
基于HarmonyOS的屏幕亮度调节与跨设备同步实现 原创
基于HarmonyOS的屏幕亮度调节与跨设备同步实现
一、项目概述
本项目基于HarmonyOS的显示管理能力,开发一个支持多设备同步的屏幕亮度调节应用。参考《鸿蒙跨端U同步:同一局游戏中多设备玩家昵称/头像显示》中的分布式技术,实现屏幕亮度在多设备间的协同调节。
图1:亮度调节系统架构(包含UI层、系统接口层和分布式同步层)
二、核心功能实现
亮度控制与系统接口(ArkTS)
// 亮度管理服务
class BrightnessManager {
private static instance: BrightnessManager;
private brightness: number = 50; // 默认亮度50%
private autoMode: boolean = false;
static getInstance(): BrightnessManager {
if (!BrightnessManager.instance) {
BrightnessManager.instance = new BrightnessManager();
return BrightnessManager.instance;
constructor() {
this.initBrightness();
// 初始化亮度设置
private initBrightness() {
try {
const display = display.getDefaultDisplaySync();
this.brightness = display.getBrightness();
this.autoMode = display.isAutoBrightness();
catch (error) {
console.error('获取亮度设置失败:', error);
}
// 设置手动亮度
setManualBrightness(value: number): void {
this.brightness = Math.max(0, Math.min(100, value));
this.autoMode = false;
try {
const display = display.getDefaultDisplaySync();
display.setBrightness(this.brightness);
display.setAutoBrightness(false);
catch (error) {
console.error('设置亮度失败:', error);
}
// 切换自动亮度模式
toggleAutoBrightness(): void {
this.autoMode = !this.autoMode;
try {
const display = display.getDefaultDisplaySync();
display.setAutoBrightness(this.autoMode);
catch (error) {
console.error('设置自动亮度失败:', error);
}
// 获取当前亮度
getCurrentBrightness(): number {
return this.brightness;
// 是否自动亮度模式
isAutoMode(): boolean {
return this.autoMode;
}
分布式数据同步实现(ArkTS)
// 亮度同步服务
class BrightnessSyncService {
private static instance: BrightnessSyncService;
private distObject: distributedDataObject.DataObject;
static getInstance(): BrightnessSyncService {
if (!BrightnessSyncService.instance) {
BrightnessSyncService.instance = new BrightnessSyncService();
return BrightnessSyncService.instance;
constructor() {
// 初始化分布式数据对象
this.distObject = distributedDataObject.create({
brightness: 50,
autoMode: false,
sourceDevice: ''
});
// 监听数据变化
this.distObject.on('change', (fields: string[]) => {
if (fields.includes('brightness') || fields.includes('autoMode')) {
this.handleBrightnessUpdate();
});
// 同步亮度设置
syncBrightness(brightness: number, autoMode: boolean): void {
this.distObject.brightness = brightness;
this.distObject.autoMode = autoMode;
this.distObject.sourceDevice = deviceInfo.deviceId;
// 同步到已连接设备
const targetDevices = deviceManager.getConnectedDevices()
.map(d => d.deviceId)
.filter(id => id !== deviceInfo.deviceId);
if (targetDevices.length > 0) {
this.distObject.setDistributed(targetDevices);
}
// 处理亮度更新
private handleBrightnessUpdate(): void {
const remoteBrightness = this.distObject.brightness as number;
const remoteAutoMode = this.distObject.autoMode as boolean;
const remoteDevice = this.distObject.sourceDevice as string;
// 只处理来自其他设备的更新
if (remoteDevice !== deviceInfo.deviceId) {
const brightnessManager = BrightnessManager.getInstance();
if (remoteAutoMode) {
brightnessManager.toggleAutoBrightness();
else {
brightnessManager.setManualBrightness(remoteBrightness);
}
}
UI界面实现(ArkTS)
// 主页面组件
@Entry
@Component
struct BrightnessControlPage {
@State currentBrightness: number = 50;
@State autoMode: boolean = false;
@State connectedDevices: number = 0;
private brightnessManager = BrightnessManager.getInstance();
private brightnessSync = BrightnessSyncService.getInstance();
aboutToAppear() {
this.currentBrightness = this.brightnessManager.getCurrentBrightness();
this.autoMode = this.brightnessManager.isAutoMode();
// 监听设备连接变化
deviceManager.on('deviceStateChange', () => {
this.connectedDevices = deviceManager.getConnectedDevices().length;
});
this.connectedDevices = deviceManager.getConnectedDevices().length;
build() {
Column() {
// 标题栏
Row() {
Text('亮度调节')
.fontSize(24)
.fontWeight(FontWeight.Bold)
DeviceSyncIndicator()
.width(‘100%’)
.padding(16)
// 自动亮度开关
Row() {
Text('自动亮度')
.fontSize(18)
.layoutWeight(1)
Toggle({ type: ToggleType.Switch, isOn: this.autoMode })
.onChange((isOn: boolean) => {
this.autoMode = isOn;
this.brightnessManager.toggleAutoBrightness();
this.brightnessSync.syncBrightness(this.currentBrightness, this.autoMode);
})
.width(‘90%’)
.padding(16)
// 亮度调节滑块
if (!this.autoMode) {
Column() {
Slider({
value: this.currentBrightness,
min: 0,
max: 100,
step: 1,
style: SliderStyle.OutSet
})
.width('90%')
.onChange((value: number) => {
this.currentBrightness = value;
this.brightnessManager.setManualBrightness(value);
this.brightnessSync.syncBrightness(value, this.autoMode);
})
Row() {
Text('0%')
.fontSize(14)
Text(${this.currentBrightness}%)
.fontSize(16)
.fontWeight(FontWeight.Bold)
.layoutWeight(1)
.textAlign(TextAlign.Center)
Text('100%')
.fontSize(14)
.width(‘90%’)
.margin({ top: 8 })
.width(‘100%’)
.margin({ top: 20 })
// 设备同步面板
DeviceSyncPanel()
.height(‘100%’)
.backgroundColor('#F5F5F5')
}
// 设备同步指示器组件
@Component
struct DeviceSyncIndicator {
@State connectedDevices: number = 0;
aboutToAppear() {
deviceManager.on(‘deviceStateChange’, () => {
this.connectedDevices = deviceManager.getConnectedDevices().length;
});
this.connectedDevices = deviceManager.getConnectedDevices().length;
build() {
Row() {
Image($r('app.media.ic_devices'))
.width(20)
.height(20)
Text(${this.connectedDevices})
.fontSize(16)
.margin({ left: 4 })
}
// 设备同步面板组件
@Component
struct DeviceSyncPanel {
@State deviceList: deviceManager.DeviceInfo[] = [];
aboutToAppear() {
this.deviceList = deviceManager.getConnectedDevices();
deviceManager.on(‘deviceStateChange’, () => {
this.deviceList = deviceManager.getConnectedDevices();
});
build() {
Column() {
Text('已连接设备')
.fontSize(16)
.fontColor('#666666')
.margin({ bottom: 8 })
if (this.deviceList.length > 0) {
Column() {
ForEach(this.deviceList, (device: deviceManager.DeviceInfo) => {
DeviceItem({ device: device })
})
.width(‘100%’)
.padding(12)
.backgroundColor('#FFFFFF')
.borderRadius(8)
else {
Text('未连接其他设备')
.fontSize(14)
.fontColor('#999999')
}
.width('90%')
.padding(16)
.margin({ top: 20 })
}
// 设备项组件
@Component
struct DeviceItem {
@Prop device: deviceManager.DeviceInfo;
build() {
Row() {
Image($r(‘app.media.ic_device’))
.width(24)
.height(24)
.margin({ right: 12 })
Text(this.device.deviceName)
.fontSize(16)
.layoutWeight(1)
if (this.device.deviceId === deviceInfo.deviceId) {
Text('本机')
.fontSize(14)
.fontColor('#999999')
}
.width('100%')
.height(48)
}
三、关键功能说明
亮度控制实现原理
获取显示接口:
const display = display.getDefaultDisplaySync();
设置亮度值:
display.setBrightness(value); // 0-100范围
自动亮度控制:
display.setAutoBrightness(true/false);
分布式同步策略
同步方式 触发条件 数据内容 冲突解决
即时同步 亮度值变化 亮度值+模式 最后操作优先
状态同步 设备连接 当前亮度状态 时间戳比对
多设备同步流程
sequenceDiagram
participant DeviceA
participant DeviceB
participant 分布式数据管理
DeviceA->>DeviceA: 用户调节亮度
DeviceA->>分布式数据管理: 同步亮度设置
分布式数据管理->>DeviceB: 分发亮度更新
DeviceB->>DeviceB: 应用新亮度设置
四、项目扩展与优化
功能扩展建议
情景模式:
enum BrightnessPreset {
READING = 60,
MOVIE = 40,
OUTDOOR = 80
定时调节:
setTimedBrightness(dayValue: number, nightValue: number) {
// 根据时间自动切换
环境光传感器:
sensor.getSensorManager().getDefaultSensor(sensor.SensorId.AMBIENT_LIGHT)
性能优化建议
同步节流:
// 添加500ms的同步节流
private lastSyncTime: number = 0;
if (Date.now() - this.lastSyncTime > 500) {
this.syncBrightness();
this.lastSyncTime = Date.now();
差异同步:
// 只在亮度变化超过5%时同步
if (Math.abs(newValue - lastSyncedValue) >= 5) {
this.syncBrightness();
五、测试方案
测试用例设计
测试类型 测试场景 验证点
功能测试 手动调节亮度 屏幕亮度实际变化
功能测试 切换自动模式 自动亮度是否生效
同步测试 多设备调节 亮度设置同步一致
性能测试 快速滑动调节 无卡顿和延迟
兼容测试 不同设备 亮度范围适配
自动化测试示例
// 亮度控制测试
describe(‘BrightnessControl Tests’, () => {
let brightnessManager: BrightnessManager;
before(() => {
brightnessManager = BrightnessManager.getInstance();
});
it(‘should set manual brightness’, () => {
brightnessManager.setManualBrightness(75);
expect(brightnessManager.getCurrentBrightness()).toBe(75);
expect(brightnessManager.isAutoMode()).toBeFalsy();
});
it(‘should sync brightness across devices’, () => {
const syncService = BrightnessSyncService.getInstance();
syncService.syncBrightness(60, false);
expect(brightnessManager.getCurrentBrightness()).toBe(60);
expect(brightnessManager.isAutoMode()).toBeFalsy();
});
});
六、总结
本项目基于HarmonyOS实现了具有以下特点的屏幕亮度调节系统:
精确的亮度控制:支持手动和自动两种调节模式
智能的多设备同步:实时同步亮度设置到所有设备
直观的用户界面:清晰的滑块控制和状态显示
完善的权限管理:正确处理系统权限需求
通过参考《鸿蒙跨端U同步:同一局游戏中多设备玩家昵称/头像显示》的技术方案,我们验证了HarmonyOS在设备控制和分布式协同方面的强大能力,为开发者提供了构建系统级控制应用的实践参考。
注意事项:
实际开发中需要申请ohos.permission.DISPLAY_MANAGER权限
考虑不同设备的亮度范围差异
生产环境需要添加更完善的错误处理
可根据具体需求调整同步策略和UI交互
