基于HarmonyOS的图片编辑器开发与跨设备协同编辑实现 原创

进修的泡芙
发布于 2025-6-18 22:09
浏览
0收藏

基于HarmonyOS的图片编辑器开发与跨设备协同编辑实现

一、项目概述

本项目基于HarmonyOS的图像处理能力,开发一个支持多设备协同的图片编辑器应用,实现基础滤镜功能并参考《鸿蒙跨端U同步:同一局游戏中多设备玩家昵称/头像显示》中的分布式技术,实现编辑状态在多设备间的实时同步。

!https://example.com/image-editor-arch.png
图1:图片编辑器架构(包含UI层、图像处理层、数据管理层和分布式同步层)

二、核心功能实现
图像处理与滤镜实现(ArkTS)

// 图像处理器
class ImageProcessor {
private static instance: ImageProcessor;

static getInstance(): ImageProcessor {
if (!ImageProcessor.instance) {
ImageProcessor.instance = new ImageProcessor();
return ImageProcessor.instance;

// 应用滤镜

async applyFilter(image: image.PixelMap, filterType: FilterType): Promise<image.PixelMap> {
const width = image.getPixelBytesNumber() / 4;
const height = image.getHeight();
const pixelBuffer = await image.createPixelMapBuffer();

switch (filterType) {
  case FilterType.GRAYSCALE:
    return this.applyGrayscale(pixelBuffer, width, height);
  case FilterType.SEPIA:
    return this.applySepia(pixelBuffer, width, height);
  case FilterType.INVERT:
    return this.applyInvert(pixelBuffer, width, height);
  default:
    return image;

}

// 灰度滤镜
private applyGrayscale(buffer: ArrayBuffer, width: number, height: number): Promise<image.PixelMap> {
const pixels = new Uint32Array(buffer);

for (let i = 0; i < pixels.length; i++) {
  const r = (pixels[i] >> 16) & 0xff;
  const g = (pixels[i] >> 8) & 0xff;
  const b = pixels[i] & 0xff;
  const gray = 0.299  r + 0.587  g + 0.114 * b;
  pixels[i] = 0xff000000 (gray << 16) (gray << 8)

gray;
return image.createPixelMap(buffer, { width, height });

// 棕褐色滤镜

private applySepia(buffer: ArrayBuffer, width: number, height: number): Promise<image.PixelMap> {
const pixels = new Uint32Array(buffer);

for (let i = 0; i < pixels.length; i++) {
  const r = (pixels[i] >> 16) & 0xff;
  const g = (pixels[i] >> 8) & 0xff;
  const b = pixels[i] & 0xff;
  
  const tr = Math.min(255, 0.393  r + 0.769  g + 0.189 * b);
  const tg = Math.min(255, 0.349  r + 0.686  g + 0.168 * b);
  const tb = Math.min(255, 0.272  r + 0.534  g + 0.131 * b);
  
  pixels[i] = 0xff000000 (tr << 16) (tg << 8)

tb;
return image.createPixelMap(buffer, { width, height });

// 反色滤镜

private applyInvert(buffer: ArrayBuffer, width: number, height: number): Promise<image.PixelMap> {
const pixels = new Uint32Array(buffer);

for (let i = 0; i < pixels.length; i++) {
  const r = 255 - ((pixels[i] >> 16) & 0xff);
  const g = 255 - ((pixels[i] >> 8) & 0xff);
  const b = 255 - (pixels[i] & 0xff);
  pixels[i] = 0xff000000 (r << 16) (g << 8)

b;
return image.createPixelMap(buffer, { width, height });

}

// 滤镜类型枚举
enum FilterType {
ORIGINAL = ‘original’,
GRAYSCALE = ‘grayscale’,
SEPIA = ‘sepia’,
INVERT = ‘invert’

编辑状态管理与分布式同步(ArkTS)

// 编辑状态管理器
class EditStateManager {
private static instance: EditStateManager;
private distObject: distributedDataObject.DataObject;
private currentImage: image.PixelMap | null = null;
private appliedFilters: FilterType[] = [];
private deviceList: deviceManager.DeviceInfo[] = [];

static getInstance(): EditStateManager {
if (!EditStateManager.instance) {
EditStateManager.instance = new EditStateManager();
return EditStateManager.instance;

constructor() {

// 初始化分布式数据对象
this.distObject = distributedDataObject.create({
  imageUri: '',
  filters: [],
  operations: []
});

// 监听设备连接变化
deviceManager.on('deviceStateChange', () => {
  this.updateDeviceList();
});

// 监听数据变化
this.distObject.on('change', (fields: string[]) => {
  if (fields.includes('filters')) {
    this.handleFilterUpdate();

if (fields.includes(‘operations’)) {

    this.handleOperationUpdate();

});

this.updateDeviceList();

// 加载图片

async loadImage(uri: string): Promise<void> {
const imageSource = image.createImageSource(uri);
this.currentImage = await imageSource.createPixelMap();
this.appliedFilters = [FilterType.ORIGINAL];

this.distObject.imageUri = uri;
this.distObject.filters = [...this.appliedFilters];
this.syncState();

// 应用滤镜

async applyFilter(filterType: FilterType): Promise<void> {
if (!this.currentImage) return;

const processor = ImageProcessor.getInstance();
this.currentImage = await processor.applyFilter(this.currentImage, filterType);

this.appliedFilters.push(filterType);
this.distObject.filters = [...this.appliedFilters];
this.syncState();

// 撤销操作

async undo(): Promise<void> {
if (this.appliedFilters.length <= 1) return;

this.appliedFilters.pop();
await this.reapplyFilters();

this.distObject.filters = [...this.appliedFilters];
this.syncState();

// 重新应用所有滤镜

private async reapplyFilters(): Promise<void> {
if (!this.currentImage || !this.distObject.imageUri) return;

const imageSource = image.createImageSource(this.distObject.imageUri);
this.currentImage = await imageSource.createPixelMap();

const processor = ImageProcessor.getInstance();
for (const filter of this.appliedFilters.slice(1)) {
  this.currentImage = await processor.applyFilter(this.currentImage, filter);

}

// 同步状态
private syncState(): void {
const targetDevices = this.deviceList
.map(d => d.deviceId)
.filter(id => id !== deviceInfo.deviceId);

if (targetDevices.length > 0) {
  this.distObject.setDistributed(targetDevices);

}

// 处理滤镜更新
private async handleFilterUpdate(): Promise<void> {
const remoteFilters = this.distObject.filters as FilterType[];
const remoteDevice = this.distObject.sourceDevice as string;

if (remoteDevice !== deviceInfo.deviceId) {
  this.appliedFilters = [...remoteFilters];
  await this.reapplyFilters();

}

// 更新设备列表
private updateDeviceList(): void {
this.deviceList = deviceManager.getConnectedDevices();
// 获取当前图片

getCurrentImage(): image.PixelMap | null {
return this.currentImage;
// 获取应用滤镜

getAppliedFilters(): FilterType[] {
return […this.appliedFilters];
}

UI界面实现(ArkTS)

// 主页面组件
@Entry
@Component
struct ImageEditorPage {
@State currentImage: image.PixelMap | null = null;
@State appliedFilters: FilterType[] = [];
@State showFilterPanel: boolean = false;
@State connectedDevices: number = 0;

private editManager = EditStateManager.getInstance();

aboutToAppear() {
// 监听设备连接变化
deviceManager.on(‘deviceStateChange’, () => {
this.connectedDevices = deviceManager.getConnectedDevices().length;
});

this.connectedDevices = deviceManager.getConnectedDevices().length;

build() {

Stack() {
  // 图片显示区域
  if (this.currentImage) {
    Image(this.currentImage)
      .width('100%')
      .height('100%')
      .objectFit(ImageFit.Contain)

else {

    Text('请选择图片开始编辑')
      .fontSize(18)
      .fontColor('#999999')

// 顶部工具栏

  Column() {
    Row() {
      Button('打开')
        .onClick(() => this.pickImage())
        
      Button(this.showFilterPanel ? '隐藏滤镜' : '显示滤镜')
        .margin({ left: 12 })
        .onClick(() => {
          this.showFilterPanel = !this.showFilterPanel;
        })
        
      Button('撤销')
        .margin({ left: 12 })
        .enabled(this.appliedFilters.length > 1)
        .onClick(() => this.editManager.undo())
        
      DeviceSyncIndicator()

.width(‘100%’)

    .padding(16)
    .backgroundColor('rgba(0,0,0,0.5)')

.width(‘100%’)

  .alignItems(HorizontalAlign.Start)
  
  // 滤镜面板
  if (this.showFilterPanel) {
    FilterPanel()
      .position({ x: 0, y: '80%' })

}

.height('100%')
.onAppear(() => {
  this.currentImage = this.editManager.getCurrentImage();
  this.appliedFilters = this.editManager.getAppliedFilters();
  
  this.editManager.addListener(() => {
    this.currentImage = this.editManager.getCurrentImage();
    this.appliedFilters = this.editManager.getAppliedFilters();
  });
})

// 选择图片

private async pickImage() {
try {
const picker = new photoAccessHelper.PhotoViewPicker();
const photo = await picker.select([]);
if (photo && photo.length > 0) {
await this.editManager.loadImage(photo[0].uri);
} catch (error) {

  console.error('选择图片失败:', error);

}

// 滤镜面板组件

@Component
struct FilterPanel {
private editManager = EditStateManager.getInstance();

build() {
Column() {
Text(‘滤镜效果’)
.fontSize(16)
.fontColor(‘#FFFFFF’)
.margin({ bottom: 12 })

  Row() {
    FilterButton({ type: FilterType.GRAYSCALE, name: '灰度' })
    FilterButton({ type: FilterType.SEPIA, name: '复古' })
    FilterButton({ type: FilterType.INVERT, name: '反色' })

.width(‘100%’)

  .justifyContent(FlexAlign.SpaceAround)

.width(‘100%’)

.padding(16)
.backgroundColor('rgba(0,0,0,0.7)')

}

// 滤镜按钮组件
@Component
struct FilterButton {
@Prop type: FilterType;
@Prop name: string;

private editManager = EditStateManager.getInstance();

build() {
Column() {
Button(this.name)
.width(80)
.height(80)
.backgroundColor(‘#333333’)
.onClick(() => {
this.editManager.applyFilter(this.type);
})
}

// 设备同步指示器组件

@Component
struct DeviceSyncIndicator {
@State connectedDevices: number = 0;

aboutToAppear() {
deviceManager.on(‘deviceStateChange’, () => {
this.connectedDevices = deviceManager.getConnectedDevices().length;
});

this.connectedDevices = deviceManager.getConnectedDevices().length;

build() {

Row() {
  Image($r('app.media.ic_sync'))
    .width(16)
    .height(16)
    
  Text(${this.connectedDevices})
    .fontSize(16)
    .margin({ left: 4 })
    .fontColor('#FFFFFF')

}

三、关键功能说明
图像处理流程

像素级操作:

  const pixels = new Uint32Array(buffer);

for (let i = 0; i < pixels.length; i++) {
// 处理每个像素…

滤镜算法:

灰度:0.299R + 0.587G + 0.114*B

棕褐:(0.393R + 0.769G + 0.189*B, …)

反色:255 - R/G/B
分布式同步策略

数据类型 同步方式 冲突解决

图片URI 全量同步 覆盖更新
滤镜操作 增量同步 操作队列

协同编辑流程

sequenceDiagram
participant DeviceA
participant DeviceB
participant 分布式数据管理

DeviceA->>DeviceA: 应用灰度滤镜
DeviceA->>分布式数据管理: 同步滤镜操作
分布式数据管理->>DeviceB: 分发操作指令
DeviceB->>DeviceB: 重新应用滤镜序列

四、项目扩展与优化
功能扩展建议

更多滤镜效果:

  enum FilterType {
 BLUR = 'blur',
 SHARPEN = 'sharpen',
 EMBOSS = 'emboss'

参数化滤镜:

  applyParametricFilter(filter: FilterType, intensity: number) {
 // 实现可调节强度的滤镜

图层管理:

  interface ImageLayer {
 image: PixelMap;
 blendMode: BlendMode;
 opacity: number;

性能优化建议

图像处理Worker:

  // 使用Worker线程处理图像

const worker = new worker.ThreadWorker(‘workers/image_worker.js’);

操作批处理:

  // 累积多个操作后批量同步

private batchOperations: FilterType[] = [];

五、总结

本项目基于HarmonyOS实现了具有以下特点的图片编辑器:
高效的图像处理:支持多种基础滤镜算法

实时的协同编辑:多设备同步编辑状态

直观的用户界面:简洁的滤镜操作面板

完善的撤销机制:支持操作回退

通过参考《鸿蒙跨端U同步:同一局游戏中多设备玩家昵称/头像显示》的技术方案,我们验证了HarmonyOS在图像处理和分布式协同方面的强大能力,为开发者提供了构建创意类应用的实践参考。

注意事项:
实际开发中需要处理大图像的内存优化

考虑添加操作历史持久化功能

生产环境需要更完善的错误处理

可根据需求扩展更多专业级编辑功能

©著作权归作者所有,如需转载,请注明出处,否则将追究法律责任
收藏
回复
举报
1条回复
按时间正序
/
按时间倒序
wxlibu
wxlibu

劳有源码吗

回复
2025-8-5 15:28:04
回复
    相关推荐