前言
今天给大家分享一个简单的游戏——2048,想必大家平常都玩过这款,那么今天我就给大家分享一下这游戏的代码吧。下面直接给大家上代码展示!!
一、代码
package com.company;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
import javax.swing.*;
public class Game2048 extends JPanel {
enum State {
start, won, running, over
}
final Color[] colorTable = {
new Color(0x701710), new Color(0xFFE4C3), new Color(0xfff4d3),
new Color(0xffdac3), new Color(0xe7b08e), new Color(0xe7bf8e),
new Color(0xffc4c3), new Color(0xE7948e), new Color(0xbe7e56),
new Color(0xbe5e56), new Color(0x9c3931), new Color(0x701710)};
final static int target = 2048;
static int higheNum;
static int score;
private Color gridColor = new Color(0xBBADA0);
private Color emptyColor = new Color(0xCDC1B4);
private Color startColor = new Color(0xFFEBCD);
private Random rand = new Random();
private Tile[][] tiles;
private int side = 4;
private State gamestate = State.start;
private boolean checkingAvailableMoves;
public Game2048() {
setPreferredSize(new Dimension(900, 700));
setBackground(new Color(0xFAF8EF));
setFont(new Font("SansSerif", Font.BOLD, 48));
setFocusable(true);
addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
startGame();
repaint();
}
});
addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_UP:
moveUp();
break;
case KeyEvent.VK_DOWN:
moveDown();
break;
case KeyEvent.VK_LEFT:
moveLeft();
break;
case KeyEvent.VK_RIGHT:
moveRight();
break;
}
repaint();
}
});
}
@Override
public void paintComponent(Graphics gg) {
super.paintComponent(gg);
Graphics2D g = (Graphics2D) gg;
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
drawGrid(g);
}
void startGame() {
if (gamestate != State.running) {
score = 0;
higheNum = 0;
gamestate = State.running;
tiles = new Tile[side][side];
addRandomTile();
addRandomTile();
}
}
void drawGrid(Graphics2D g) {
g.setColor(gridColor);
g.fillRoundRect(200, 100, 499, 499, 15, 15);
if (gamestate == State.running) {
for (int r = 0; r < side; r++) {
for (int c = 0; c < side; c++) {
if (tiles[r][c] == null) {
g.setColor(emptyColor);
g.fillRoundRect(215 + c * 121, 115 + r * 121, 106, 106, 7, 7);
} else {
drawTile(g, r, c);
}
}
}
} else {
g.setColor(startColor);
g.fillRoundRect(215, 115, 469, 469, 7, 7);
g.setColor(gridColor.darker());
g.setFont(new Font("SansSerif", Font.BOLD, 128));
g.drawString("2048", 310, 270);
g.setFont(new Font("SansSerif", Font.BOLD, 20));
if (gamestate == State.won) {
g.drawString("恭喜你,你成功得到2048!!", 330, 350);
} else if (gamestate == State.over)
g.drawString("你失败了,请重新开始游戏", 330, 350);
g.setColor(gridColor);
g.drawString("开始游戏", 390, 470);
g.drawString("tips:使用上下左右箭头移动图块", 310, 530);
}
}
void drawTile(Graphics2D g, int r, int c) {
int value = tiles[r][c].getValue();
g.setColor(colorTable[(int) (Math.log(value) / Math.log(2)) + 1]);
g.fillRoundRect(215 + c * 121, 115 + r * 121, 106, 106, 7, 7);
String s = String.valueOf(value);
g.setColor(value < 128 ? colorTable[0] : colorTable[1]);
FontMetrics fm = g.getFontMetrics();
int asc = fm.getAscent();
int dec = fm.getDescent();
int x = 215 + c * 121 + (106 - fm.stringWidth(s)) / 2;
int y = 115 + r * 121 + (asc + (106 - (asc + dec)) / 2);
g.drawString(s, x, y);
}
private void addRandomTile() {
int pos = rand.nextInt(side * side);
int row, col;
do {
pos = (pos + 1) % (side * side);
row = pos / side;
col = pos % side;
} while (tiles[row][col] != null);
int val = rand.nextInt(10) == 0 ? 4 : 2;
tiles[row][col] = new Tile(val);
}
private boolean move(int countDownFrom, int yIncr, int xIncr) {
boolean moved = false;
for (int i = 0; i < side * side; i++) {
int j = Math.abs(countDownFrom - i);
int r = j / side;
int c = j % side;
if (tiles[r][c] == null)
continue;
int nextR = r + yIncr;
int nextC = c + xIncr;
while (nextR >= 0 && nextR < side && nextC >= 0 && nextC < side) {
Tile next = tiles[nextR][nextC];
Tile curr = tiles[r][c];
if (next == null) {
if (checkingAvailableMoves)
return true;
tiles[nextR][nextC] = curr;
tiles[r][c] = null;
r = nextR;
c = nextC;
nextR += yIncr;
nextC += xIncr;
moved = true;
} else if (next.canMergeWith(curr)) {
if (checkingAvailableMoves)
return true;
int value = next.mergeWith(curr);
if (value > higheNum)
higheNum = value;
score += value;
tiles[r][c] = null;
moved = true;
break;
} else
break;
}
}
if (moved) {
if (higheNum < target) {
clearMerged();
addRandomTile();
if (!movesAvailable()) {
gamestate = State.over;
}
} else if (higheNum == target)
gamestate = State.won;
}
return moved;
}
boolean moveUp() {
return move(0, -1, 0);
}
boolean moveDown() {
return move(side * side - 1, 1, 0);
}
boolean moveLeft() {
return move(0, 0, -1);
}
boolean moveRight() {
return move(side * side - 1, 0, 1);
}
void clearMerged() {
for (Tile[] row : tiles)
for (Tile tile : row)
if (tile != null)
tile.setMerged(false);
}
boolean movesAvailable() {
checkingAvailableMoves = true;
boolean hasMoves = moveUp() || moveDown() || moveLeft() || moveRight();
checkingAvailableMoves = false;
return hasMoves;
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setTitle("2048小游戏");
f.setResizable(true);
f.add(new Game2048(), BorderLayout.CENTER);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
});
}
}
class Tile {
private boolean merged;
private int value;
Tile(int val) {
value = val;
}
boolean canMergeWith(Tile other) {
return !merged && other != null && !other.merged && value == other.getValue();
}
int mergeWith(Tile other) {
if (canMergeWith(other)) {
value *= 2;
merged = true;
return value;
}
return -1;
}
int getValue() {
return value;
}
void setMerged(boolean m) {
merged = m;
}
}
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
- 8.
- 9.
- 10.
- 11.
- 12.
- 13.
- 14.
- 15.
- 16.
- 17.
- 18.
- 19.
- 20.
- 21.
- 22.
- 23.
- 24.
- 25.
- 26.
- 27.
- 28.
- 29.
- 30.
- 31.
- 32.
- 33.
- 34.
- 35.
- 36.
- 37.
- 38.
- 39.
- 40.
- 41.
- 42.
- 43.
- 44.
- 45.
- 46.
- 47.
- 48.
- 49.
- 50.
- 51.
- 52.
- 53.
- 54.
- 55.
- 56.
- 57.
- 58.
- 59.
- 60.
- 61.
- 62.
- 63.
- 64.
- 65.
- 66.
- 67.
- 68.
- 69.
- 70.
- 71.
- 72.
- 73.
- 74.
- 75.
- 76.
- 77.
- 78.
- 79.
- 80.
- 81.
- 82.
- 83.
- 84.
- 85.
- 86.
- 87.
- 88.
- 89.
- 90.
- 91.
- 92.
- 93.
- 94.
- 95.
- 96.
- 97.
- 98.
- 99.
- 100.
- 101.
- 102.
- 103.
- 104.
- 105.
- 106.
- 107.
- 108.
- 109.
- 110.
- 111.
- 112.
- 113.
- 114.
- 115.
- 116.
- 117.
- 118.
- 119.
- 120.
- 121.
- 122.
- 123.
- 124.
- 125.
- 126.
- 127.
- 128.
- 129.
- 130.
- 131.
- 132.
- 133.
- 134.
- 135.
- 136.
- 137.
- 138.
- 139.
- 140.
- 141.
- 142.
- 143.
- 144.
- 145.
- 146.
- 147.
- 148.
- 149.
- 150.
- 151.
- 152.
- 153.
- 154.
- 155.
- 156.
- 157.
- 158.
- 159.
- 160.
- 161.
- 162.
- 163.
- 164.
- 165.
- 166.
- 167.
- 168.
- 169.
- 170.
- 171.
- 172.
- 173.
- 174.
- 175.
- 176.
- 177.
- 178.
- 179.
- 180.
- 181.
- 182.
- 183.
- 184.
- 185.
- 186.
- 187.
- 188.
- 189.
- 190.
- 191.
- 192.
- 193.
- 194.
- 195.
- 196.
- 197.
- 198.
- 199.
- 200.
- 201.
- 202.
- 203.
- 204.
- 205.
- 206.
- 207.
- 208.
- 209.
- 210.
- 211.
- 212.
- 213.
- 214.
- 215.
- 216.
- 217.
- 218.
- 219.
- 220.
- 221.
- 222.
- 223.
- 224.
- 225.
- 226.
- 227.
- 228.
- 229.
- 230.
- 231.
- 232.
- 233.
- 234.
- 235.
- 236.
- 237.
- 238.
- 239.
- 240.
- 241.
- 242.
- 243.
- 244.
- 245.
- 246.
- 247.
- 248.
- 249.
- 250.
- 251.
- 252.
- 253.
- 254.
- 255.
- 256.
- 257.
- 258.
- 259.
- 260.
- 261.
- 262.
- 263.
- 264.
- 265.
- 266.
- 267.
- 268.
- 269.
- 270.
- 271.
- 272.
- 273.
- 274.
- 275.
- 276.
- 277.
- 278.
- 279.
- 280.
运行结果
1.开始界面

2.游戏界面

3.失败后界面
