
鸿蒙5元宇宙虚拟名片开发实战:3D人物模型与多设备社交信息同步 原创
鸿蒙5元宇宙虚拟名片开发实战:3D人物模型与多设备社交信息同步
一、项目概述与架构设计
本元宇宙虚拟名片基于鸿蒙5的3D渲染和分布式能力实现,主要功能包括:
个性化3D虚拟形象创建
社交信息多设备实时同步
跨平台虚拟形象展示
分布式交互能力
技术架构图
┌─────────────┐ ┌─────────────┐ ┌─────────────┐
手机设备 │ │ 平板设备 │ │ AR设备 │
┌────────┐ │ │ ┌────────┐ │ │ ┌────────┐ │
│ 3D编辑器 │─┼───▶│ │ 3D展示 │ │ │ │ AR展示 │ │
└────────┘ │ │ └────────┘ │ │ └────────┘ │
└───────┬─────┘ └───────┬─────┘ └───────┬─────┘
│ │
└─────────┬────────┴─────────┬────────┘
│
┌───────▼───────┐ ┌───────▼───────┐
分布式数据服务 │ │ 3D渲染引擎 │
└───────────────┘ └───────────────┘
二、核心代码实现
3D虚拟形象数据模型
// AvatarData.ets
export interface AvatarData {
id: string;
name: string;
appearance: {
gender: ‘male’ ‘female’
‘other’;
skinColor: string;
hairStyle: string;
clothing: string;
};
socialInfo: {
nickname: string;
bio: string;
contacts: {
email?: string;
phone?: string;
socialMedia?: Record<string, string>;
};
};
animationPresets: string[];
deviceId: string;
lastUpdated: number;
分布式虚拟形象同步服务
// AvatarSyncService.ets
import distributedData from ‘@ohos.data.distributedData’;
export class AvatarSyncService {
private kvStore: distributedData.KVStore;
private readonly STORE_ID = ‘metaverse_avatar_store’;
async init() {
const kvManager = await distributedData.createKVManager({
bundleName: ‘com.example.metaverse’
});
this.kvStore = await kvManager.getKVStore(this.STORE_ID, {
createIfMissing: true,
autoSync: true,
kvStoreType: distributedData.KVStoreType.SINGLE_VERSION
});
async syncAvatar(avatar: AvatarData) {
try {
await this.kvStore.put(avatar_${avatar.id}, JSON.stringify({
...avatar,
deviceId: deviceInfo.deviceId,
timestamp: new Date().getTime()
}));
return true;
catch (err) {
console.error('同步虚拟形象失败:', err);
return false;
}
async getAvatar(userId: string): Promise<AvatarData | null> {
const data = await this.kvStore.get(avatar_${userId});
return data ? JSON.parse(data) : null;
subscribeAvatarChanges(callback: (avatar: AvatarData) => void) {
this.kvStore.on('dataChange', distributedData.SubscribeType.SUBSCRIBE_TYPE_ALL, (changes) => {
changes.forEach(change => {
if (change.key.startsWith('avatar_')) {
callback(JSON.parse(change.value));
});
});
}
3D虚拟形象渲染组件
// AvatarRenderer.ets
import graphics from ‘@ohos.graphics’;
@Component
export struct AvatarRenderer {
@Prop avatar: AvatarData;
@State animation: string = ‘idle’;
private scene: graphics.Scene;
private camera: graphics.Camera;
private avatarModel: graphics.Model;
aboutToAppear() {
this.init3DScene();
this.loadAvatarModel();
private async init3DScene() {
this.scene = await graphics.createScene();
this.camera = await graphics.createCamera({
type: 'perspective',
position: [0, 1.6, 3],
target: [0, 1.6, 0]
});
private async loadAvatarModel() {
// 加载基础人物模型
const baseModel = await graphics.loadModel('base_character.gltf');
// 应用个性化设置
this.avatarModel = await this.customizeModel(baseModel, this.avatar.appearance);
// 添加到场景
await this.scene.addModel(this.avatarModel);
// 设置初始动画
this.playAnimation('idle');
private async customizeModel(baseModel: graphics.Model, appearance: Appearance): Promise<graphics.Model> {
// 1. 克隆基础模型
const model = await baseModel.clone();
// 2. 应用皮肤颜色
await model.setMaterialParam('skin', 'color', appearance.skinColor);
// 3. 更换发型
const hairStyle = await graphics.loadModel(hairstyles/${appearance.hairStyle}.gltf);
await model.attach(hairStyle, 'head');
// 4. 更换服装
const clothing = await graphics.loadModel(clothing/${appearance.clothing}.gltf);
await model.attach(clothing, 'body');
return model;
private async playAnimation(name: string) {
if (this.avatarModel && this.avatar.animationPresets.includes(name)) {
await this.avatarModel.playAnimation(name);
this.animation = name;
}
build() {
Column() {
// 3D渲染视图
Graphics3DView({
scene: this.scene,
camera: this.camera,
width: ‘100%’,
height: ‘300’
})
// 动画控制
AnimationControls({
animations: this.avatar.animationPresets,
current: this.animation,
onChange: this.playAnimation.bind(this)
})
}
三、关键技术创新点
多设备姿态同步算法
// 姿态数据同步
private async syncAvatarPose(avatarId: string, poseData: PoseData) {
// 压缩姿态数据
const compressed = this.compressPoseData(poseData);
// 同步到其他设备
await this.kvStore.put(pose_{avatarId}_{deviceInfo.deviceId}, JSON.stringify({
data: compressed,
timestamp: Date.now()
}));
// 姿态数据插值
private interpolatePose(current: PoseData, target: PoseData, alpha: number): PoseData {
return {
position: [
current.position[0] (1 - alpha) + target.position[0] alpha,
current.position[1] (1 - alpha) + target.position[1] alpha,
current.position[2] (1 - alpha) + target.position[2] alpha
],
rotation: [
current.rotation[0] (1 - alpha) + target.rotation[0] alpha,
current.rotation[1] (1 - alpha) + target.rotation[1] alpha,
current.rotation[2] (1 - alpha) + target.rotation[2] alpha
};
社交信息动态展示系统
// 社交信息卡片组件
@Component
struct SocialCard {
@Prop socialInfo: SocialInfo;
@State expanded: boolean = false;
build() {
Column() {
// 基础信息
Row() {
Text(this.socialInfo.nickname)
.fontSize(18)
.fontWeight(FontWeight.Bold)
Image(this.expanded ? 'arrow_up.png' : 'arrow_down.png')
.width(20)
.height(20)
.onClick(() => this.expanded = !this.expanded)
// 扩展信息
if (this.expanded) {
Column() {
Text(this.socialInfo.bio)
.fontSize(14)
.margin({ top: 8 })
// 联系方式
if (this.socialInfo.contacts.email) {
ContactItem('email.png', this.socialInfo.contacts.email)
if (this.socialInfo.contacts.phone) {
ContactItem('phone.png', this.socialInfo.contacts.phone)
}
.margin({ top: 10 })
}
.padding(15)
.borderRadius(12)
.backgroundColor('#FFFFFF')
}
跨平台3D模型适配器
// 3D模型适配器
class ModelAdapter {
private static PLATFORM_SETTINGS = {
‘phone’: {
maxPolygons: 10000,
textureSize: 512
},
‘tablet’: {
maxPolygons: 30000,
textureSize: 1024
},
‘ar’: {
maxPolygons: 50000,
textureSize: 2048
};
static async optimizeModel(model: graphics.Model, deviceType: string): Promise<graphics.Model> {
const settings = ModelAdapter.PLATFORM_SETTINGS[deviceType] || ModelAdapter.PLATFORM_SETTINGS.phone;
// 1. 简化模型
const simplified = await model.simplify({
targetPolygons: settings.maxPolygons
});
// 2. 优化纹理
await simplified.optimizeTextures({
maxSize: settings.textureSize
});
return simplified;
}
四、性能优化方案
3D资源分级加载
// 分级加载策略
private async loadModelWithFallback(modelPath: string): Promise<graphics.Model> {
try {
// 尝试加载高清模型
return await graphics.loadModel(${modelPath}_high.gltf);
catch (err) {
console.warn('高清模型加载失败,回退到标准模型');
try {
// 尝试加载标准模型
return await graphics.loadModel(${modelPath}_medium.gltf);
catch (err) {
console.warn('标准模型加载失败,回退到低清模型');
// 加载低清模型
return await graphics.loadModel(${modelPath}_low.gltf);
}
分布式数据差分同步
// 差分同步算法
private async syncAvatarChanges(avatar: AvatarData, lastSynced: AvatarData) {
// 计算差异
const changes = this.calculateDiff(lastSynced, avatar);
if (changes.length > 0) {
// 只同步变化的部分
await this.kvStore.put(avatar_changes_${avatar.id}, JSON.stringify({
changes,
timestamp: Date.now()
}));
}
private calculateDiff(oldData: AvatarData, newData: AvatarData): ChangeItem[] {
const changes: ChangeItem[] = [];
// 比较外观变化
for (const key in oldData.appearance) {
if (oldData.appearance[key] !== newData.appearance[key]) {
changes.push({
path: appearance.${key},
value: newData.appearance[key]
});
}
// 比较社交信息变化
for (const key in oldData.socialInfo) {
if (JSON.stringify(oldData.socialInfo[key]) !== JSON.stringify(newData.socialInfo[key])) {
changes.push({
path: socialInfo.${key},
value: newData.socialInfo[key]
});
}
return changes;
动画资源预加载
// 动画预加载
private async preloadAnimations(animationNames: string[]) {
await Promise.all(
animationNames.map(name =>
graphics.preloadAnimation(animations/${name}.anim)
)
);
五、完整UI组件实现
虚拟名片主界面
// VirtualCardPage.ets
@Entry
@Component
struct VirtualCardPage {
@State myAvatar: AvatarData = DEFAULT_AVATAR;
@State othersAvatars: Record<string, AvatarData> = {};
private avatarSync = new AvatarSyncService();
private modelLoader = new ModelLoader();
aboutToAppear() {
this.avatarSync.init();
this.loadMyAvatar();
this.subscribeToOthers();
build() {
Column() {
// 我的虚拟形象
AvatarRenderer({ avatar: this.myAvatar })
// 社交信息卡片
SocialCard({ socialInfo: this.myAvatar.socialInfo })
// 其他人虚拟形象列表
List() {
ForEach(Object.values(this.othersAvatars), (avatar) => {
ListItem() {
AvatarListItem({ avatar })
})
.layoutWeight(1)
}
private async loadMyAvatar() {
const saved = await this.avatarSync.getAvatar(‘my_user_id’);
if (saved) {
this.myAvatar = saved;
else {
await this.avatarSync.syncAvatar(this.myAvatar);
}
private subscribeToOthers() {
this.avatarSync.subscribeAvatarChanges((avatar) => {
if (avatar.id !== ‘my_user_id’) {
this.othersAvatars = {
…this.othersAvatars,
[avatar.id]: avatar
};
});
}
虚拟形象编辑器
// AvatarEditor.ets
@Component
struct AvatarEditor {
@Link avatar: AvatarData;
@State currentTab: ‘appearance’ | ‘social’ = ‘appearance’;
build() {
Column() {
// 预览区域
AvatarPreview({ avatar: this.avatar })
// 编辑选项卡
Tabs({
active: this.currentTab,
items: [
value: ‘appearance’, label: ‘外观’ },
value: ‘social’, label: ‘社交’ }
],
onChange: (tab) => this.currentTab = tab
})
// 编辑区域
if (this.currentTab === 'appearance') {
AppearanceEditor({
appearance: this.avatar.appearance,
onChange: (newAppearance) => {
this.avatar = {
...this.avatar,
appearance: newAppearance
};
})
else {
SocialEditor({
socialInfo: this.avatar.socialInfo,
onChange: (newSocialInfo) => {
this.avatar = {
...this.avatar,
socialInfo: newSocialInfo
};
})
}
}
六、项目部署与测试
权限配置
在module.json5中添加:
“requestPermissions”: [
“name”: “ohos.permission.DISTRIBUTED_DATASYNC”
},
“name”: “ohos.permission.ACCESS_3D_ENGINE”
},
“name”: “ohos.permission.READ_USER_STORAGE”
},
“name”: “ohos.permission.WRITE_USER_STORAGE”
]
测试方案
// 3D模型测试
describe(‘AvatarModel’, () => {
it(‘should load and customize model’, async () => {
const loader = new ModelLoader();
const baseModel = await graphics.loadModel(‘base_character.gltf’);
const customized = await loader.customizeModel(baseModel, {
gender: ‘male’,
skinColor: ‘#FFDBAC’,
hairStyle: ‘short’,
clothing: ‘casual’
});
expect(customized).toBeDefined();
});
});
// 数据同步测试
describe(‘AvatarSync’, () => {
it(‘should sync avatar changes’, async () => {
const syncService = new AvatarSyncService();
await syncService.init();
const testAvatar = {
id: 'test_user',
name: '测试用户',
appearance: { /.../ },
socialInfo: { /.../ }
};
await syncService.syncAvatar(testAvatar);
const retrieved = await syncService.getAvatar('test_user');
expect(retrieved).toEqual(testAvatar);
});
});
七、总结与扩展
本方案实现了:
基于鸿蒙3D引擎的虚拟形象系统
多设备实时数据同步
跨平台自适应展示
交互式社交信息管理
扩展方向:
添加VR设备支持
集成区块链数字身份
开发虚拟社交空间
支持NFT服装和饰品
鸿蒙的分布式3D能力为元宇宙应用开发提供了强大支持,开发者可基于此项目框架探索更丰富的虚拟社交场景。
