【软通动力】HarmonyOS三方件开发指南(8)——RoundedImage 原创 精华

软通田可辉
发布于 2021-2-3 09:43
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1. RoundedImage组件功能介绍
1.1. 功能介绍:
        RoundedImage组件可以将图片显示成圆形,椭圆形,圆角矩形,目前仅支持上述三种样式显示。

1.2. 模拟器上运行效果:
 【软通动力】HarmonyOS三方件开发指南(8)——RoundedImage-鸿蒙开发者社区    【软通动力】HarmonyOS三方件开发指南(8)——RoundedImage-鸿蒙开发者社区

【软通动力】HarmonyOS三方件开发指南(8)——RoundedImage-鸿蒙开发者社区

2. RoundedImage使用方法
2.1. 新建工程,增加组件Har包依赖
        在应用模块中添加HAR,只需要将library-debug.har复制到entry\libs目录下即可(由于build.gradle中已经依赖的libs目录下的*.har,因此不需要再做修改)。

2.2. 修改主页面的布局文件
 修改主页面的布局文件ability_main.xml,增加com.custom.library.RoundedImage组件,组件的宽和高自定义。

<?xml version="1.0" encoding="utf-8"?>
<DirectionalLayout
    xmlns:ohos="http://schemas.huawei.com/res/ohos"
    ohos:height="match_parent"
    ohos:width="match_parent"
    ohos:orientation="vertical">
    <com.custom.library.RoundedImage
        ohos:id="$+id:image1"
        ohos:height="300"
        ohos:width="300"
        ohos:top_margin="20vp"
        ohos:layout_alignment="center"/>
    <com.custom.library.RoundedImage
        ohos:id="$+id:image2"
        ohos:height="400"
        ohos:width="400"
        ohos:layout_alignment="center"
        ohos:top_margin="20vp"/>
    <com.custom.library.RoundedImage
        ohos:id="$+id:image3"
        ohos:height="500"
        ohos:width="500"
        ohos:layout_alignment="center"
        ohos:top_margin="20vp"/>
</DirectionalLayout>

2.3. 修改MainAbilitySlince的UI加载代码
在MainAbilitySlince类的onStart函数中。
增加如下代码可显示圆角矩形:

@Override
public void onStart(Intent intent) {
    super.onStart(intent);
    super.setUIContent(ResourceTable.Layout_ability_main);
    RoundedImage roundedImage1 = (RoundedImage) findComponentById(ResourceTable.Id_image1);
    roundedImage1.setPixelMapToRoundedRect(ResourceTable.Media_photo, 100, 50, 100, 50);
    RoundedImage roundedImage2 = (RoundedImage) findComponentById(ResourceTable.Id_image2);
    roundedImage2.setPixelMapToRoundedRect(ResourceTable.Media_photo1, 100, 100, 100, 100);
    RoundedImage roundedImage3 = (RoundedImage) findComponentById(ResourceTable.Id_image3);
    roundedImage3.setPixelMapToRoundedRect(ResourceTable.Media_photo2, 50, 100, 50, 100);
    }

增加如下代码可显示圆形:

@Override
public void onStart(Intent intent) {
    super.onStart(intent);
    super.setUIContent(ResourceTable.Layout_ability_main);
    RoundedImage roundedImage1 = (RoundedImage) findComponentById(ResourceTable.Id_image1);
    roundedImage1.setPixelMapToCircleImage(ResourceTable.Media_photo);
    RoundedImage roundedImage2 = (RoundedImage) findComponentById(ResourceTable.Id_image2);
    roundedImage2.setPixelMapToCircleImage(ResourceTable.Media_photo1);
    RoundedImage roundedImage3 = (RoundedImage) findComponentById(ResourceTable.Id_image3);
    roundedImage3.setPixelMapToCircleImage(ResourceTable.Media_photo2);
}

增加如下代码可显示椭圆形:

@Override
public void onStart(Intent intent) {
    super.onStart(intent);
    super.setUIContent(ResourceTable.Layout_ability_main);
    RoundedImage roundedImage1 = (RoundedImage) findComponentById(ResourceTable.Id_image1);
    roundedImage1.setPixelMapToOvalImage(ResourceTable.Media_photo3);
    RoundedImage roundedImage2 = (RoundedImage) findComponentById(ResourceTable.Id_image2);
    roundedImage2.setPixelMapToOvalImage(ResourceTable.Media_photo4);
    RoundedImage roundedImage3 = (RoundedImage) findComponentById(ResourceTable.Id_image3);
    roundedImage3.setPixelMapToOvalImage(ResourceTable.Media_photo5);
}

3. RoundedImage开发实现
3.1. 新建一个Module
新建一个Module,类型选择HarmonyOS Library,模块名为library。

3.2. 新建一个RoundedImage类
新建一个RoundedImage类,继承自Image类,实现DrawTask.onDraw接口,代码如下:
用于绘制圆形:

@Override
public void onDraw(Component component, Canvas canvas) {
    float centerX = getWidth() / 2f;
    float centerY = getHeight() / 2f;
    float radius = Math.min(centerX, centerY);
    Paint paint = new Paint();
    Shader shader = new PixelMapShader(holder, Shader.TileMode.CLAMP_TILEMODE, Shader.TileMode.CLAMP_TILEMODE);
    paint.setShader(shader, Paint.ShaderType.SWEEP_SHADER);
    canvas.drawCircle(centerX, centerY, radius, paint);
}

用于绘制椭圆形:

@Override
public void onDraw(Component component, Canvas canvas) {
    Paint paint = new Paint();
    Shader shader = new PixelMapShader(holder, Shader.TileMode.CLAMP_TILEMODE, Shader.TileMode.CLAMP_TILEMODE);
    paint.setShader(shader, Paint.ShaderType.SWEEP_SHADER);
    PixelMap pixelMap = holder.getPixelMap();
    int min = Math.min(pixelMap.getImageInfo().size.width, pixelMap.getImageInfo().size.height);
    int radiusX = Math.min(min, minImageLength);
    float halfRadiusX = radiusX / 2f;
    float quarterRadiusX = radiusX / 4f;
    float left = getWidth() / 2f - halfRadiusX;
    float right = getWidth() / 2f + halfRadiusX;
    float top = getHeight() / 2f - quarterRadiusX;
    float bottom = getHeight() / 2f + quarterRadiusX;
    RectFloat rect = new RectFloat(left, top, right, bottom);
    canvas.drawOval(rect, paint);
}

用于设置圆角矩形,调用Image方法进行设置:

setCornerRadii(new float[]{topLeft, topLeft, topRigth, topRigth, bottomRight, bottomRight, bottomLeft, bottomLeft});


 3.3.  编译HAR包
利用Gradle可以将HarmonyOS Library库模块构建为HAR包,构建HAR包的方法如下:

        在Gradle构建任务中,双击PackageDebugHar或PackageReleaseHar任务,构建Debug类型或Release类型的HAR。

        待构建任务完成后,可以在loadingview> bulid > outputs > har目录中,获取生成的HAR包。

 

项目源代码地址:https://github.com/isoftstone-dev/RoundedImage_HarmonyOS

欢迎交流:HWIS-HOS@isoftstone.com

 

 

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已于2021-2-3 17:12:43修改
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红叶亦知秋
红叶亦知秋

讲的挺详细的,学到了

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2021-2-3 09:58:36
Whyalone
Whyalone

一如既往的实用!!

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2021-2-3 14:59:06
软通田可辉
软通田可辉 回复了 Whyalone
一如既往的实用!!

感谢感谢

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2021-2-3 17:09:52
软通田可辉
软通田可辉 回复了 红叶亦知秋
讲的挺详细的,学到了

欢迎常来交流学习

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2021-2-4 09:48:39
小发哥哥
小发哥哥

很详细,学习了。

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2021-2-10 14:32:01
没用的喵叔
没用的喵叔

Demo代码写得很好,一目了然!

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2021-3-10 09:42:44
软通田可辉
软通田可辉 回复了 没用的喵叔
Demo代码写得很好,一目了然!

感谢感谢

回复
2021-3-10 10:26:38
大秦大秦
大秦大秦

请问是否可以应用在本地图片中呢

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2021-12-23 10:47:11
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