【中软国际】HarmonyOS自定义控件之Material风格的下拉刷新 原创 精华
介绍
Ohos-MaterialRefreshLayout是一个自定义Material风格下拉刷新控件,支持设置水波纹效果,支持下拉刷新侵入式和非侵入式,初始化自动刷新及上滑加载更多,支持刷新头部自定义图案,上拉加载更多等。该控件一般配合ListContainer使用,因涉及事件分发操作,本库中使用了三方控件NestedListContainer、事件分发等方便处理事件拦截分发事件。
效果图:
自定义控件结构
MaterialRefreshLayout控件,首先初始化设置头部、脚部布局,在手势下滑时显示头部布局,动态设置头部高度,展示下拉刷新效果,在页面底部向上滑动时显示脚部布局,展示上拉加载更多效果,松手时图形即开始旋转动画。
下拉圆形转动风格MaterialRefreshLayout
1.MaterialRefreshLayout包含自定义头部布局MaterialHeaderView和脚部布局MaterialFooterView。
2.头部MaterialHeaderView包含圆形转动条CircleProgressBar和下拉波纹MaterialWaveView。
3.脚部布局MaterialFooterView同头部结构一致,包含圆形转动条CircleProgressBar和下拉波纹MaterialWaveView。
4.CircleProgressBar包含有自定义图形的MaterialProgressDrawable,设置圆形的转动图案。
下拉自定义笑脸风格MaterialRefreshLayout
1.MaterialRefreshLayout包含SunLayout头部布局和脚部布局MaterialFooterView。
2.SunLayout头部包含滚动短线SunLineView和笑脸SunFaceView。
2.当有手势下滑时,自定义短线SunLineView,开始旋转动画,监听刷新动作,在onSizeChanged中动态改变图形大小。
3.当手势向下滑动时,自定义笑脸图形SunFaceView,监听刷新动作,在onSizeChanged中动态改变图形大小。
代码实现解读
首先在拦截事件中根据手指的滑动距离,设置自定义头部布局MaterialHeaderView可见,底部向上滑动时,当滑到页面底部,设置脚部布局MaterialFooterView可见。
事件分发onInterceptTouchEvent中设置头、脚布局可见
在拦截事件onInterceptTouchEvent中,手指移动TouchEvent.POINT_MOVE时,根据滑动距离及是否是在头部的滑动,设置头部自定义headerview是否显示,再根据向上滑动距离是否小于0及是否滑动到底部加载底部footerview。代码如下:
case TouchEvent.POINT_MOVE:
float currentY = ev.getPointerPosition(0).getY();
Float dy= new BigDecimal(currentY).subtract(new BigDecimal(mTouchY)).floatValue();
if (dy > 0 && !canChildScrollUp()) {
if (mMaterialHeaderView != null) {
mMaterialHeaderView.setVisibility(Component.VISIBLE);
mMaterialHeaderView.onBegin(this);
} else if (mSunLayout != null) {
mSunLayout.setVisibility(Component.VISIBLE);
mSunLayout.onBegin(this);
}
return true;
} else if (dy < 0 && !canChildScrollDown() && isLoadMore) {
if (mMaterialFooterView != null && !isLoadMoreing) {
soveLoadMoreLogic();
}
return false;
}
break;
上一步完成后,紧接着就是在触摸事件中动态设置头部布局高度,水波纹高度,滑到最大距离时,设置为控件本身高度。
事件触摸onTouchEvent中设置高度
-
在触摸事件onTouchEvent中,当手指下滑,onTouchEvent中设置头部自定义headerview的高度,随着下滑距离增加,动态设置水波纹高度,当头部为侵入式时,设置component向下平移。代码如下:
case TouchEvent.POINT_MOVE: mCurrentY = e.getPointerPosition(0).getY(); float dy = new BigDecimal(mCurrentY).subtract(new BigDecimal(mTouchY)).floatValue(); dy = Math.min(mWaveHeight * 2, dy); dy = Math.max(0, dy); if (mChildView != null) { float offsetY = dy / 2; float fraction = offsetY / mHeadHeight; if (mMaterialHeaderView != null) { mMaterialHeaderView.setHeight((int) offsetY); mMaterialHeaderView.postLayout(); mMaterialHeaderView.onPull(this, fraction); } else if (mSunLayout != null) { mSunLayout.setHeight((int) offsetY); mSunLayout.postLayout(); mSunLayout.startSunLineAnim(this); mSunLayout.onPull(this, fraction); } if (!isOverlay) mChildView.setTranslationY(offsetY); }
-
在松手时,监听抬起事件TouchEvent.PRIMARY_POINT_UP,当头部headerview高度大于原有高度时,将头部设置为刷新中状态,代码如下:
if (mMaterialHeaderView.getLayoutConfig().height > mHeadHeight) { updateListener(); mMaterialHeaderView.setHeight((int) mHeadHeight); mMaterialHeaderView.postLayout(); }
再接下来就是完成自定义头部控件的布局,并在下拉接口方法中设置下拉时的缩放,透明度等状态。
自定义头部MaterialHeaderView
自定义MaterialHeaderView由MaterialWaveView和CircleProgressBar两个自定义Component组合成,实现MaterialHeadListener接口。
-
onBegin方法中设置materialWaveView的起始状态,circleProgressBar缩放大小,透明度等。代码如下:
@Override public void onBegin(MaterialRefreshLayout materialRefreshLayout) { if (materialWaveView != null) { materialWaveView.onBegin(materialRefreshLayout); } if (circleProgressBar != null) { circleProgressBar.setScaleX(0.001f); circleProgressBar.setScaleY(0.001f); circleProgressBar.onBegin(materialRefreshLayout); } }
-
onPull方法中设置materialWaveView的下拉状态,circleProgressBar缩放大小,透明度等。代码如下:
@Override public void onPull(MaterialRefreshLayout materialRefreshLayout, float fraction) { if (materialWaveView != null) { materialWaveView.onPull(materialRefreshLayout, fraction); } if (circleProgressBar != null) { circleProgressBar.onPull(materialRefreshLayout, fraction); float a = Util.limitValue(1, fraction); circleProgressBar.setScaleX(a); circleProgressBar.setScaleY(a); circleProgressBar.setAlpha(a); } }
-
设置刷新中onRefreshing状态。代码如下:
@Override public void onRefreshing(MaterialRefreshLayout materialRefreshLayout) { if (materialWaveView != null) { materialWaveView.onRefreshing(materialRefreshLayout); } if (circleProgressBar != null) { circleProgressBar.onRefreshing(materialRefreshLayout); } }
-
onComlete刷新完成后自定义Component的状态初始化,代码如下:
@Override public void onComlete(MaterialRefreshLayout materialRefreshLayout) { if (materialWaveView != null) { materialWaveView.onComlete(materialRefreshLayout); } if (circleProgressBar != null) { circleProgressBar.onComlete(materialRefreshLayout); circleProgressBar.setTranslationY(0); circleProgressBar.setScaleX(0); circleProgressBar.setScaleY(0); } }
头部布局完成后,接下来就是实现自定义脚部布局实现。
自定义脚部MaterialFooterView
自定义MaterialFooterView由MaterialWaveView和CircleProgressBar两个自定义Component组合成,实现MaterialHeadListener接口。基本同MaterialHeaderView一致,接口实现方法设置内容相同。
-
onBegin方法中设置materialWaveView的起始状态,circleProgressBar缩放1,透明度等。代码如下:
@Override public void onBegin(MaterialRefreshLayout materialRefreshLayout) { if (materialWaveView != null) { materialWaveView.onBegin(materialRefreshLayout); } if (circleProgressBar != null) { circleProgressBar.onBegin(materialRefreshLayout); circleProgressBar.setScaleX(1); circleProgressBar.setScaleY(1); } }
-
onPull方法中设置materialWaveView的下拉状态,circleProgressBar缩放1,透明度等。代码如下:
@Override public void onPull(MaterialRefreshLayout materialRefreshLayout, float fraction) { if (materialWaveView != null) { materialWaveView.onPull(materialRefreshLayout, fraction); } if (circleProgressBar != null) { circleProgressBar.onPull(materialRefreshLayout, fraction); float a = Util.limitValue(1, fraction); circleProgressBar.setScaleX(1); circleProgressBar.setScaleY(1); circleProgressBar.setAlpha(a); } }
-
设置刷新中onRefreshing状态。代码如下:
@Override public void onRefreshing(MaterialRefreshLayout materialRefreshLayout) { if (materialWaveView != null) { materialWaveView.onRefreshing(materialRefreshLayout); } if (circleProgressBar != null) { circleProgressBar.onRefreshing(materialRefreshLayout); } }
-
onComlete刷新完成后自定义Component的状态初始化,代码如下:####
@Override public void onComlete(MaterialRefreshLayout materialRefreshLayout) { if (materialWaveView != null) { materialWaveView.onComlete(materialRefreshLayout); } if (circleProgressBar != null) { circleProgressBar.onComlete(materialRefreshLayout); circleProgressBar.setTranslationY(0); circleProgressBar.setScaleX(0); circleProgressBar.setScaleY(0); } }
头部、脚部布局都完成后,就开始要完成头部和脚部布局里面的自定义组件,首先从头部布局中的自定义组件开始,前面讲到头部由圆形转动条CircleProgressBar和下拉波纹MaterialWaveView组成,先开始绘制波浪纹MaterialWaveView,实现MaterialHeadListener接口,接口回调中设置组件的状态。
自定义MaterialWaveView
-
初始化画笔设置,添加addDrawTask任务,onDraw方法中绘制下拉区域图形,并填充颜色,代码如下:
@Override public void onDraw(Component component, Canvas canvas) { path.reset(); paint.setColor(new Color(color)); path.lineTo(0, headHeight); path.quadTo(getEstimatedWidth() / (float) 2, headHeight + waveHeight, getEstimatedWidth(), headHeight); path.lineTo(getEstimatedWidth(), 0); canvas.drawPath(path, paint); }
-
实现MaterialHeadListener接口,监听各下拉方法的回调,当有下拉的情形时,改变下拉区域状态。下拉时在onPull中,设置下拉区域header高度及wave高度。刷新中onRefreshing,加载数值动画并动态改变wave高度。结束onComlete中,加载数值动画动态改变head的高度。代码如下:
-
下拉时:
@Override public void onPull(MaterialRefreshLayout br, float fraction) { setHeadHeight((int) (Util.dip2px(getContext(), DefaulHeadHeight) * Util.limitValue(1, fraction))); setWaveHeight((int) (Util.dip2px(getContext(), DefaulWaveHeight) * Math.max(0, new BigDecimal(fraction).subtract(new BigDecimal(1)).floatValue()))); invalidate(); }
-
刷新时:
@Override public void onRefreshing(MaterialRefreshLayout br) { setHeadHeight((int) (Util.dip2px(getContext(), DefaulHeadHeight))); int waveHeight = getWaveHeight(); AnimatorValue animator = new AnimatorValue(); animator.setValueUpdateListener(new AnimatorValue.ValueUpdateListener() { @Override public void onUpdate(AnimatorValue animatorValue, float value) { setWaveHeight(getIntValue((1 - (double) value) * waveHeight)); invalidate(); } }); animator.setCurveType(Animator.CurveType.BOUNCE); animator.setDuration(200); animator.start(); }
-
结束时:
@Override public void onComlete(MaterialRefreshLayout br) { waveHeight = 0; AnimatorValue animator = new AnimatorValue(); animator.setDuration(200); animator.setValueUpdateListener(new AnimatorValue.ValueUpdateListener() { @Override public void onUpdate(AnimatorValue animatorValue, float value) { headHeight = getIntValue((1 - (double) value) * headHeight); invalidate(); } }); animator.start(); }
-
上一步完成后接下来开始实现头部圆形转动的CircleProgressBar,并设置图案的自定义ShapeElement图形,配合手势操作,下拉时设置图形动态大小,松手时旋转刷新。
自定义CircleProgressBar
-
自定义圆形转动CircleProgressBar,设置自定义背景MaterialProgressDrawable,实现MaterialHeadListener接口,根据下拉状态设置圆形MaterialProgressDrawable旋转角度,释放手势时开始动画,结束后停止旋转并初始化状态等。代码如下:
@Override public void onPull(MaterialRefreshLayout materialRefreshLayout, float fraction) { if (mProgressDrawable != null) mProgressDrawable.setProgressRotation(fraction); invalidate(); } @Override Public void onRefreshing(MaterialRefreshLayout materialRefreshLayout) { if (mProgressDrawable != null) { mProgressDrawable.onStart(); } } @Override public void onComlete(MaterialRefreshLayout materialRefreshLayout) { if (mProgressDrawable != null) { mProgressDrawable.onStop(); } setVisibility(Component.INVISIBLE); }
-
自定义MaterialProgressDrawable设置CircleProgressBar的背景
首先构造方法中初始化圆形Ring和旋转动画,设置画笔颜色,宽度,大小,在drawToCanvas中绘制圆形Ring, 当有手势操作时调用onStart方法中的旋转动画,开始旋转。在Ring类draw方法中,根据起始旋转角度绘制圆形圈圈及三角箭头,代码如下:
public void draw(Canvas c, Rect bounds) {
final RectFloat arcBounds = mTempBounds;
arcBounds.modify(bounds);
arcBounds.left = new BigDecimal(arcBounds.left).add(new BigDecimal(mStrokeInset)).floatValue();
arcBounds.top = new BigDecimal(arcBounds.top).add(new BigDecimal(mStrokeInset)).floatValue();
arcBounds.right = new BigDecimal(arcBounds.right).subtract(new BigDecimal(mStrokeInset)).floatValue();
arcBounds.bottom = new BigDecimal(arcBounds.bottom).subtract(new BigDecimal(mStrokeInset)).floatValue();
final float startAngle = new BigDecimal(mStartTrim).add(new BigDecimal(mRotation)).floatValue() * 360;
final float endAngle = new BigDecimal(mEndTrim).add(new BigDecimal(mRotation)).floatValue() * 360;
float sweepAngle = new BigDecimal(endAngle).subtract(new BigDecimal(startAngle)).floatValue();
mPaint.setColor(Color.RED);
c.drawArc(arcBounds, new Arc(startAngle, sweepAngle, false), mPaint);
drawTriangle(c, startAngle, sweepAngle, bounds);
if (mAlpha < 255) {
mCirclePaint.setColor(new Color(mBackgroundColor));
mCirclePaint.setAlpha(255 - mAlpha);
c.drawCircle(bounds.getCenterX(), bounds.getCenterY(), bounds.getWidth() / (float) 2,
mCirclePaint);
}
}
上述基本上就完成了Material风格下拉刷新带水波纹,带转动progressbar的实现步骤,紧接着讲一讲下拉自定义笑脸的另外一种刷新风格,实际上就是重新定义了刷新头部的图形,在这里也可以自己尝试替换成其它不同的图形。
自定义头部SunLayout布局
自定义头部SunLayout由SunFaceView和SunLineView组成,SunFaceView为自定义笑脸,SunLineView为自定义笑脸周围短线。SunLayout实现了MaterialHeadListener接口,开始状态onBegin时缩放从零到有,下拉onPull时,设置SunView和LineView的大小,缩放等。代码如下:
-
自定义头部SunLayout由SunFaceView和SunLineView组成,SunFaceView为自定义笑脸,SunLineView为自定义笑脸周围短线。SunLayout实现了MaterialHeadListener接口,开始状态onBegin时缩放从零到有,下拉onPull时,设置SunView和LineView的大小,缩放等。代码如下:
-
开始时:
@Override public void onBegin(MaterialRefreshLayout materialRefreshLayout) { setScaleX(0.001f); setScaleY(0.001f); }
-
下拉时:
@Override public void onPull(MaterialRefreshLayout materialRefreshLayout, float fraction) { float a = Util.limitValue(1, fraction); if (a >= 0.7) { mLineView.setVisibility(VISIBLE); } else { mLineView.setVisibility(HIDE); } mSunView.setPerView(mSunRadius, a); mLineView.setLineWidth(mLineWidth); setScaleX(a); setScaleY(a); setAlpha(a); }
-
自定义笑脸SunFaceView
-
自定义短线SunLineView
SunLineView继承Component实现Component.DrawTask, Component.EstimateSizeListener接口,构造方法中初始化Paint,onEstimateSize中测量宽高,onDraw中绘制线条,代码如下:
-
测量时:
@Override public boolean onEstimateSize(int widthMeasureSpec, int heightMeasureSpec) { HiLog.info(Contants.LABEL, "onMeasure"); int widthMode = EstimateSpec.getMode(widthMeasureSpec); int widthSize = EstimateSpec.getSize(widthMeasureSpec); int heightMode = EstimateSpec.getMode(heightMeasureSpec); int heightSize = EstimateSpec.getSize(heightMeasureSpec); int width; int height; if (widthMode == EstimateSpec.PRECISE) { width = widthSize; } else { width = (mSunRadius + mFixLineHeight + mLineHeight) * 2 + getPaddingRight() + getPaddingLeft(); } if (heightMode == EstimateSpec.PRECISE) { height = heightSize; } else { height = (mSunRadius + mFixLineHeight + mLineHeight) * 2 + getPaddingTop() + getPaddingBottom(); } setEstimatedSize(width, height); mWidth = width; mHeight = height; return false; }
-
画线条:
private void drawLines(Canvas canvas) { for (int i = 0; i <= 360; i++) { if (i % mLineLevel == 0) { mLineLeft = mWidth / 2 - mLineWidth / 2; mLineTop = mHeight / 2 - mSunRadius - mFixLineHeight; mLineBottom = mLineTop + mLineHeight; } canvas.save(); canvas.rotate(i, mWidth / (float) 2, mHeight / (float) 2); canvas.drawLine(mLineLeft, mLineTop, mLineLeft, mLineBottom, mLinePaint); canvas.restore(); } }
代码参考
https://gitee.com/chinasoft5_ohos/Ohos-MaterialRefreshLayout
作者:卢经纬
更多原创内容请关注:中软国际 HarmonyOS 技术学院
入门到精通、技巧到案例,系统化分享HarmonyOS开发技术,欢迎投稿和订阅,让我们一起携手前行共建鸿蒙生态。
收藏学习。
支持了,愿社区多些开源组件。生态越来越强大。
组件现在有可以直接调用的包没 开源打包后 更方便调用了
https://gitee.com/chinasoft_ohos
https://gitee.com/openharmony-tpc
中软和华为的开源库里面都有直接可以调用的包
找了一圈下拉刷新、上拉加载的组件。发现这个最好用。——来自网友。hhh
感谢认可,关注专栏还有更多好用的组件
这个好像和scrollview冲突