() {

    powerManager = (PowerManager) getContext().getSystemService(Context.POWER_SERVICE);

private void registerStateListener() {

    stateReceiver = new BroadcastReceiver() {
        @Override
        public void onReceive(Context context, Intent intent) {
            if (Intent.ACTION_SCREEN_OFF.equals(intent.getAction())) {
                handleScreenOff();

else if (Intent.ACTION_SCREEN_ON.equals(intent.getAction())) {

                handleScreenOn();

else if (PowerManager.ACTION_DEVICE_IDLE_MODE_CHANGED.equals(intent.getAction())) {

                handleIdleModeChange();

}

    };
    
    IntentFilter filter = new IntentFilter();
    filter.addAction(Intent.ACTION_SCREEN_OFF);
    filter.addAction(Intent.ACTION_SCREEN_ON);
    filter.addAction(PowerManager.ACTION_DEVICE_IDLE_MODE_CHANGED);
    getContext().registerReceiver(stateReceiver, filter);

private void handleScreenOff() {

    HiLog.info(TAG, "屏幕关闭事件");
    // 保存当前游戏状态
    saveGameState();
    // 通知其他设备
    notifyDeviceStateChange("screen_off");

private void handleScreenOn() {

    HiLog.info(TAG, "屏幕唤醒事件");
    // 恢复游戏状态
    restoreGameState();
    // 通知其他设备
    notifyDeviceStateChange("screen_on");

private void handleIdleModeChange() {

    boolean isIdle = powerManager.isDeviceIdleMode();
    HiLog.info(TAG, "设备空闲状态变化: " + isIdle);
    if (isIdle) {
        handleDeviceIdle();

else {

        handleDeviceActive();

}

private void saveGameState() {
    // 保存玩家数据到持久化存储
    GameStateSaver.saveCurrentState();

private void restoreGameState() {

    // 从持久化存储恢复玩家数据
    GameStateSaver.restoreState();

public boolean isDeviceAsleep() {

    return !powerManager.isScreenOn();

@Override

public void onStop() {
    super.onStop();
    if (stateReceiver != null) {
        getContext().unregisterReceiver(stateReceiver);

}

休眠唤醒测试界面(ArkTS)

// SleepWakeTestUI.ets
import deviceState from ‘…/services/DeviceStateService’;

@Entry
@Component
struct SleepWakeTestUI {
@State testCases: SleepWakeTestCase[] = [];
@State testResults: TestResult[] = [];
@State isTesting: boolean = false;
@State currentState: string = ‘active’;

aboutToAppear() {
this.loadTestCases();
this.setupStateListener();
private loadTestCases() {

this.testCases = [

id: 1, name: ‘短时休眠测试’, duration: 5 },

id: 2, name: ‘长时休眠测试’, duration: 30 },

id: 3, name: ‘频繁休眠测试’, cycles: 10 },

id: 4, name: ‘低电量休眠测试’, batteryLevel: 15 }

];

private setupStateListener() {

deviceState.on('state_changed', (state) => {
  this.currentState = state;
});

build() {

Column() {
  // 设备状态
  this.buildDeviceStatus()
  
  // 测试用例
  this.buildTestCases()
  
  // 测试结果
  if (this.testResults.length > 0) {
    this.buildTestResults()

}

@Builder

private buildDeviceStatus() {
Row() {
Text(‘设备状态:’)
.fontSize(16)

  Text(this.currentState === 'active' ? '活跃' : '休眠')
    .fontColor(this.currentState === 'active' ? '#67C23A' : '#E6A23C')
    .margin({ left: 10 })

.padding(10)

@Builder

private buildTestCases() {
Column() {
Text(‘休眠唤醒测试’)
.fontSize(18)
.margin(10)

  ForEach(this.testCases, (testCase) => {
    Button(testCase.name)
      .onClick(() => this.runTestCase(testCase))
      .width('80%')
      .margin(5)
  })

}

@Builder
private buildTestResults() {
Column() {
Text(‘测试结果’)
.fontSize(18)
.margin(10)

  List() {
    ForEach(this.testResults, (result) => {
      ListItem() {
        TestResultItem({ result })

})

.height(200)

}

private runTestCase(testCase: SleepWakeTestCase) {
this.isTesting = true;

switch(testCase.id) {
  case 1:
    this.testShortSleep(testCase.duration);
    break;
  case 2:
    this.testLongSleep(testCase.duration);
    break;
  case 3:
    this.testFrequentSleep(testCase.cycles);
    break;
  case 4:
    this.testLowBatterySleep(testCase.batteryLevel);
    break;

}

private testShortSleep(duration: number) {
deviceState.simulateSleep(duration, (success) => {
this.testResults = […this.testResults, {
id: 1,
name: ‘短时休眠测试’,
passed: success,
message: success ? ${duration}秒休眠唤醒成功 : ‘休眠唤醒失败’
}];
this.isTesting = false;
});
private testLongSleep(duration: number) {

deviceState.simulateSleep(duration, (success) => {
  this.testResults = [...this.testResults, {
    id: 2,
    name: '长时休眠测试',
    passed: success,
    message: success ? ${duration}秒休眠唤醒成功 : '休眠唤醒失败'
  }];
  this.isTesting = false;
});

private testFrequentSleep(cycles: number) {

let successCount = 0;
let currentCycle = 0;

const runCycle = () => {
  if (currentCycle >= cycles) {
    const passed = successCount === cycles;
    this.testResults = [...this.testResults, {
      id: 3,
      name: '频繁休眠测试',
      passed,
      message: passed ? 
        ${cycles}次休眠唤醒全部成功 : 
        {successCount}/{cycles}次成功
    }];
    this.isTesting = false;
    return;

currentCycle++;

  deviceState.simulateSleep(2, (success) => {
    if (success) successCount++;
    setTimeout(runCycle, 1000);
  });
};

runCycle();

private testLowBatterySleep(batteryLevel: number) {

deviceState.simulateLowBattery(batteryLevel, (success) => {
  this.testResults = [...this.testResults, {
    id: 4,
    name: '低电量休眠测试',
    passed: success,
    message: success ? 
      ${batteryLevel}%电量休眠唤醒成功 : '低电量休眠失败'
  }];
  this.isTesting = false;
});

}

@Component
struct TestResultItem {
@Prop result: TestResult

build() {
Row() {
Text(this.result.name)
.fontSize(16)
.layoutWeight(1)

  Text(this.result.passed ? '✓' : '✗')
    .fontSize(20)
    .fontColor(this.result.passed ? '#67C23A' : '#F56C6C')
  
  Text(this.result.message)
    .fontSize(12)
    .fontColor('#666666')
    .margin({ left: 10 })

.padding(10)

}

interface SleepWakeTestCase {
id: number;
name: string;
duration?: number; // 秒
cycles?: number;
batteryLevel?: number;
interface TestResult {

id: number;
name: string;
passed: boolean;
message: string;

自动化测试脚本(ArkTS)

// AutoSleepTest.ets
@Entry
@Component
struct AutoSleepTest {
@State testProgress: number = 0;
@State testResults: AutoTestResult[] = [];
@State isTesting: boolean = false;

build() {
Column() {
if (this.isTesting) {
Progress({
value: this.testProgress,
total: 100,
type: ProgressType.Ring
})
.width(100)
.height(100)
.margin(20)
Button(this.isTesting ? ‘测试中…’ : ‘开始自动化测试’)

    .onClick(() => this.runAutoTest())
    .disabled(this.isTesting)
    .width('80%')
    .margin(10)
  
  if (this.testResults.length > 0) {
    this.buildTestReport()

}

.width('100%')
.height('100%')
.justifyContent(FlexAlign.Center)

@Builder

private buildTestReport() {
Column() {
Text(‘休眠唤醒稳定性报告’)
.fontSize(18)
.margin(10)

  Grid() {
    ForEach(this.testResults, (result) => {
      GridItem() {
        AutoTestResultItem({ result })

})

.columnsTemplate(‘1fr 1fr’)

  .columnsGap(10)
  .rowsGap(10)

}

private async runAutoTest() {
this.isTesting = true;
this.testProgress = 0;
this.testResults = [];

const testCases = [

id: 1, name: ‘基础休眠唤醒’, test: this.testBasicSleepWake },

id: 2, name: ‘网络恢复测试’, test: this.testNetworkRecovery },

id: 3, name: ‘数据一致性验证’, test: this.testDataConsistency }

];

for (let i = 0; i < testCases.length; i++) {
  const testCase = testCases[i];
  const result = await testCase.test.call(this);
  
  this.testResults = [...this.testResults, {
    id: testCase.id,
    name: testCase.name,
    ...result
  }];
  
  this.testProgress = ((i + 1) / testCases.length) * 100;

this.isTesting = false;

private async testBasicSleepWake(): Promise<TestResult> {

return new Promise((resolve) => {
  deviceState.simulateSleep(10, (success) => {
    resolve({
      passed: success,
      message: success ? '基础休眠唤醒成功' : '基础休眠唤醒失败'
    });
  });
});

private async testNetworkRecovery(): Promise<TestResult> {

// 模拟网络断开
network.simulateDisconnect();

// 进入休眠
deviceState.simulateSleep(5, (sleepSuccess) => {
  if (!sleepSuccess) {
    return {
      passed: false,
      message: '休眠失败'
    };

// 恢复网络

  network.simulateReconnect();
  
  // 检查网络恢复
  setTimeout(() => {
    const isConnected = network.isConnected();
    resolve({
      passed: isConnected,
      message: isConnected ? '网络恢复成功' : '网络恢复失败'
    });
  }, 5000);
});

private async testDataConsistency(): Promise<TestResult> {

// 保存测试数据
const testData = { score: 100, level: 5 };
game.saveData(testData);

// 进入休眠
deviceState.simulateSleep(15, (sleepSuccess) => {
  if (!sleepSuccess) {
    return {
      passed: false,
      message: '休眠失败'
    };

// 检查数据一致性

  const restoredData = game.loadData();
  const passed = restoredData.score === testData.score && 
               restoredData.level === testData.level;
  
  resolve({
    passed,
    message: passed ? '数据一致性验证通过' : '数据不一致'
  });
});

}

@Component
struct AutoTestResultItem {
@Prop result: AutoTestResult

build() {
Column() {
Text(this.result.name)
.fontSize(16)

  Text(this.result.passed ? '通过' : '失败')
    .fontColor(this.result.passed ? '#67C23A' : '#F56C6C')
    .margin({ top: 5 })
  
  Text(this.result.message)
    .fontSize(12)
    .fontColor('#666666')
    .margin({ top: 5 })

.padding(10)

.borderRadius(8)
.backgroundColor('#F5F5F5')

}

interface AutoTestResult {
id: number;
name: string;
passed: boolean;
message: string;
interface TestResult {

passed: boolean;
message: string;

三、关键技术实现
休眠唤醒处理流程

sequenceDiagram
participant 设备A
participant 设备B

设备A->>设备B: 游戏状态数据
设备A->>设备A: 进入休眠
设备B->>设备B: 检测设备A离线
设备B->>设备B: 标记设备A为休眠状态
设备A->>设备A: 唤醒恢复
设备A->>设备B: 重新连接请求
设备B->>设备A: 发送最新游戏状态
设备A->>设备A: 同步恢复游戏状态

状态恢复机制

// 游戏状态恢复管理器
public class GameStateRecovery {
private static final String TAG = “GameStateRecovery”;
private static final String STATE_FILE = “game_state.dat”;

// 保存游戏状态
public static void saveState(GameState state) {
    try (FileOutputStream fos = new FileOutputStream(STATE_FILE);
         ObjectOutputStream oos = new ObjectOutputStream(fos)) {
        oos.writeObject(state);

catch (IOException e) {

        HiLog.error(TAG, "保存状态失败: " + e.getMessage());

}

// 恢复游戏状态
public static GameState restoreState() {
    File stateFile = new File(STATE_FILE);
    if (!stateFile.exists()) return null;
    
    try (FileInputStream fis = new FileInputStream(STATE_FILE);
         ObjectInputStream ois = new ObjectInputStream(fis)) {
        return (GameState) ois.readObject();

catch (Exception e) {

        HiLog.error(TAG, "恢复状态失败: " + e.getMessage());
        return null;

}

// 游戏状态数据类
public static class GameState implements Serializable {
    public String playerName;
    public String avatarUrl;
    public int score;
    public int level;
    public long timestamp;

}

网络恢复策略

// 网络恢复管理器
class NetworkRecovery {
private static MAX_RETRY = 3;
private static RETRY_INTERVAL = 5000; // 5秒

static async recoverConnection(): Promise<boolean> {
for (let attempt = 1; attempt <= MAX_RETRY; attempt++) {
const success = await this.attemptConnect();
if (success) return true;

  if (attempt < MAX_RETRY) {
    await this.sleep(RETRY_INTERVAL);

}

return false;

private static attemptConnect(): Promise<boolean> {

return new Promise((resolve) => {
  network.checkConnection((connected) => {
    resolve(connected);
  });
});

private static sleep(ms: number): Promise<void> {

return new Promise(resolve => setTimeout(resolve, ms));

}

四、测试方案
基础功能测试用例(Java)

public class BasicSleepTest {
private DeviceStateService stateService;

@Before
public void setup() {
    stateService = new DeviceStateService();

@Test

public void testStateSaveAndRestore() {
    // 准备测试数据
    GameStateRecovery.GameState testState = new GameStateRecovery.GameState();
    testState.playerName = "TestPlayer";
    testState.score = 100;
    
    // 保存状态
    GameStateRecovery.saveState(testState);
    
    // 模拟休眠
    stateService.simulateSleep(10);
    
    // 恢复状态
    GameStateRecovery.GameState restored = GameStateRecovery.restoreState();
    
    // 验证数据
    assertNotNull(restored);
    assertEquals(testState.playerName, restored.playerName);
    assertEquals(testState.score, restored.score);

@Test

public void testNetworkRecoveryAfterSleep() {
    // 模拟网络断开
    NetworkManager.simulateDisconnect();
    
    // 模拟休眠
    stateService.simulateSleep(5);
    
    // 验证网络恢复
    assertTrue(NetworkManager.isConnected());

}

压力测试脚本(ArkTS)

// StressTest.ets
@Entry
@Component
struct StressTest {
@State testResults: StressTestResult[] = [];
@State isTesting: boolean = false;

build() {
Column() {
Button(this.isTesting ? ‘测试中…’ : ‘开始压力测试’)
.onClick(() => this.runStressTest())
.disabled(this.isTesting)
.width(‘80%’)
.margin(10)

  if (this.testResults.length > 0) {
    this.buildTestResults()

}

@Builder

private buildTestResults() {
Column() {
Text(‘压力测试结果’)
.fontSize(18)
.margin(10)

  ForEach(this.testResults, (result) => {
    StressTestResultItem({ result })
  })

}

private async runStressTest() {
this.isTesting = true;
this.testResults = [];

const testCases = [

name: ‘短时高频休眠’, count: 50, interval: 2000 },

name: ‘混合状态切换’, modes: [‘sleep’, ‘network’, ‘data’] },

name: ‘极限资源测试’, memoryPressure: true }

];

for (const testCase of testCases) {
  const result = await this.runTestCase(testCase);
  this.testResults = [...this.testResults, result];

this.isTesting = false;

private async runTestCase(testCase: any): Promise<StressTestResult> {

let successCount = 0;
let failureCount = 0;

if (testCase.count) {
  // 高频测试
  for (let i = 0; i < testCase.count; i++) {
    const success = await this.testSleepWakeCycle(testCase.interval);
    if (success) successCount++;
    else failureCount++;

} else if (testCase.modes) {

  // 混合模式测试
  for (const mode of testCase.modes) {
    const success = await this.testMixedMode(mode);
    if (success) successCount++;
    else failureCount++;

} else {

  // 资源压力测试
  const success = await this.testResourcePressure();
  if (success) successCount++;
  else failureCount++;

return {

  name: testCase.name,
  successCount,
  failureCount,
  successRate: successCount / (successCount + failureCount)
};

}

@Component
struct StressTestResultItem {
@Prop result: StressTestResult

build() {
Column() {
Text(this.result.name)
.fontSize(16)

  Row() {
    Text(成功: ${this.result.successCount})
      .fontColor('#67C23A')
    
    Text(失败: ${this.result.failureCount})
      .fontColor('#F56C6C')
      .margin({ left: 10 })

.margin({ top: 5 })

  Progress({
    value: this.result.successRate * 100,
    total: 100,
    style: ProgressStyle.Linear
  })
  .width('80%')
  .margin({ top: 5 })

.padding(10)

.borderRadius(8)
.backgroundColor('#F5F5F5')
.margin({ bottom: 5 })

}

interface StressTestResult {
name: string;
successCount: number;
failureCount: number;
successRate: number;

五、总结与展望

本方案实现了以下核心功能:
全面状态监控:实时跟踪设备休眠唤醒状态

可靠数据恢复:确保游戏状态正确保存和恢复

网络自适应:自动处理网络中断和恢复

多样化测试:覆盖各种休眠唤醒场景

未来优化方向:
增加电量消耗监控

支持更深度的休眠状态测试

集成性能分析工具

增强异常场景处理

通过本方案,可以确保鸿蒙分布式游戏在设备休眠唤醒场景下的稳定性,为玩家提供无缝的游戏体验。

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