
鸿蒙跨端历史人物问答游戏开发指南 原创
鸿蒙跨端历史人物问答游戏开发指南
一、项目概述
本文基于HarmonyOS的知识图谱和分布式技术,开发一款历史人物问答游戏。该系统能够通过知识图谱查询历史人物信息,实现多玩家问答对战,并将游戏状态同步到多设备,借鉴了《鸿蒙跨端U同步》中多设备数据同步的技术原理。
二、系统架构
±--------------------+ ±--------------------+ ±--------------------+
游戏主机 <-----> 分布式数据总线 <-----> 玩家设备
(Host Device) (Distributed Bus) (Player Devices)
±---------±---------+ ±---------±---------+ ±---------±---------+
±---------v----------+ ±---------v----------+ ±---------v----------+
知识图谱模块 游戏逻辑模块 状态同步模块
(Knowledge Graph) (Game Logic) (State Sync)
±--------------------+ ±--------------------+ ±--------------------+
三、核心代码实现
知识图谱服务
// src/main/ets/service/KnowledgeGraphService.ts
import { distributedData } from ‘@ohos.data.distributedData’;
import { BusinessError } from ‘@ohos.base’;
import { http } from ‘@ohos.net.http’;
import { knowledgeGraph } from ‘@ohos.ai.knowledgeGraph’;
interface HistoricalFigure {
id: string;
name: string;
birthYear: number;
deathYear: number;
nationality: string;
occupation: string[];
achievements: string[];
relatedFigures: string[];
interface Question {
id: string;
type: ‘birth_year’ ‘death_year’ ‘nationality’ ‘occupation’
‘achievement’;
figureId: string;
questionText: string;
options: string[];
correctAnswer: string;
difficulty: ‘easy’ ‘medium’
‘hard’;
export class KnowledgeGraphService {
private static instance: KnowledgeGraphService;
private kvStore: distributedData.KVStore | null = null;
private readonly STORE_ID = ‘history_quiz_store’;
private httpRequest = http.createHttp();
private kgClient: knowledgeGraph.KnowledgeGraphClient | null = null;
private readonly API_KEY = ‘YOUR_KNOWLEDGE_GRAPH_API_KEY’;
private readonly API_URL = ‘https://kgsearch.googleapis.com/v1/entities:search’;
private constructor() {
this.initKVStore();
this.initKnowledgeGraphClient();
public static getInstance(): KnowledgeGraphService {
if (!KnowledgeGraphService.instance) {
KnowledgeGraphService.instance = new KnowledgeGraphService();
return KnowledgeGraphService.instance;
private async initKVStore(): Promise<void> {
try {
const options: distributedData.KVManagerConfig = {
bundleName: 'com.example.historyquiz',
userInfo: {
userId: '0',
userType: distributedData.UserType.SAME_USER_ID
};
const kvManager = distributedData.createKVManager(options);
this.kvStore = await kvManager.getKVStore({
storeId: this.STORE_ID,
options: {
createIfMissing: true,
encrypt: false,
backup: false,
autoSync: true,
kvStoreType: distributedData.KVStoreType.SINGLE_VERSION
});
catch (e) {
console.error(Failed to initialize KVStore. Code: {e.code}, message: {e.message});
}
private async initKnowledgeGraphClient(): Promise<void> {
try {
this.kgClient = await knowledgeGraph.createKnowledgeGraphClient();
catch (e) {
console.error(Failed to initialize Knowledge Graph client. Code: {e.code}, message: {e.message});
}
public async searchHistoricalFigure(name: string): Promise<HistoricalFigure | null> {
try {
// 先检查本地缓存
const cachedFigure = await this.getCachedFigure(name);
if (cachedFigure) return cachedFigure;
// 调用知识图谱API
const response = await this.httpRequest.request(
this.API_URL,
method: http.RequestMethod.GET,
header: {
'Content-Type': 'application/json'
},
extraData: {
query: name,
key: this.API_KEY,
limit: 1,
types: 'Person',
languages: 'zh'
}
);
const result = JSON.parse(response.result);
if (result.itemListElement && result.itemListElement.length > 0) {
const figure = this.parseFigureData(result.itemListElement[0].result);
if (figure) {
await this.cacheFigure(figure);
return figure;
}
return null;
catch (e) {
console.error(Failed to search historical figure. Code: {e.code}, message: {e.message});
return null;
}
private parseFigureData(data: any): HistoricalFigure | null {
if (!data.name || !data.description) return null;
return {
id: data['@id'] || figure_${Date.now()},
name: data.name,
birthYear: this.extractYear(data.birthDate),
deathYear: this.extractYear(data.deathDate),
nationality: this.extractNationality(data.description),
occupation: this.extractOccupations(data.description),
achievements: this.extractAchievements(data.detailedDescription?.articleBody),
relatedFigures: [] // 实际应用中应从知识图谱获取关联人物
};
private extractYear(dateStr: string): number {
if (!dateStr) return 0;
const yearMatch = dateStr.match(/\d{4}/);
return yearMatch ? parseInt(yearMatch[0]) : 0;
private extractNationality(description: string): string {
if (!description) return '未知';
const nationalityMatch = description.match(/(中国美国 英国 法国 德国 俄国
日本)/);
return nationalityMatch ? nationalityMatch[0] : ‘未知’;
private extractOccupations(description: string): string[] {
if (!description) return [];
const occupations: string[] = [];
if (description.includes('政治家')) occupations.push('政治家');
if (description.includes('军事家')) occupations.push('军事家');
if (description.includes('科学家')) occupations.push('科学家');
if (description.includes('艺术家')) occupations.push('艺术家');
if (description.includes('文学家')) occupations.push('文学家');
return occupations.length > 0 ? occupations : ['历史人物'];
private extractAchievements(description: string): string[] {
if (!description) return [];
// 简化的成就提取逻辑
const sentences = description.split(/[。!?]/);
return sentences.slice(0, 3); // 取前3句作为成就
private async getCachedFigure(name: string): Promise<HistoricalFigure | null> {
if (!this.kvStore) return null;
try {
const entry = await this.kvStore.get(figure_${name});
return entry?.value || null;
catch (e) {
console.error(Failed to get cached figure. Code: {e.code}, message: {e.message});
return null;
}
private async cacheFigure(figure: HistoricalFigure): Promise<void> {
if (this.kvStore) {
try {
await this.kvStore.put(figure_${figure.name}, { value: figure });
catch (e) {
console.error(Failed to cache figure. Code: {e.code}, message: {e.message});
}
public async generateQuestion(figure: HistoricalFigure): Promise<Question> {
const questionTypes: Question['type'][] = [
'birth_year', 'death_year', 'nationality', 'occupation', 'achievement'
];
const type = questionTypes[Math.floor(Math.random() * questionTypes.length)];
let questionText = '';
let correctAnswer = '';
let options: string[] = [];
switch (type) {
case 'birth_year':
questionText = ${figure.name}出生于哪一年?;
correctAnswer = figure.birthYear.toString();
options = this.generateYearOptions(figure.birthYear);
break;
case 'death_year':
questionText = ${figure.name}逝世于哪一年?;
correctAnswer = figure.deathYear.toString();
options = this.generateYearOptions(figure.deathYear);
break;
case 'nationality':
questionText = ${figure.name}的国籍是?;
correctAnswer = figure.nationality;
options = this.generateNationalityOptions(figure.nationality);
break;
case 'occupation':
questionText = ${figure.name}的主要职业是?;
correctAnswer = figure.occupation[0];
options = this.generateOccupationOptions(figure.occupation[0]);
break;
case 'achievement':
questionText = ${figure.name}的主要成就是?;
correctAnswer = figure.achievements[0];
options = this.generateAchievementOptions(figure.achievements[0]);
break;
return {
id: question_${Date.now()},
type,
figureId: figure.id,
questionText,
options: this.shuffleArray(options),
correctAnswer,
difficulty: this.determineDifficulty(figure)
};
private generateYearOptions(correctYear: number): string[] {
const options = [correctYear.toString()];
while (options.length < 4) {
const randomYear = correctYear + Math.floor(Math.random() * 20) - 10;
if (randomYear > 0 && !options.includes(randomYear.toString())) {
options.push(randomYear.toString());
}
return options;
private generateNationalityOptions(correctNationality: string): string[] {
const nationalities = ['中国', '美国', '英国', '法国', '德国', '俄国', '日本'];
const options = [correctNationality];
while (options.length < 4) {
const randomNat = nationalities[Math.floor(Math.random() * nationalities.length)];
if (!options.includes(randomNat)) {
options.push(randomNat);
}
return options;
private generateOccupationOptions(correctOccupation: string): string[] {
const occupations = ['政治家', '军事家', '科学家', '艺术家', '文学家', '哲学家', '探险家'];
const options = [correctOccupation];
while (options.length < 4) {
const randomOcc = occupations[Math.floor(Math.random() * occupations.length)];
if (!options.includes(randomOcc)) {
options.push(randomOcc);
}
return options;
private generateAchievementOptions(correctAchievement: string): string[] {
// 实际应用中应从知识图谱获取其他成就作为干扰项
const achievements = [
'领导了重要的历史变革',
'创作了著名的文学作品',
'做出了重大科学发现',
'建立了新的国家',
'推动了艺术发展',
'发明了重要技术'
];
const options = [correctAchievement];
while (options.length < 4) {
const randomAch = achievements[Math.floor(Math.random() * achievements.length)];
if (!options.includes(randomAch)) {
options.push(randomAch);
}
return options;
private shuffleArray(array: any[]): any[] {
for (let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[array[i], array[j]] = [array[j], array[i]];
return array;
private determineDifficulty(figure: HistoricalFigure): ‘easy’ ‘medium’
‘hard’ {
// 简化的难度判断逻辑
if (figure.achievements.length > 0 && figure.occupation.length > 0) {
return Math.random() > 0.7 ? 'hard' : (Math.random() > 0.3 ? 'medium' : 'easy');
return ‘easy’;
public async destroy(): Promise<void> {
if (this.kvStore) {
this.kvStore.off('dataChange');
}
游戏服务
// src/main/ets/service/GameService.ts
import { distributedData } from ‘@ohos.data.distributedData’;
import { BusinessError } from ‘@ohos.base’;
import { KnowledgeGraphService } from ‘./KnowledgeGraphService’;
interface Player {
id: string;
name: string;
avatar: string;
score: number;
correctAnswers: number;
wrongAnswers: number;
lastAnswerTime: number;
interface GameState {
id: string;
status: ‘waiting’ ‘playing’
‘finished’;
currentQuestion: Question | null;
players: Player[];
questionHistory: Question[];
startTime: number;
endTime: number;
lastUpdateTime: number;
export class GameService {
private static instance: GameService;
private kvStore: distributedData.KVStore | null = null;
private readonly STORE_ID = ‘history_quiz_game_store’;
private kgService = KnowledgeGraphService.getInstance();
private currentGame: GameState | null = null;
private constructor() {
this.initKVStore();
public static getInstance(): GameService {
if (!GameService.instance) {
GameService.instance = new GameService();
return GameService.instance;
private async initKVStore(): Promise<void> {
try {
const options: distributedData.KVManagerConfig = {
bundleName: 'com.example.historyquiz',
userInfo: {
userId: '0',
userType: distributedData.UserType.SAME_USER_ID
};
const kvManager = distributedData.createKVManager(options);
this.kvStore = await kvManager.getKVStore({
storeId: this.STORE_ID,
options: {
createIfMissing: true,
encrypt: false,
backup: false,
autoSync: true,
kvStoreType: distributedData.KVStoreType.SINGLE_VERSION
});
this.kvStore.on('dataChange', distributedData.SubscribeType.SUBSCRIBE_TYPE_REMOTE, (data) => {
data.insertEntries.forEach((entry: distributedData.Entry) => {
if (entry.key === 'game_state') {
this.notifyGameStateChange(entry.value.value as GameState);
});
});
catch (e) {
console.error(Failed to initialize KVStore. Code: {e.code}, message: {e.message});
}
public async createNewGame(hostPlayer: Player): Promise<GameState> {
const newGame: GameState = {
id: game_${Date.now()},
status: ‘waiting’,
currentQuestion: null,
players: [hostPlayer],
questionHistory: [],
startTime: 0,
endTime: 0,
lastUpdateTime: Date.now()
};
this.currentGame = newGame;
await this.syncGameState();
return newGame;
public async joinGame(gameId: string, player: Player): Promise<GameState | null> {
if (!this.kvStore) return null;
try {
const entry = await this.kvStore.get(gameId);
const gameState = entry?.value as GameState;
if (gameState && gameState.status === 'waiting') {
if (!gameState.players.some(p => p.id === player.id)) {
gameState.players.push(player);
gameState.lastUpdateTime = Date.now();
await this.kvStore.put(gameId, { value: gameState });
this.currentGame = gameState;
return gameState;
return null;
catch (e) {
console.error(Failed to join game. Code: {e.code}, message: {e.message});
return null;
}
public async startGame(gameId: string): Promise<Question | null> {
if (!this.currentGame || this.currentGame.id !== gameId) return null;
this.currentGame.status = 'playing';
this.currentGame.startTime = Date.now();
const firstQuestion = await this.generateNewQuestion();
this.currentGame.currentQuestion = firstQuestion;
this.currentGame.lastUpdateTime = Date.now();
await this.syncGameState();
return firstQuestion;
public async generateNewQuestion(): Promise<Question | null> {
if (!this.currentGame) return null;
// 从预定义的历史人物列表中随机选择
const historicalFigures = [
'孔子', '秦始皇', '拿破仑', '爱因斯坦', '达芬奇',
'李白', '武则天', '莎士比亚', '牛顿', '哥伦布'
];
const randomFigure = historicalFigures[Math.floor(Math.random() * historicalFigures.length)];
const figure = await this.kgService.searchHistoricalFigure(randomFigure);
if (!figure) return null;
const question = await this.kgService.generateQuestion(figure);
return question;
public async submitAnswer(playerId: string, answer: string): Promise<boolean> {
if (!this.currentGame || !this.currentGame.currentQuestion) return false;
const player = this.currentGame.players.find(p => p.id === playerId);
if (!player) return false;
const isCorrect = answer === this.currentGame.currentQuestion.correctAnswer;
const now = Date.now();
if (isCorrect) {
player.score += this.calculateScore(this.currentGame.currentQuestion.difficulty, now);
player.correctAnswers++;
else {
player.wrongAnswers++;
player.lastAnswerTime = now;
this.currentGame.lastUpdateTime = now;
// 将当前问题添加到历史记录
this.currentGame.questionHistory.push(this.currentGame.currentQuestion);
// 生成新问题
const newQuestion = await this.generateNewQuestion();
this.currentGame.currentQuestion = newQuestion;
await this.syncGameState();
return isCorrect;
private calculateScore(difficulty: ‘easy’ ‘medium’
‘hard’, answerTime: number): number {
const baseScores = {
easy: 10,
medium: 20,
hard: 30
};
const timeBonus = Math.max(0, 10 - Math.floor((answerTime - this.currentGame.lastUpdateTime) / 1000));
return baseScores[difficulty] + timeBonus;
public async endGame(): Promise<void> {
if (!this.currentGame) return;
this.currentGame.status = 'finished';
this.currentGame.endTime = Date.now();
this.currentGame.lastUpdateTime = Date.now();
await this.syncGameState();
this.currentGame = null;
private async syncGameState(): Promise<void> {
if (this.kvStore && this.currentGame) {
try {
await this.kvStore.put(this.currentGame.id, { value: this.currentGame });
catch (e) {
console.error(Failed to sync game state. Code: {e.code}, message: {e.message});
}
private notifyGameStateChange(newState: GameState): void {
// 使用时间戳解决冲突 - 保留最新的游戏状态
if (!this.currentGame || newState.lastUpdateTime > this.currentGame.lastUpdateTime) {
this.currentGame = newState;
}
public async getCurrentGame(): Promise<GameState | null> {
return this.currentGame;
public async destroy(): Promise<void> {
if (this.kvStore) {
this.kvStore.off('dataChange');
}
游戏界面组件
// src/main/ets/components/HistoryQuizGame.ets
@Component
export struct HistoryQuizGame {
private gameService = GameService.getInstance();
private kgService = KnowledgeGraphService.getInstance();
@State currentGame: GameState | null = null;
@State playerName: string = ‘’;
@State playerAvatar: string = $r(‘app.media.default_avatar’);
@State showCreateDialog: boolean = false;
@State showJoinDialog: boolean = false;
@State gameIdToJoin: string = ‘’;
aboutToAppear(): void {
this.loadCurrentGame();
private async loadCurrentGame(): Promise<void> {
this.currentGame = await this.gameService.getCurrentGame();
build() {
Column() {
// 标题
Text('历史人物问答')
.fontSize(24)
.fontWeight(FontWeight.Bold)
.margin({ bottom: 20 });
// 游戏状态显示
if (this.currentGame) {
this.buildGameScreen();
else {
this.buildLobbyScreen();
}
.width('100%')
.height('100%')
.padding(20)
// 创建游戏对话框
if (this.showCreateDialog) {
Dialog.show({
title: '创建新游戏',
content: this.buildCreateDialogContent(),
confirm: {
value: '创建',
action: () => {
this.createNewGame();
this.showCreateDialog = false;
},
cancel: () => {
this.showCreateDialog = false;
});
// 加入游戏对话框
if (this.showJoinDialog) {
Dialog.show({
title: '加入游戏',
content: this.buildJoinDialogContent(),
confirm: {
value: '加入',
action: () => {
this.joinGame();
this.showJoinDialog = false;
},
cancel: () => {
this.showJoinDialog = false;
});
}
@Builder
private buildLobbyScreen() {
Column() {
Text(‘欢迎来到历史人物问答’)
.fontSize(18)
.margin({ bottom: 30 });
Row() {
Text('玩家名称:')
.fontSize(16)
.margin({ right: 10 });
TextInput({ placeholder: '输入你的名字', text: this.playerName })
.width('60%')
.onChange((value: string) => {
this.playerName = value;
});
.width(‘100%’)
.margin({ bottom: 20 });
Button('创建新游戏')
.type(ButtonType.Capsule)
.width('80%')
.backgroundColor('#4CAF50')
.fontColor('#FFFFFF')
.margin({ bottom: 20 })
.onClick(() => {
this.showCreateDialog = true;
});
Button('加入游戏')
.type(ButtonType.Capsule)
.width('80%')
.backgroundColor('#2196F3')
.fontColor('#FFFFFF')
.onClick(() => {
this.showJoinDialog = true;
});
.width(‘100%’)
.height('100%')
.justifyContent(FlexAlign.Center)
.alignItems(HorizontalAlign.Center);
@Builder
private buildGameScreen() {
if (!this.currentGame) return;
Column() {
// 游戏状态
Row() {
Text(this.currentGame.status === 'waiting' ? '等待玩家加入...' :
this.currentGame.status === 'playing' ? '游戏中' : '游戏结束')
.fontSize(18)
.fontWeight(FontWeight.Bold)
.layoutWeight(1);
Text(玩家: ${this.currentGame.players.length})
.fontSize(16);
.width(‘100%’)
.margin({ bottom: 20 });
// 当前问题
if (this.currentGame.currentQuestion && this.currentGame.status === 'playing') {
this.buildQuestionScreen();
// 玩家列表
this.buildPlayersList();
// 控制按钮
if (this.currentGame.status === 'waiting') {
Button('开始游戏')
.type(ButtonType.Capsule)
.width('80%')
.backgroundColor('#FF4081')
.fontColor('#FFFFFF')
.margin({ top: 20 })
.onClick(() => {
this.startGame();
});
else if (this.currentGame.status === ‘finished’) {
Button('返回大厅')
.type(ButtonType.Capsule)
.width('80%')
.backgroundColor('#9C27B0')
.fontColor('#FFFFFF')
.margin({ top: 20 })
.onClick(() => {
this.leaveGame();
});
}
@Builder
private buildQuestionScreen() {
if (!this.currentGame?.currentQuestion) return;
const question = this.currentGame.currentQuestion;
Column() {
Text(question.questionText)
.fontSize(20)
.fontWeight(FontWeight.Bold)
.textAlign(TextAlign.Center)
.margin({ bottom: 30 });
Grid() {
ForEach(question.options, (option, index) => {
GridItem() {
Button(option)
.type(ButtonType.Normal)
.width('100%')
.height(80)
.fontSize(16)
.backgroundColor('#FFFFFF')
.onClick(() => {
this.submitAnswer(option);
});
})
.columnsTemplate(‘1fr 1fr’)
.rowsTemplate('1fr 1fr')
.columnsGap(10)
.rowsGap(10)
.width('100%')
.height(180)
.margin({ bottom: 20 });
Text(难度: ${this.getDifficultyText(question.difficulty)})
.fontSize(14)
.fontColor('#666666');
.width(‘100%’)
.padding(20)
.backgroundColor('#F5F5F5')
.borderRadius(15)
.margin({ bottom: 20 });
@Builder
private buildPlayersList() {
if (!this.currentGame) return;
Column() {
Text('玩家列表')
.fontSize(16)
.fontWeight(FontWeight.Bold)
.margin({ bottom: 10 });
List({ space: 10 }) {
ForEach(this.currentGame.players, (player) => {
ListItem() {
Row() {
Image(player.avatar)
.width(40)
.height(40)
.margin({ right: 15 })
.borderRadius(20);
Column() {
Text(player.name)
.fontSize(16)
.fontWeight(FontWeight.Bold);
Text(得分: ${player.score})
.fontSize(14)
.fontColor('#666666');
.layoutWeight(1);
if (this.currentGame.status === 'finished') {
Text({player.correctAnswers}正确/{player.wrongAnswers}错误)
.fontSize(14)
.fontColor('#666666');
}
.width('100%')
.padding(10)
})
.width(‘100%’)
.height(200);
.width(‘100%’);
@Builder
private buildCreateDialogContent() {
Column() {
Text(‘设置游戏选项’)
.fontSize(18)
.fontWeight(FontWeight.Bold)
.margin({ bottom: 20 });
Row() {
Text('玩家头像:')
.fontSize(16)
.margin({ right: 10 });
Image(this.playerAvatar)
.width(60)
.height(60)
.borderRadius(30)
.onClick(() => {
this.selectAvatar();
});
.width(‘100%’)
.margin({ bottom: 15 });
.width(‘100%’)
.padding(10);
@Builder
private buildJoinDialogContent() {
Column() {
Text(‘输入游戏ID’)
.fontSize(18)
.fontWeight(FontWeight.Bold)
.margin({ bottom: 20 });
TextInput({ placeholder: '输入游戏ID', text: this.gameIdToJoin })
.width('100%')
.onChange((value: string) => {
this.gameIdToJoin = value;
});
.width(‘100%’)
.padding(10);
private async createNewGame(): Promise<void> {
if (!this.playerName.trim()) {
prompt.showToast({ message: '请输入玩家名称', duration: 2000 });
return;
const player: Player = {
id: player_${Date.now()},
name: this.playerName,
avatar: this.playerAvatar,
score: 0,
correctAnswers: 0,
wrongAnswers: 0,
lastAnswerTime: 0
};
this.currentGame = await this.gameService.createNewGame(player);
private async joinGame(): Promise<void> {
if (!this.playerName.trim()) {
prompt.showToast({ message: '请输入玩家名称', duration: 2000 });
return;
if (!this.gameIdToJoin.trim()) {
prompt.showToast({ message: '请输入游戏ID', duration: 2000 });
return;
const player: Player = {
id: player_${Date.now()},
name: this.playerName,
avatar: this.playerAvatar,
score: 0,
correctAnswers: 0,
wrongAnswers: 0,
lastAnswerTime: 0
};
const gameState = await this.gameService.joinGame(this.gameIdToJoin, player);
if (gameState) {
this.currentGame = gameState;
else {
prompt.showToast({ message: '加入游戏失败', duration: 2000 });
}
private async startGame(): Promise<void> {
if (!this.currentGame) return;
const question = await this.gameService.startGame(this.currentGame.id);
if (question) {
this.currentGame.currentQuestion = question;
}
private async submitAnswer(answer: string): Promise<void> {
if (!this.currentGame) return;
const playerId = this.currentGame.players[0].id; // 简化为当前玩家
const isCorrect = await this.gameService.submitAnswer(playerId, answer);
prompt.showToast({
message: isCorrect ? '回答正确!' : '回答错误!',
duration: 2000
});
private async leaveGame(): Promise<void> {
this.currentGame = null;
private selectAvatar(): void {
// 实际应用中应提供头像选择功能
const avatars = [
$r('app.media.avatar1'),
$r('app.media.avatar2'),
$r('app.media.avatar3')
];
this.playerAvatar = avatars[Math.floor(Math.random() * avatars.length)];
private getDifficultyText(difficulty: ‘easy’ ‘medium’
‘hard’): string {
switch (difficulty) {
case 'easy': return '简单';
case 'medium': return '中等';
case 'hard': return '困难';
default: return difficulty;
}
四、与游戏同步技术的结合点
分布式状态同步:借鉴游戏中多玩家状态同步机制,实现游戏状态的跨设备实时同步
实时问答交互:类似游戏中的实时操作反馈,确保多玩家同时答题的公平性
主机/客户端角色:类似游戏中的主机/客户端角色,确定游戏主机和玩家设备
时间同步机制:确保多设备间的时间戳一致,类似游戏中的时间同步
数据压缩传输:优化问题和游戏状态的传输效率,类似游戏中的网络优化
五、关键特性实现
知识图谱查询:
const figure = await this.kgService.searchHistoricalFigure('孔子');
问题生成算法:
const question = await this.kgService.generateQuestion(figure);
游戏状态同步:
await this.kvStore.put(this.currentGame.id, { value: this.currentGame });
得分计算:
const score = baseScores[difficulty] + timeBonus;
六、性能优化策略
本地缓存优先:
const cachedFigure = await this.getCachedFigure(name);
if (cachedFigure) return cachedFigure;
批量状态更新:
private scheduleSync(): void {
if (this.syncTimer) clearTimeout(this.syncTimer);
this.syncTimer = setTimeout(() => {
this.syncGameState();
this.syncTimer = null;
}, 1000); // 1秒内多次更新只同步一次
资源释放管理:
public async destroy(): Promise<void> {
if (this.kvStore) {
this.kvStore.off('dataChange');
}
网络请求节流:
private lastApiRequestTime = 0;
private readonly API_REQUEST_INTERVAL = 3000; // 3秒请求间隔
private async searchHistoricalFigure(name: string): Promise<HistoricalFigure | null> {
const now = Date.now();
if (now - this.lastApiRequestTime < this.API_REQUEST_INTERVAL) {
return null;
this.lastApiRequestTime = now;
// API请求逻辑...
七、项目扩展方向
更多历史人物:扩展知识图谱覆盖的历史人物范围
多人语音聊天:增加玩家间的语音交流功能
成就系统:设置游戏成就和奖励
历史知识学习:提供历史人物详细资料学习模式
自定义题库:允许用户创建和分享自定义问题
八、总结
本历史人物问答游戏实现了以下核心功能:
基于知识图谱的历史人物信息查询
智能问题生成与多玩家问答对战
实时游戏状态同步与分数计算
直观的用户界面和交互体验
通过借鉴游戏中的多设备同步技术,我们构建了一个寓教于乐的历史知识学习工具。该项目展示了HarmonyOS在分布式技术和知识图谱应用方面的强大能力,为开发者提供了教育类应用开发的参考方案。
