
AI睡眠音效生成器系统设计与实现 原创
AI睡眠音效生成器系统设计与实现
一、项目概述
AI睡眠音效生成器是基于鸿蒙分布式技术的智能助眠系统,通过分析多设备采集的脑波(EEG)数据,实时生成个性化助眠音效,并利用鸿蒙跨设备协同能力实现卧室多设备(手机、手表、智能音箱、智能灯等)的音效同步播放与环境联动,创造最佳睡眠环境。
二、核心技术点
多设备生物信号协同采集
// 鸿蒙分布式生物信号采集器
public class DistributedBioSignalCollector {
private static final String EEG_DATA_KEY = “eeg_data”;
private DistributedDataManager dataManager;
private List<DeviceSensor> sensors = new ArrayList<>();
public DistributedBioSignalCollector(Context context) {
dataManager = DistributedDataManagerFactory.getInstance()
.createDistributedDataManager(new ManagerConfig(context));
// 初始化多设备传感器网络
public void initSensorNetwork(List<DeviceInfo> devices) {
for (DeviceInfo device : devices) {
DeviceSensor sensor = createSensorForDevice(device);
sensors.add(sensor);
// 注册数据回调
sensor.setDataCallback(data -> {
processBioSignal(data, device);
});
}
// 处理生物信号数据
private void processBioSignal(BioSignal data, DeviceInfo sourceDevice) {
// 数据预处理
EEGSignal processed = preprocessEEG(data);
// 分布式数据聚合
dataManager.putString(EEG_DATA_KEY + sourceDevice.getDeviceId(),
new Gson().toJson(processed));
// 触发实时分析
if (shouldAnalyzeNow()) {
analyzeDistributedSignals();
}
// 多设备信号联合分析
private void analyzeDistributedSignals() {
Map<String, EEGSignal> allSignals = new HashMap<>();
// 收集所有设备数据
for (DeviceSensor sensor : sensors) {
String json = dataManager.getString(EEG_DATA_KEY + sensor.getDeviceId());
EEGSignal signal = new Gson().fromJson(json, EEGSignal.class);
allSignals.put(sensor.getDeviceId(), signal);
// 执行联合分析
SleepStage stage = SleepAnalyzer.analyze(allSignals);
// 发布分析结果
EventBus.getDefault().post(new SleepStageEvent(stage));
// 根据设备类型创建相应传感器
private DeviceSensor createSensorForDevice(DeviceInfo device) {
if (device.getType() == DeviceType.WATCH) {
return new WatchEEGSensor(device);
else if (device.getType() == DeviceType.PHONE) {
return new PhoneMotionSensor(device); // 使用手机加速度计辅助监测
else {
return new GenericBioSensor(device);
}
智能音效生成引擎
import numpy as np
from scipy.io import wavfile
import sounddevice as sd
from sklearn.decomposition import PCA
class SleepSoundGenerator:
def init(self):
self.base_sounds = {
‘white_noise’: self.generate_white_noise,
‘pink_noise’: self.generate_pink_noise,
‘brown_noise’: self.generate_brown_noise,
‘ocean_waves’: self.generate_ocean_waves,
‘rain’: self.generate_rain
self.current_mix = None
def generate_white_noise(self, duration=10, sr=44100):
return np.random.normal(0, 0.1, int(duration * sr))
def generate_pink_noise(self, duration=10, sr=44100):
# 简化版粉红噪声生成
white = self.generate_white_noise(duration, sr)
= [0.049922035, -0.095993537, 0.050612699, -0.004408786]
= [1, -2.494956002, 2.017265875, -0.522189400]
return scipy.signal.lfilter(b, a, white)
def generate_from_eeg(self, eeg_features):
"""根据EEG特征生成定制音效"""
# 使用PCA降维确定主成分
pca = PCA(n_components=1)
weights = pca.fit_transform(eeg_features.reshape(-1, 1)).flatten()
# 混合基础音效
sounds = [gen(10) for gen in self.base_sounds.values()]
mixed = np.zeros_like(sounds[0])
for i, sound in enumerate(sounds):
mixed += sound * weights[i % len(weights)]
# 标准化音量
mixed = mixed / np.max(np.abs(mixed)) * 0.5
self.current_mix = mixed
return mixed
def adapt_to_sleep_stage(self, stage):
"""根据睡眠阶段调整音效"""
if stage == 'awake':
return self.current_mix * 0.7 # 降低音量
elif stage == 'light':
return self.apply_low_pass(self.current_mix, 1000)
elif stage == 'deep':
return self.apply_low_pass(self.current_mix, 500)
else:
return self.current_mix
def apply_low_pass(self, data, cutoff):
# 实现简易低通滤波
= len(data)
fft_data = np.fft.fft(data)
freq = np.fft.fftfreq(n, d=1/44100)
fft_data[np.abs(freq) > cutoff] = 0
return np.fft.ifft(fft_data).real
三、鸿蒙跨端同步实现
分布式音效同步服务
// 睡眠音效同步服务
public class SleepSoundSyncService extends Ability {
private static final String SOUND_CONFIG_KEY = “sleep_sound_config”;
private DistributedAudioManager audioManager;
@Override
public void onStart(Intent intent) {
super.onStart(intent);
initSyncService();
private void initSyncService() {
audioManager = DistributedAudioManagerFactory.getInstance()
.createDistributedAudioManager(new ManagerConfig(this));
// 注册音频配置变更监听
audioManager.registerConfigListener(new AudioConfigListener() {
@Override
public void onConfigChanged(String deviceId, AudioConfig config) {
if (!deviceId.equals(getLocalDeviceId())) {
updateAudioConfig(config);
}
});
// 同步音效配置到所有设备
public void syncSoundConfig(AudioConfig config) {
// 1. 同步配置
audioManager.putAudioConfig(SOUND_CONFIG_KEY, config);
// 2. 根据设备能力分发音频流
distributeAudioStream(config);
private void distributeAudioStream(AudioConfig config) {
List<DeviceInfo> devices = DeviceManager.getPairedDevices();
for (DeviceInfo device : devices) {
if (device.getType() == DeviceType.SPEAKER) {
// 智能音箱播放主音效
audioManager.sendHighQualityAudio(device, config.getMainStream());
else if (device.getType() == DeviceType.WATCH) {
// 手表播放辅助低频音效
audioManager.sendLowLatencyAudio(device, config.getLowFreqStream());
// 其他设备根据能力处理
}
// 处理环境设备联动
private void controlEnvironmentDevices(SleepStage stage) {
List<DeviceInfo> devices = DeviceManager.getPairedDevices();
for (DeviceInfo device : devices) {
if (device.getType() == DeviceType.LIGHT) {
adjustLightForSleep(device, stage);
else if (device.getType() == DeviceType.AIR_CONDITIONER) {
adjustTemperatureForSleep(device, stage);
}
private void adjustLightForSleep(DeviceInfo light, SleepStage stage) {
// 根据睡眠阶段调整灯光亮度和色温
// ...
}
多设备音效协同组件
// 分布式睡眠音效控制器
public class DistributedSleepSound extends Component {
private AudioPlayer mainPlayer;
private AudioPlayer secondaryPlayer;
private BioSignalMonitor monitor;
public DistributedSleepSound(Context context) {
super(context);
initComponents();
registerEventHandlers();
private void initComponents() {
// 初始化音频播放器
mainPlayer = new AudioPlayer(getContext(), AudioPlayer.HIGH_QUALITY_MODE);
secondaryPlayer = new AudioPlayer(getContext(), AudioPlayer.LOW_LATENCY_MODE);
// 初始化生物信号监测
monitor = new BioSignalMonitor(getContext());
private void registerEventHandlers() {
// 监听睡眠阶段变化
EventBus.getDefault().addSubscriber(this, SleepStageEvent.class, event -> {
adaptSoundForStage(event.getStage());
});
// 监听音频配置更新
EventBus.getDefault().addSubscriber(this, AudioConfigEvent.class, event -> {
updateAudioPlayback(event.getConfig());
});
// 根据睡眠阶段调整音效
private void adaptSoundForStage(SleepStage stage) {
AudioConfig current = getCurrentConfig();
AudioConfig adapted = adaptConfig(current, stage);
// 同步新配置
SleepSoundSyncService.syncSoundConfig(adapted);
// 联动环境设备
SleepSoundSyncService.controlEnvironmentDevices(stage);
// 更新音频播放
private void updateAudioPlayback(AudioConfig config) {
// 主设备播放高质量音效
if (DeviceManager.isMainAudioDevice(getContext())) {
mainPlayer.play(config.getMainStream());
// 所有设备播放辅助音效
secondaryPlayer.play(config.getSecondaryStream());
// 开始分布式睡眠辅助
public void startDistributedSleepSession(List<DeviceInfo> devices) {
// 1. 初始化传感器网络
DistributedBioSignalCollector collector = new DistributedBioSignalCollector(getContext());
collector.initSensorNetwork(devices);
// 2. 生成初始音效
EEGSignal initialSignal = collector.getBaselineSignal();
AudioConfig initialConfig = generateInitialConfig(initialSignal);
// 3. 启动同步播放
SleepSoundSyncService.syncSoundConfig(initialConfig);
// 生成个性化音效配置
private AudioConfig generateInitialConfig(EEGSignal signal) {
// 调用AI音效生成引擎
float[] mainSound = AISoundGenerator.generateFromEEG(signal);
float[] secondarySound = AISoundGenerator.generateAmbientLayer(signal);
return new AudioConfig(mainSound, secondarySound);
}
四、系统架构设计
±------------------+ ±------------------+ ±------------------+
手表: 脑波监测 <—> 手机: 控制中心 <—> 音箱: 主音效播放
±------------------+ ±------------------+ ±------------------+
v v
±--------------------------------------------------------------+
鸿蒙分布式能力与同步中间层
±--------------------------------------------------------------+
v v
±------------------+ ±------------------+ ±------------------+
生物信号分析 智能音效生成 环境设备控制
±------------------+ ±------------------+ ±------------------+
五、关键技术创新点
多模态生物信号融合:结合EEG、HRV、体动等多源数据精准判断睡眠状态
自适应音效引擎:实时调整音效参数匹配用户当前睡眠阶段
分布式音频同步:亚毫秒级多设备音频同步技术创造沉浸声场
环境智能联动:灯光、温度等环境因素与音效协同优化
六、应用场景
入睡困难辅助:通过渐进式音效引导用户进入睡眠状态
睡眠维持:在浅睡眠阶段自动干预防止觉醒
清晨唤醒:根据睡眠周期在最佳时机轻柔唤醒
时差调节:通过音效调节帮助快速适应新时区
七、性能优化方案
// 分布式音频同步优化
public class AudioSyncOptimizer {
private static final long SYNC_THRESHOLD_MS = 20;
private Map<String, Long> deviceLatencies = new HashMap<>();
public void calibrateDeviceSync(List<DeviceInfo> devices) {
// 测量各设备音频延迟
for (DeviceInfo device : devices) {
long latency = measureAudioLatency(device);
deviceLatencies.put(device.getDeviceId(), latency);
// 计算补偿值
long maxLatency = Collections.max(deviceLatencies.values());
for (Map.Entry<String, Long> entry : deviceLatencies.entrySet()) {
long compensation = maxLatency - entry.getValue();
applyCompensation(entry.getKey(), compensation);
}
private long measureAudioLatency(DeviceInfo device) {
// 发送测试音频并测量往返延迟
// ...
return measuredLatency;
private void applyCompensation(String deviceId, long compensation) {
DistributedAudioManager.setCompensation(deviceId, compensation);
// 动态调整同步精度
public void adaptiveSyncControl(SleepStage stage) {
if (stage == SleepStage.DEEP) {
// 深度睡眠阶段可放宽同步要求
DistributedAudioManager.setSyncThreshold(SYNC_THRESHOLD_MS * 2);
else {
// 清醒和浅睡阶段需要精确同步
DistributedAudioManager.setSyncThreshold(SYNC_THRESHOLD_MS);
}
八、总结
本AI睡眠音效生成器系统基于鸿蒙跨设备协同能力,实现了以下创新价值:
精准睡眠干预:多设备生物信号融合提高状态识别准确率
全景睡眠环境:多设备音效同步创造沉浸式声学空间
智能自适应:实时调整音效匹配用户睡眠动态
能效优化:分布式计算负载均衡延长设备续航
该系统展现了鸿蒙在健康睡眠领域的应用潜力,未来可结合更多生物特征数据(如呼吸频率、体温等)进一步优化干预效果,并可通过联邦学习实现个性化模型持续进化而不泄露用户隐私数据。
