HarmonyOS API:OffscreenCanvasRenderingContext2D对象

joytrian
发布于 2023-3-27 17:31
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版本:v3.1 Beta

OffscreenCanvasRenderingContext2D对象

更新时间: 2023-03-03 17:21


使用OffscreenCanvasRenderingContext2D在Canvas上进行离屏绘制,绘制对象可以是矩形、文本、图片等。离屏绘制是指将需要绘制的内容先绘制在缓存区,然后将其转换成图片,一次性绘制到canvas上,加快了绘制速度。


说明

从 API Version 8 开始支持。后续版本如有新增内容,则采用上角标单独标记该内容的起始版本。

接口

OffscreenCanvasRenderingContext2D(width: number, height: number, setting: RenderingContextSettings)

参数:

参数名

参数类型

必填

参数描述

width

number

离屏画布的宽度

height

number

离屏画布的高度

setting

​RenderingContextSettings​

见RenderingContextSettings接口描述。

属性

名称

类型

描述

​fillStyle​

string | ​​CanvasGradient​​​ | ​​CanvasPattern​

指定绘制的填充色。

- 类型为string时,表示设置填充区域的颜色。

- 类型为CanvasGradient时,表示渐变对象,使用​​createLinearGradient​​方法创建。

- 类型为CanvasPattern时,使用​​createPattern​​方法创建。

​lineWidth​

number

设置绘制线条的宽度。

​strokeStyle​

string | ​​CanvasGradient​​​ | ​​CanvasPattern​

设置描边的颜色。

- 类型为string时,表示设置描边使用的颜色。

- 类型为CanvasGradient时,表示渐变对象,使用​​createLinearGradient​​方法创建。

- 类型为CanvasPattern时,使用​​createPattern​​方法创建。

​lineCap​

CanvasLineCap

指定线端点的样式,可选值为:

- 'butt':线端点以方形结束。

- 'round':线端点以圆形结束。

- 'square':线端点以方形结束,该样式下会增加一个长度和线段厚度相同,宽度是线段厚度一半的矩形。

- 默认值:'butt'。

​lineJoin​

CanvasLineJoin

指定线段间相交的交点样式,可选值为:

- 'round':在线段相连处绘制一个扇形,扇形的圆角半径是线段的宽度。

- 'bevel':在线段相连处使用三角形为底填充, 每个部分矩形拐角独立。

- 'miter':在相连部分的外边缘处进行延伸,使其相交于一点,形成一个菱形区域,该属性可以通过设置miterLimit属性展现效果。

- 默认值:'miter'。

​miterLimit​

number

设置斜接面限制值,该值指定了线条相交处内角和外角的距离。

- 默认值:10。

​font​

string

设置文本绘制中的字体样式。

语法:ctx.font='font-size font-family'

- font-size(可选),指定字号和行高,单位只支持px。

- font-family(可选),指定字体系列。

语法:ctx.font='font-style font-weight font-size font-family'

- font-style(可选),用于指定字体样式,支持如下几种样式:'normal','italic'。

- font-weight(可选),用于指定字体的粗细,支持如下几种类型:'normal', 'bold', 'bolder', 'lighter', 100, 200, 300, 400, 500, 600, 700, 800, 900。

- font-size(可选),指定字号和行高,单位只支持px。

- font-family(可选),指定字体系列,支持如下几种类型:'sans-serif', 'serif', 'monospace'。

- 默认值:'normal normal 14px sans-serif'。

​textAlign​

CanvasTextAlign

设置文本绘制中的文本对齐方式,可选值为:

- 'left':文本左对齐。

- 'right':文本右对齐。

- 'center':文本居中对齐。

- 'start':文本对齐界线开始的地方。

- 'end':文本对齐界线结束的地方。

 说明:

> ltr布局模式下'start'和'left'一致,rtl布局模式下'start'和'right'一致·。

- 默认值:'left'。

​textBaseline​

CanvasTextBaseline

设置文本绘制中的水平对齐方式,可选值为:

- 'alphabetic':文本基线是标准的字母基线。

- 'top':文本基线在文本块的顶部。

- 'hanging':文本基线是悬挂基线。

- 'middle':文本基线在文本块的中间。

- 'ideographic':文字基线是表意字基线;如果字符本身超出了alphabetic基线,那么ideograhpic基线位置在字符本身的底部。

- 'bottom':文本基线在文本块的底部。 与ideographic基线的区别在于ideographic基线不需要考虑下行字母。

- 默认值:'alphabetic'。

​globalAlpha​

number

设置透明度,0.0为完全透明,1.0为完全不透明。

​lineDashOffset​

number

设置画布的虚线偏移量,精度为float。

- 默认值:0.0。

​globalCompositeOperation​

string

设置合成操作的方式。类型字段可选值有'source-over','source-atop','source-in','source-out','destination-over','destination-atop','destination-in','destination-out','lighter','copy','xor'。

- 默认值:'source-over'。

​shadowBlur​

number

设置绘制阴影时的模糊级别,值越大越模糊,精度为float。

- 默认值:0.0。

​shadowColor​

string

设置绘制阴影时的阴影颜色。

​shadowOffsetX​

number

设置绘制阴影时和原有对象的水平偏移值。

​shadowOffsetY​

number

设置绘制阴影时和原有对象的垂直偏移值。

​imageSmoothingEnabled​

boolean

用于设置绘制图片时是否进行图像平滑度调整,true为启用,false为不启用。

- 默认值:true。

说明

fillStyle、shadowColor与 strokeStyle 中string类型格式为 'rgb(255, 255, 255)','rgba(255, 255, 255, 1.0)','#FFFFFF'。

fillStyle

// xxx.ets
@Entry
@Component
struct FillStyleExample {
  private settings: RenderingContextSettings = new RenderingContextSettings(true)
  private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
  private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)

  build() {
    Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
      Canvas(this.context)
        .width('100%')
        .height('100%')
        .backgroundColor('#ffff00')
        .onReady(() =>{
          this.offContext.fillStyle = '#0000ff'
          this.offContext.fillRect(20, 160, 150, 100)
          var image = this.offContext.transferToImageBitmap()
          this.context.transferFromImageBitmap(image)
        })
    }
    .width('100%')
    .height('100%')
  }
}

HarmonyOS API:OffscreenCanvasRenderingContext2D对象-鸿蒙开发者社区

lineWidth

// xxx.ets
@Entry
@Component
struct LineWidthExample {
  private settings: RenderingContextSettings = new RenderingContextSettings(true)
  private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
  private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)

  build() {
    Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
      Canvas(this.context)
        .width('100%')
        .height('100%')
        .backgroundColor('#ffff00')
        .onReady(() =>{
          this.offContext.lineWidth = 5
          this.offContext.strokeRect(25, 25, 85, 105)
          var image = this.offContext.transferToImageBitmap()
          this.context.transferFromImageBitmap(image)
      })
    }
    .width('100%')
    .height('100%')
  }
}

HarmonyOS API:OffscreenCanvasRenderingContext2D对象-鸿蒙开发者社区

strokeStyle

// xxx.ets
@Entry
@Component
struct StrokeStyleExample {
  private settings: RenderingContextSettings = new RenderingContextSettings(true)
  private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
  private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)

  build() {
    Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
      Canvas(this.context)
        .width('100%')
        .height('100%')
        .backgroundColor('#ffff00')
        .onReady(() =>{
          this.offContext.lineWidth = 10
          this.offContext.strokeStyle = '#0000ff'
          this.offContext.strokeRect(25, 25, 155, 105)
          var image = this.offContext.transferToImageBitmap()
          this.context.transferFromImageBitmap(image)
        })
    }
    .width('100%')
    .height('100%')
  }
}

HarmonyOS API:OffscreenCanvasRenderingContext2D对象-鸿蒙开发者社区

lineCap

// xxx.ets
@Entry
@Component
struct LineCapExample {
  private settings: RenderingContextSettings = new RenderingContextSettings(true)
  private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
  private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)

  build() {
    Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
      Canvas(this.context)
        .width('100%')
        .height('100%')
        .backgroundColor('#ffff00')
        .onReady(() =>{
          this.offContext.lineWidth = 8
          this.offContext.beginPath()
          this.offContext.lineCap = 'round'
          this.offContext.moveTo(30, 50)
          this.offContext.lineTo(220, 50)
          this.offContext.stroke()
          var image = this.offContext.transferToImageBitmap()
          this.context.transferFromImageBitmap(image)
        })
    }
    .width('100%')
    .height('100%')
  }
}

HarmonyOS API:OffscreenCanvasRenderingContext2D对象-鸿蒙开发者社区

lineJoin

// xxx.ets
@Entry
@Component
struct LineJoinExample {
  private settings: RenderingContextSettings = new RenderingContextSettings(true)
  private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
  private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)

  build() {
    Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
      Canvas(this.context)
        .width('100%')
        .height('100%')
        .backgroundColor('#ffff00')
        .onReady(() =>{
          this.offContext.beginPath()
          this.offContext.lineWidth = 8
          this.offContext.lineJoin = 'miter'
          this.offContext.moveTo(30, 30)
          this.offContext.lineTo(120, 60)
          this.offContext.lineTo(30, 110)
          this.offContext.stroke()
          var image = this.offContext.transferToImageBitmap()
          this.context.transferFromImageBitmap(image)
      })
    }
    .width('100%')
    .height('100%')
  }
}

HarmonyOS API:OffscreenCanvasRenderingContext2D对象-鸿蒙开发者社区

miterLimit

// xxx.ets
@Entry
@Component
struct MiterLimit {
  private settings: RenderingContextSettings = new RenderingContextSettings(true)
  private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
  private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
  
  build() {
    Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
      Canvas(this.context)
        .width('100%')
        .height('100%')
        .backgroundColor('#ffff00')
        .onReady(() =>{
          this.offContext.lineWidth = 8
          this.offContext.lineJoin = 'miter'
          this.offContext.miterLimit = 3
          this.offContext.moveTo(30, 30)
          this.offContext.lineTo(60, 35)
          this.offContext.lineTo(30, 37)
          this.offContext.stroke()
          var image = this.offContext.transferToImageBitmap()
          this.context.transferFromImageBitmap(image)
      })
    }
    .width('100%')
    .height('100%')
  }
}

HarmonyOS API:OffscreenCanvasRenderingContext2D对象-鸿蒙开发者社区

font

// xxx.ets
@Entry
@Component
struct Fonts {
  private settings: RenderingContextSettings = new RenderingContextSettings(true)
  private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
  private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
  
  build() {
    Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
      Canvas(this.context)
        .width('100%')
        .height('100%')
        .backgroundColor('#ffff00')
        .onReady(() =>{
          this.offContext.font = '30px sans-serif'
          this.offContext.fillText("Hello World", 20, 60)
          var image = this.offContext.transferToImageBitmap()
          this.context.transferFromImageBitmap(image)
      })
    }
    .width('100%')
    .height('100%')
  }
}

HarmonyOS API:OffscreenCanvasRenderingContext2D对象-鸿蒙开发者社区

textAlign

// xxx.ets
@Entry
@Component
struct CanvasExample {
  private settings: RenderingContextSettings = new RenderingContextSettings(true)
  private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
  private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
  
  build() {
    Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
      Canvas(this.context)
        .width('100%')
        .height('100%')
        .backgroundColor('#ffff00')
        .onReady(() =>{
        this.offContext.strokeStyle = '#0000ff'
        this.offContext.moveTo(140, 10)
        this.offContext.lineTo(140, 160)
        this.offContext.stroke()

        this.offContext.font = '18px sans-serif'

        this.offContext.textAlign = 'start'
        this.offContext.fillText('textAlign=start', 140, 60)
        this.offContext.textAlign = 'end'
        this.offContext.fillText('textAlign=end', 140, 80)
        this.offContext.textAlign = 'left'
        this.offContext.fillText('textAlign=left', 140, 100)
        this.offContext.textAlign = 'center'
        this.offContext.fillText('textAlign=center',140, 120)
        this.offContext.textAlign = 'right'
        this.offContext.fillText('textAlign=right',140, 140)
        var image = this.offContext.transferToImageBitmap()
        this.context.transferFromImageBitmap(image)
      })
    }
    .width('100%')
    .height('100%')
  }
}

HarmonyOS API:OffscreenCanvasRenderingContext2D对象-鸿蒙开发者社区

textBaseline

// xxx.ets
@Entry
@Component
struct TextBaseline {
  private settings: RenderingContextSettings = new RenderingContextSettings(true)
  private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
  private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
  
  build() {
    Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
      Canvas(this.context)
        .width('100%')
        .height('100%')
        .backgroundColor('#ffff00')
        .onReady(() =>{
          this.offContext.strokeStyle = '#0000ff'
          this.offContext.moveTo(0, 120)
          this.offContext.lineTo(400, 120)
          this.offContext.stroke()

          this.offContext.font = '20px sans-serif'

          this.offContext.textBaseline = 'top'
          this.offContext.fillText('Top', 10, 120)
          this.offContext.textBaseline = 'bottom'
          this.offContext.fillText('Bottom', 55, 120)
          this.offContext.textBaseline = 'middle'
          this.offContext.fillText('Middle', 125, 120)
          this.offContext.textBaseline = 'alphabetic'
          this.offContext.fillText('Alphabetic', 195, 120)
          this.offContext.textBaseline = 'hanging'
          this.offContext.fillText('Hanging', 295, 120)
          var image = this.offContext.transferToImageBitmap()
          this.context.transferFromImageBitmap(image)
      })
    }
    .width('100%')
    .height('100%')
  }
}

HarmonyOS API:OffscreenCanvasRenderingContext2D对象-鸿蒙开发者社区

globalAlpha

// xxx.ets
@Entry
@Component
struct GlobalAlpha {
  private settings: RenderingContextSettings = new RenderingContextSettings(true)
  private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
  private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
  
  build() {
    Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
      Canvas(this.context)
        .width('100%')
        .height('100%')
        .backgroundColor('#ffff00')
        .onReady(() =>{
          this.offContext.fillStyle = 'rgb(0,0,255)'
          this.offContext.fillRect(0, 0, 50, 50)
          this.offContext.globalAlpha = 0.4
          this.offContext.fillStyle = 'rgb(0,0,255)'
          this.offContext.fillRect(50, 50, 50, 50)
          var image = this.offContext.transferToImageBitmap()
          this.context.transferFromImageBitmap(image)
      })
    }
    .width('100%')
    .height('100%')
  }
}

HarmonyOS API:OffscreenCanvasRenderingContext2D对象-鸿蒙开发者社区

lineDashOffset

// xxx.ets
@Entry
@Component
struct LineDashOffset {
  private settings: RenderingContextSettings = new RenderingContextSettings(true)
  private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
  private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
  
  build() {
    Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
      Canvas(this.context)
        .width('100%')
        .height('100%')
        .backgroundColor('#ffff00')
        .onReady(() =>{
          this.offContext.arc(100, 75, 50, 0, 6.28)
          this.offContext.setLineDash([10,20])
          this.offContext.lineDashOffset = 10.0
          this.offContext.stroke()
          var image = this.offContext.transferToImageBitmap()
          this.context.transferFromImageBitmap(image)
      })
    }
    .width('100%')
    .height('100%')
  }
}

HarmonyOS API:OffscreenCanvasRenderingContext2D对象-鸿蒙开发者社区

globalCompositeOperation

名称

描述

source-over

在现有绘制内容上显示新绘制内容,属于默认值。

source-atop

在现有绘制内容顶部显示新绘制内容。

source-in

在现有绘制内容中显示新绘制内容。

source-out

在现有绘制内容之外显示新绘制内容。

destination-over

在新绘制内容上方显示现有绘制内容。

destination-atop

在新绘制内容顶部显示现有绘制内容。

destination-in

在新绘制内容中显示现有绘制内容。

destination-out

在新绘制内容外显示现有绘制内容。

lighter

显示新绘制内容和现有绘制内容。

copy

显示新绘制内容而忽略现有绘制内容。

xor

使用异或操作对新绘制内容与现有绘制内容进行融合。

// xxx.ets
@Entry
@Component
struct GlobalCompositeOperation {
  private settings: RenderingContextSettings = new RenderingContextSettings(true)
  private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
  private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
  
  build() {
    Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
      Canvas(this.context)
        .width('100%')
        .height('100%')
        .backgroundColor('#ffff00')
        .onReady(() =>{
          this.offContext.fillStyle = 'rgb(255,0,0)'
          this.offContext.fillRect(20, 20, 50, 50)
          this.offContext.globalCompositeOperation = 'source-over'
          this.offContext.fillStyle = 'rgb(0,0,255)'
          this.offContext.fillRect(50, 50, 50, 50)
          this.offContext.fillStyle = 'rgb(255,0,0)'
          this.offContext.fillRect(120, 20, 50, 50)
          this.offContext.globalCompositeOperation = 'destination-over'
          this.offContext.fillStyle = 'rgb(0,0,255)'
          this.offContext.fillRect(150, 50, 50, 50)
          var image = this.offContext.transferToImageBitmap()
          this.context.transferFromImageBitmap(image)
      })
    }
    .width('100%')
    .height('100%')
  }
}

HarmonyOS API:OffscreenCanvasRenderingContext2D对象-鸿蒙开发者社区

shadowBlur

// xxx.ets
@Entry
@Component
struct ShadowBlur {
  private settings: RenderingContextSettings = new RenderingContextSettings(true)
  private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
  private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
  
  build() {
    Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
      Canvas(this.context)
        .width('100%')
        .height('100%')
        .backgroundColor('#ffff00')
        .onReady(() =>{
          this.offContext.shadowBlur = 30
          this.offContext.shadowColor = 'rgb(0,0,0)'
          this.offContext.fillStyle = 'rgb(255,0,0)'
          this.offContext.fillRect(20, 20, 100, 80)
          var image = this.offContext.transferToImageBitmap()
          this.context.transferFromImageBitmap(image)
      })
    }
    .width('100%')
    .height('100%')
  }
}

HarmonyOS API:OffscreenCanvasRenderingContext2D对象-鸿蒙开发者社区

shadowColor

// xxx.ets
@Entry
@Component
struct ShadowColor {
  private settings: RenderingContextSettings = new RenderingContextSettings(true)
  private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
  private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
  
  build() {
    Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
      Canvas(this.context)
        .width('100%')
        .height('100%')
        .backgroundColor('#ffff00')
        .onReady(() =>{
          this.offContext.shadowBlur = 30
          this.offContext.shadowColor = 'rgb(0,0,255)'
          this.offContext.fillStyle = 'rgb(255,0,0)'
          this.offContext.fillRect(30, 30, 100, 100)
          var image = this.offContext.transferToImageBitmap()
          this.context.transferFromImageBitmap(image)
      })
    }
    .width('100%')
    .height('100%')
  }
}

HarmonyOS API:OffscreenCanvasRenderingContext2D对象-鸿蒙开发者社区

shadowOffsetX

// xxx.ets
@Entry
@Component
struct ShadowOffsetX {
  private settings: RenderingContextSettings = new RenderingContextSettings(true)
  private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
  private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
  
  build() {
    Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
      Canvas(this.context)
        .width('100%')
        .height('100%')
        .backgroundColor('#ffff00')
        .onReady(() =>{
          this.offContext.shadowBlur = 10
          this.offContext.shadowOffsetX = 20
          this.offContext.shadowColor = 'rgb(0,0,0)'
          this.offContext.fillStyle = 'rgb(255,0,0)'
          this.offContext.fillRect(20, 20, 100, 80)
          var image = this.offContext.transferToImageBitmap()
          this.context.transferFromImageBitmap(image)
      })
    }
    .width('100%')
    .height('100%')
  }
}

HarmonyOS API:OffscreenCanvasRenderingContext2D对象-鸿蒙开发者社区

shadowOffsetY

// xxx.ets
@Entry
@Component
struct ShadowOffsetY {
  private settings: RenderingContextSettings = new RenderingContextSettings(true)
  private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
  private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)

  build() {
    Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
      Canvas(this.context)
        .width('100%')
        .height('100%')
        .backgroundColor('#ffff00')
        .onReady(() =>{
          this.offContext.shadowBlur = 10
          this.offContext.shadowOffsetY = 20
          this.offContext.shadowColor = 'rgb(0,0,0)'
          this.offContext.fillStyle = 'rgb(255,0,0)'
          this.offContext.fillRect(30, 30, 100, 100)
          var image = this.offContext.transferToImageBitmap()
          this.context.transferFromImageBitmap(image)
      })
    }
    .width('100%')
    .height('100%')
  }
}

HarmonyOS API:OffscreenCanvasRenderingContext2D对象-鸿蒙开发者社区

imageSmoothingEnabled

// xxx.ets
@Entry
@Component
struct ImageSmoothingEnabled {
  private settings: RenderingContextSettings = new RenderingContextSettings(true)
  private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings)
  private img:ImageBitmap = new ImageBitmap("common/images/icon.jpg")
  private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings)
  
  build() {
    Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) {
      Canvas(this.context)
        .width('100%')
        .height('100%')
        .backgroundColor('#ffff00')
        .onReady(() =>{
          this.offContext.imageSmoothingEnabled = false
          this.offContext.drawImage( this.img,0,0,400,200)
          var image = this.offContext.transferToImageBitmap()
          this.context.transferFromImageBitmap(image)
      })
    }
    .width('100%')
    .height('100%')
  }
}

HarmonyOS API:OffscreenCanvasRenderingContext2D对象-鸿蒙开发者社区


文章转载自:​​https://developer.harmonyos.com/cn/docs/documentation/doc-references-V3/ts-offscreencanvasrenderingcontext2d-0000001427902492-V3?catalogVersion=V3#ZH-CN_TOPIC_0000001427902492__接口​

已于2023-3-27 20:06:10修改
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