
鸿蒙设备休眠唤醒稳定性测试方案设计与实现 原创
鸿蒙设备休眠唤醒稳定性测试方案设计与实现
一、系统架构设计
基于HarmonyOS的分布式能力,我们设计了一套设备休眠唤醒稳定性测试系统,确保游戏场景中设备状态变化时玩家数据同步的可靠性。
!https://example.com/sleep-wake-test-arch.png
系统包含三大核心模块:
状态监控模块 - 监测设备休眠唤醒状态
数据同步模块 - 处理休眠唤醒时的数据同步
稳定性测试模块 - 验证各种休眠唤醒场景
二、核心代码实现
设备状态监控服务(Java)
// DeviceStateService.java
public class DeviceStateService extends Ability {
private static final String TAG = “DeviceStateService”;
private PowerManager powerManager;
private BroadcastReceiver stateReceiver;
@Override
public void onStart(Intent intent) {
super.onStart(intent);
initComponents();
registerStateListener();
private void initComponents() {
powerManager = (PowerManager) getContext().getSystemService(Context.POWER_SERVICE);
private void registerStateListener() {
stateReceiver = new BroadcastReceiver() {
@Override
public void onReceive(Context context, Intent intent) {
if (Intent.ACTION_SCREEN_OFF.equals(intent.getAction())) {
handleScreenOff();
else if (Intent.ACTION_SCREEN_ON.equals(intent.getAction())) {
handleScreenOn();
else if (PowerManager.ACTION_DEVICE_IDLE_MODE_CHANGED.equals(intent.getAction())) {
handleIdleModeChange();
}
};
IntentFilter filter = new IntentFilter();
filter.addAction(Intent.ACTION_SCREEN_OFF);
filter.addAction(Intent.ACTION_SCREEN_ON);
filter.addAction(PowerManager.ACTION_DEVICE_IDLE_MODE_CHANGED);
getContext().registerReceiver(stateReceiver, filter);
private void handleScreenOff() {
HiLog.info(TAG, "屏幕关闭事件");
// 保存当前游戏状态
saveGameState();
// 通知其他设备
notifyDeviceStateChange("screen_off");
private void handleScreenOn() {
HiLog.info(TAG, "屏幕唤醒事件");
// 恢复游戏状态
restoreGameState();
// 通知其他设备
notifyDeviceStateChange("screen_on");
private void handleIdleModeChange() {
boolean isIdle = powerManager.isDeviceIdleMode();
HiLog.info(TAG, "设备空闲状态变化: " + isIdle);
if (isIdle) {
handleDeviceIdle();
else {
handleDeviceActive();
}
private void saveGameState() {
// 保存玩家数据到持久化存储
GameStateSaver.saveCurrentState();
private void restoreGameState() {
// 从持久化存储恢复玩家数据
GameStateSaver.restoreState();
public boolean isDeviceAsleep() {
return !powerManager.isScreenOn();
@Override
public void onStop() {
super.onStop();
if (stateReceiver != null) {
getContext().unregisterReceiver(stateReceiver);
}
休眠唤醒测试界面(ArkTS)
// SleepWakeTestUI.ets
import deviceState from ‘…/services/DeviceStateService’;
@Entry
@Component
struct SleepWakeTestUI {
@State testCases: SleepWakeTestCase[] = [];
@State testResults: TestResult[] = [];
@State isTesting: boolean = false;
@State currentState: string = ‘active’;
aboutToAppear() {
this.loadTestCases();
this.setupStateListener();
private loadTestCases() {
this.testCases = [
id: 1, name: ‘短时休眠测试’, duration: 5 },
id: 2, name: ‘长时休眠测试’, duration: 30 },
id: 3, name: ‘频繁休眠测试’, cycles: 10 },
id: 4, name: ‘低电量休眠测试’, batteryLevel: 15 }
];
private setupStateListener() {
deviceState.on('state_changed', (state) => {
this.currentState = state;
});
build() {
Column() {
// 设备状态
this.buildDeviceStatus()
// 测试用例
this.buildTestCases()
// 测试结果
if (this.testResults.length > 0) {
this.buildTestResults()
}
@Builder
private buildDeviceStatus() {
Row() {
Text(‘设备状态:’)
.fontSize(16)
Text(this.currentState === 'active' ? '活跃' : '休眠')
.fontColor(this.currentState === 'active' ? '#67C23A' : '#E6A23C')
.margin({ left: 10 })
.padding(10)
@Builder
private buildTestCases() {
Column() {
Text(‘休眠唤醒测试’)
.fontSize(18)
.margin(10)
ForEach(this.testCases, (testCase) => {
Button(testCase.name)
.onClick(() => this.runTestCase(testCase))
.width('80%')
.margin(5)
})
}
@Builder
private buildTestResults() {
Column() {
Text(‘测试结果’)
.fontSize(18)
.margin(10)
List() {
ForEach(this.testResults, (result) => {
ListItem() {
TestResultItem({ result })
})
.height(200)
}
private runTestCase(testCase: SleepWakeTestCase) {
this.isTesting = true;
switch(testCase.id) {
case 1:
this.testShortSleep(testCase.duration);
break;
case 2:
this.testLongSleep(testCase.duration);
break;
case 3:
this.testFrequentSleep(testCase.cycles);
break;
case 4:
this.testLowBatterySleep(testCase.batteryLevel);
break;
}
private testShortSleep(duration: number) {
deviceState.simulateSleep(duration, (success) => {
this.testResults = […this.testResults, {
id: 1,
name: ‘短时休眠测试’,
passed: success,
message: success ? ${duration}秒休眠唤醒成功 : ‘休眠唤醒失败’
}];
this.isTesting = false;
});
private testLongSleep(duration: number) {
deviceState.simulateSleep(duration, (success) => {
this.testResults = [...this.testResults, {
id: 2,
name: '长时休眠测试',
passed: success,
message: success ? ${duration}秒休眠唤醒成功 : '休眠唤醒失败'
}];
this.isTesting = false;
});
private testFrequentSleep(cycles: number) {
let successCount = 0;
let currentCycle = 0;
const runCycle = () => {
if (currentCycle >= cycles) {
const passed = successCount === cycles;
this.testResults = [...this.testResults, {
id: 3,
name: '频繁休眠测试',
passed,
message: passed ?
${cycles}次休眠唤醒全部成功 :
{successCount}/{cycles}次成功
}];
this.isTesting = false;
return;
currentCycle++;
deviceState.simulateSleep(2, (success) => {
if (success) successCount++;
setTimeout(runCycle, 1000);
});
};
runCycle();
private testLowBatterySleep(batteryLevel: number) {
deviceState.simulateLowBattery(batteryLevel, (success) => {
this.testResults = [...this.testResults, {
id: 4,
name: '低电量休眠测试',
passed: success,
message: success ?
${batteryLevel}%电量休眠唤醒成功 : '低电量休眠失败'
}];
this.isTesting = false;
});
}
@Component
struct TestResultItem {
@Prop result: TestResult
build() {
Row() {
Text(this.result.name)
.fontSize(16)
.layoutWeight(1)
Text(this.result.passed ? '✓' : '✗')
.fontSize(20)
.fontColor(this.result.passed ? '#67C23A' : '#F56C6C')
Text(this.result.message)
.fontSize(12)
.fontColor('#666666')
.margin({ left: 10 })
.padding(10)
}
interface SleepWakeTestCase {
id: number;
name: string;
duration?: number; // 秒
cycles?: number;
batteryLevel?: number;
interface TestResult {
id: number;
name: string;
passed: boolean;
message: string;
自动化测试脚本(ArkTS)
// AutoSleepTest.ets
@Entry
@Component
struct AutoSleepTest {
@State testProgress: number = 0;
@State testResults: AutoTestResult[] = [];
@State isTesting: boolean = false;
build() {
Column() {
if (this.isTesting) {
Progress({
value: this.testProgress,
total: 100,
type: ProgressType.Ring
})
.width(100)
.height(100)
.margin(20)
Button(this.isTesting ? ‘测试中…’ : ‘开始自动化测试’)
.onClick(() => this.runAutoTest())
.disabled(this.isTesting)
.width('80%')
.margin(10)
if (this.testResults.length > 0) {
this.buildTestReport()
}
.width('100%')
.height('100%')
.justifyContent(FlexAlign.Center)
@Builder
private buildTestReport() {
Column() {
Text(‘休眠唤醒稳定性报告’)
.fontSize(18)
.margin(10)
Grid() {
ForEach(this.testResults, (result) => {
GridItem() {
AutoTestResultItem({ result })
})
.columnsTemplate(‘1fr 1fr’)
.columnsGap(10)
.rowsGap(10)
}
private async runAutoTest() {
this.isTesting = true;
this.testProgress = 0;
this.testResults = [];
const testCases = [
id: 1, name: ‘基础休眠唤醒’, test: this.testBasicSleepWake },
id: 2, name: ‘网络恢复测试’, test: this.testNetworkRecovery },
id: 3, name: ‘数据一致性验证’, test: this.testDataConsistency }
];
for (let i = 0; i < testCases.length; i++) {
const testCase = testCases[i];
const result = await testCase.test.call(this);
this.testResults = [...this.testResults, {
id: testCase.id,
name: testCase.name,
...result
}];
this.testProgress = ((i + 1) / testCases.length) * 100;
this.isTesting = false;
private async testBasicSleepWake(): Promise<TestResult> {
return new Promise((resolve) => {
deviceState.simulateSleep(10, (success) => {
resolve({
passed: success,
message: success ? '基础休眠唤醒成功' : '基础休眠唤醒失败'
});
});
});
private async testNetworkRecovery(): Promise<TestResult> {
// 模拟网络断开
network.simulateDisconnect();
// 进入休眠
deviceState.simulateSleep(5, (sleepSuccess) => {
if (!sleepSuccess) {
return {
passed: false,
message: '休眠失败'
};
// 恢复网络
network.simulateReconnect();
// 检查网络恢复
setTimeout(() => {
const isConnected = network.isConnected();
resolve({
passed: isConnected,
message: isConnected ? '网络恢复成功' : '网络恢复失败'
});
}, 5000);
});
private async testDataConsistency(): Promise<TestResult> {
// 保存测试数据
const testData = { score: 100, level: 5 };
game.saveData(testData);
// 进入休眠
deviceState.simulateSleep(15, (sleepSuccess) => {
if (!sleepSuccess) {
return {
passed: false,
message: '休眠失败'
};
// 检查数据一致性
const restoredData = game.loadData();
const passed = restoredData.score === testData.score &&
restoredData.level === testData.level;
resolve({
passed,
message: passed ? '数据一致性验证通过' : '数据不一致'
});
});
}
@Component
struct AutoTestResultItem {
@Prop result: AutoTestResult
build() {
Column() {
Text(this.result.name)
.fontSize(16)
Text(this.result.passed ? '通过' : '失败')
.fontColor(this.result.passed ? '#67C23A' : '#F56C6C')
.margin({ top: 5 })
Text(this.result.message)
.fontSize(12)
.fontColor('#666666')
.margin({ top: 5 })
.padding(10)
.borderRadius(8)
.backgroundColor('#F5F5F5')
}
interface AutoTestResult {
id: number;
name: string;
passed: boolean;
message: string;
interface TestResult {
passed: boolean;
message: string;
三、关键技术实现
休眠唤醒处理流程
sequenceDiagram
participant 设备A
participant 设备B
设备A->>设备B: 游戏状态数据
设备A->>设备A: 进入休眠
设备B->>设备B: 检测设备A离线
设备B->>设备B: 标记设备A为休眠状态
设备A->>设备A: 唤醒恢复
设备A->>设备B: 重新连接请求
设备B->>设备A: 发送最新游戏状态
设备A->>设备A: 同步恢复游戏状态
状态恢复机制
// 游戏状态恢复管理器
public class GameStateRecovery {
private static final String TAG = “GameStateRecovery”;
private static final String STATE_FILE = “game_state.dat”;
// 保存游戏状态
public static void saveState(GameState state) {
try (FileOutputStream fos = new FileOutputStream(STATE_FILE);
ObjectOutputStream oos = new ObjectOutputStream(fos)) {
oos.writeObject(state);
catch (IOException e) {
HiLog.error(TAG, "保存状态失败: " + e.getMessage());
}
// 恢复游戏状态
public static GameState restoreState() {
File stateFile = new File(STATE_FILE);
if (!stateFile.exists()) return null;
try (FileInputStream fis = new FileInputStream(STATE_FILE);
ObjectInputStream ois = new ObjectInputStream(fis)) {
return (GameState) ois.readObject();
catch (Exception e) {
HiLog.error(TAG, "恢复状态失败: " + e.getMessage());
return null;
}
// 游戏状态数据类
public static class GameState implements Serializable {
public String playerName;
public String avatarUrl;
public int score;
public int level;
public long timestamp;
}
网络恢复策略
// 网络恢复管理器
class NetworkRecovery {
private static MAX_RETRY = 3;
private static RETRY_INTERVAL = 5000; // 5秒
static async recoverConnection(): Promise<boolean> {
for (let attempt = 1; attempt <= MAX_RETRY; attempt++) {
const success = await this.attemptConnect();
if (success) return true;
if (attempt < MAX_RETRY) {
await this.sleep(RETRY_INTERVAL);
}
return false;
private static attemptConnect(): Promise<boolean> {
return new Promise((resolve) => {
network.checkConnection((connected) => {
resolve(connected);
});
});
private static sleep(ms: number): Promise<void> {
return new Promise(resolve => setTimeout(resolve, ms));
}
四、测试方案
基础功能测试用例(Java)
public class BasicSleepTest {
private DeviceStateService stateService;
@Before
public void setup() {
stateService = new DeviceStateService();
@Test
public void testStateSaveAndRestore() {
// 准备测试数据
GameStateRecovery.GameState testState = new GameStateRecovery.GameState();
testState.playerName = "TestPlayer";
testState.score = 100;
// 保存状态
GameStateRecovery.saveState(testState);
// 模拟休眠
stateService.simulateSleep(10);
// 恢复状态
GameStateRecovery.GameState restored = GameStateRecovery.restoreState();
// 验证数据
assertNotNull(restored);
assertEquals(testState.playerName, restored.playerName);
assertEquals(testState.score, restored.score);
@Test
public void testNetworkRecoveryAfterSleep() {
// 模拟网络断开
NetworkManager.simulateDisconnect();
// 模拟休眠
stateService.simulateSleep(5);
// 验证网络恢复
assertTrue(NetworkManager.isConnected());
}
压力测试脚本(ArkTS)
// StressTest.ets
@Entry
@Component
struct StressTest {
@State testResults: StressTestResult[] = [];
@State isTesting: boolean = false;
build() {
Column() {
Button(this.isTesting ? ‘测试中…’ : ‘开始压力测试’)
.onClick(() => this.runStressTest())
.disabled(this.isTesting)
.width(‘80%’)
.margin(10)
if (this.testResults.length > 0) {
this.buildTestResults()
}
@Builder
private buildTestResults() {
Column() {
Text(‘压力测试结果’)
.fontSize(18)
.margin(10)
ForEach(this.testResults, (result) => {
StressTestResultItem({ result })
})
}
private async runStressTest() {
this.isTesting = true;
this.testResults = [];
const testCases = [
name: ‘短时高频休眠’, count: 50, interval: 2000 },
name: ‘混合状态切换’, modes: [‘sleep’, ‘network’, ‘data’] },
name: ‘极限资源测试’, memoryPressure: true }
];
for (const testCase of testCases) {
const result = await this.runTestCase(testCase);
this.testResults = [...this.testResults, result];
this.isTesting = false;
private async runTestCase(testCase: any): Promise<StressTestResult> {
let successCount = 0;
let failureCount = 0;
if (testCase.count) {
// 高频测试
for (let i = 0; i < testCase.count; i++) {
const success = await this.testSleepWakeCycle(testCase.interval);
if (success) successCount++;
else failureCount++;
} else if (testCase.modes) {
// 混合模式测试
for (const mode of testCase.modes) {
const success = await this.testMixedMode(mode);
if (success) successCount++;
else failureCount++;
} else {
// 资源压力测试
const success = await this.testResourcePressure();
if (success) successCount++;
else failureCount++;
return {
name: testCase.name,
successCount,
failureCount,
successRate: successCount / (successCount + failureCount)
};
}
@Component
struct StressTestResultItem {
@Prop result: StressTestResult
build() {
Column() {
Text(this.result.name)
.fontSize(16)
Row() {
Text(成功: ${this.result.successCount})
.fontColor('#67C23A')
Text(失败: ${this.result.failureCount})
.fontColor('#F56C6C')
.margin({ left: 10 })
.margin({ top: 5 })
Progress({
value: this.result.successRate * 100,
total: 100,
style: ProgressStyle.Linear
})
.width('80%')
.margin({ top: 5 })
.padding(10)
.borderRadius(8)
.backgroundColor('#F5F5F5')
.margin({ bottom: 5 })
}
interface StressTestResult {
name: string;
successCount: number;
failureCount: number;
successRate: number;
五、总结与展望
本方案实现了以下核心功能:
全面状态监控:实时跟踪设备休眠唤醒状态
可靠数据恢复:确保游戏状态正确保存和恢复
网络自适应:自动处理网络中断和恢复
多样化测试:覆盖各种休眠唤醒场景
未来优化方向:
增加电量消耗监控
支持更深度的休眠状态测试
集成性能分析工具
增强异常场景处理
通过本方案,可以确保鸿蒙分布式游戏在设备休眠唤醒场景下的稳定性,为玩家提供无缝的游戏体验。
