
鸿蒙跨端低功耗蓝牙音箱系统开发指南 原创
鸿蒙跨端低功耗蓝牙音箱系统开发指南
一、项目概述
本文基于HarmonyOS的蓝牙音频和硬件加速能力,开发一套低功耗蓝牙音箱系统。该系统整合音频解码硬件加速、蓝牙连接参数动态调整和休眠模式快速恢复技术,并借鉴《鸿蒙跨端U同步》中的多设备同步技术,实现高效音频传输、多设备协同播放和智能功耗管理。
二、系统架构
±--------------------+ ±--------------------+ ±--------------------+
控制设备 <-----> 分布式数据总线 <-----> 蓝牙音箱
(手机/平板) (Distributed Bus) (多设备组)
±---------±---------+ ±---------±---------+ ±---------±---------+
±---------v----------+ ±---------v----------+ ±---------v----------+
音频控制模块 连接管理模块 音频处理模块
(播放/同步) (参数优化/休眠) (解码/硬件加速)
±--------------------+ ±--------------------+ ±--------------------+
三、核心代码实现
蓝牙音频服务实现
// src/main/ets/service/BluetoothAudioService.ts
import { distributedData } from ‘@ohos.data.distributedData’;
import { BusinessError } from ‘@ohos.base’;
import { bluetooth } from ‘@ohos.bluetooth’;
import { audio } from ‘@ohos.multimedia.audio’;
import { power } from ‘@ohos.power’;
import { taskpool } from ‘@ohos.taskpool’;
import { fileIo } from ‘@ohos.fileio’;
import { zlib } from ‘@ohos.zlib’;
interface AudioDevice {
deviceId: string;
name: string;
address: string;
isConnected: boolean;
batteryLevel: number;
isSynced: boolean;
interface PlaybackState {
currentPosition: number; // 当前播放位置(ms)
duration: number; // 总时长(ms)
status: ‘playing’ ‘paused’
‘stopped’;
volume: number; // 音量 0-100
isSynced: boolean;
interface ConnectionParams {
interval: number; // 连接间隔(ms)
latency: number; // 从设备延迟
timeout: number; // 超时时间(ms)
mtu: number; // MTU大小
isSynced: boolean;
export class BluetoothAudioService {
private static instance: BluetoothAudioService;
private kvStore: distributedData.KVStore | null = null;
private readonly STORE_ID = ‘bt_audio_store’;
private audioRenderer: audio.AudioRenderer | null = null;
private bluetoothA2dp: bluetooth.A2dpProfile | null = null;
private connectedDevices: AudioDevice[] = [];
private playbackState: PlaybackState = {
currentPosition: 0,
duration: 0,
status: ‘stopped’,
volume: 80,
isSynced: false
};
private connectionParams: ConnectionParams = {
interval: 30,
latency: 0,
timeout: 3000,
mtu: 512,
isSynced: false
};
private lastSyncTime: number = 0;
private readonly SYNC_INTERVAL = 5 60 1000; // 5分钟同步一次
private constructor() {
this.initKVStore();
this.loadLocalData();
this.initBluetooth();
public static getInstance(): BluetoothAudioService {
if (!BluetoothAudioService.instance) {
BluetoothAudioService.instance = new BluetoothAudioService();
return BluetoothAudioService.instance;
private async initKVStore(): Promise<void> {
try {
const options: distributedData.KVManagerConfig = {
bundleName: 'com.example.btaudio',
userInfo: {
userId: '0',
userType: distributedData.UserType.SAME_USER_ID
};
const kvManager = distributedData.createKVManager(options);
this.kvStore = await kvManager.getKVStore({
storeId: this.STORE_ID,
options: {
createIfMissing: true,
encrypt: false,
backup: false,
autoSync: true,
kvStoreType: distributedData.KVStoreType.SINGLE_VERSION
});
this.kvStore.on('dataChange', distributedData.SubscribeType.SUBSCRIBE_TYPE_REMOTE, (data) => {
this.handleRemoteDataChange(data);
});
catch (e) {
console.error(Failed to initialize KVStore. Code: {e.code}, message: {e.message});
}
private async loadLocalData(): Promise<void> {
try {
// 加载设备列表
const deviceFile = await fileIo.open(‘data/audio_devices.bin’, 0o666);
const deviceData = await fileIo.read(deviceFile.fd, new ArrayBuffer(0));
await fileIo.close(deviceFile.fd);
if (deviceData) {
const decompressed = await zlib.deflateSync(deviceData);
this.connectedDevices = JSON.parse(String.fromCharCode.apply(null, new Uint8Array(decompressed)));
// 加载播放状态
const stateFile = await fileIo.open('data/playback_state.bin', 0o666);
const stateData = await fileIo.read(stateFile.fd, new ArrayBuffer(0));
await fileIo.close(stateFile.fd);
if (stateData) {
const decompressed = await zlib.deflateSync(stateData);
this.playbackState = JSON.parse(String.fromCharCode.apply(null, new Uint8Array(decompressed)));
// 加载连接参数
const paramFile = await fileIo.open('data/connection_params.bin', 0o666);
const paramData = await fileIo.read(paramFile.fd, new ArrayBuffer(0));
await fileIo.close(paramFile.fd);
if (paramData) {
const decompressed = await zlib.deflateSync(paramData);
this.connectionParams = JSON.parse(String.fromCharCode.apply(null, new Uint8Array(decompressed)));
} catch (e) {
console.log('No local data found or error reading file');
}
private async saveLocalData(): Promise<void> {
try {
// 确保目录存在
await fileIo.mkdir(‘data’);
// 保存设备列表
const deviceStr = JSON.stringify(this.connectedDevices);
const deviceCompressed = await zlib.inflateSync(new Uint8Array(deviceStr.split('').map(c => c.charCodeAt(0))));
const deviceFile = await fileIo.open('data/audio_devices.bin', 0o666 | fileIo.OpenMode.CREATE);
await fileIo.write(deviceFile.fd, deviceCompressed.buffer);
await fileIo.close(deviceFile.fd);
// 保存播放状态
const stateStr = JSON.stringify(this.playbackState);
const stateCompressed = await zlib.inflateSync(new Uint8Array(stateStr.split('').map(c => c.charCodeAt(0))));
const stateFile = await fileIo.open('data/playback_state.bin', 0o666 | fileIo.OpenMode.CREATE);
await fileIo.write(stateFile.fd, stateCompressed.buffer);
await fileIo.close(stateFile.fd);
// 保存连接参数
const paramStr = JSON.stringify(this.connectionParams);
const paramCompressed = await zlib.inflateSync(new Uint8Array(paramStr.split('').map(c => c.charCodeAt(0))));
const paramFile = await fileIo.open('data/connection_params.bin', 0o666 | fileIo.OpenMode.CREATE);
await fileIo.write(paramFile.fd, paramCompressed.buffer);
await fileIo.close(paramFile.fd);
catch (e) {
console.error(Failed to save local data. Code: {e.code}, message: {e.message});
}
private async initBluetooth(): Promise<void> {
try {
// 检查蓝牙是否开启
if (!bluetooth.getState()) {
await bluetooth.enable();
// 初始化A2DP Profile
this.bluetoothA2dp = await bluetooth.getProfile(bluetooth.ProfileId.PROFILE_A2DP_SINK);
// 监听蓝牙设备连接状态变化
this.bluetoothA2dp.on('connectionStateChange', (state) => {
this.handleDeviceConnectionChange(state);
});
// 监听音频播放状态变化
this.bluetoothA2dp.on('playingStateChange', (state) => {
this.handlePlayingStateChange(state);
});
// 获取已配对设备
const bondedDevices = await bluetooth.getPairedDevices();
this.updateDeviceList(bondedDevices);
catch (e) {
console.error(Failed to initialize bluetooth. Code: {e.code}, message: {e.message});
}
private updateDeviceList(devices: bluetooth.Device[]): void {
devices.forEach(device => {
const existing = this.connectedDevices.find(d => d.address === device.deviceId);
if (!existing) {
this.connectedDevices.push({
deviceId: 'device_' + Math.random().toString(36).substr(2, 8),
name: device.deviceName,
address: device.deviceId,
isConnected: false,
batteryLevel: 100,
isSynced: false
});
else {
existing.name = device.deviceName;
existing.isSynced = false;
});
this.saveLocalData();
private async handleDeviceConnectionChange(state: bluetooth.ProfileConnectionState): Promise<void> {
const device = this.connectedDevices.find(d => d.address === state.deviceId);
if (!device) return;
device.isConnected = state.state === bluetooth.ProfileConnectionState.STATE_CONNECTED;
device.isSynced = false;
// 连接状态变化时调整连接参数
if (device.isConnected) {
await this.adjustConnectionParams();
await this.saveLocalData();
await this.syncData();
private async handlePlayingStateChange(state: bluetooth.AVPlaybackState): Promise<void> {
switch (state.state) {
case bluetooth.AVPlaybackState.PLAYING:
this.playbackState.status = 'playing';
break;
case bluetooth.AVPlaybackState.PAUSED:
this.playbackState.status = 'paused';
break;
case bluetooth.AVPlaybackState.STOPPED:
this.playbackState.status = 'stopped';
break;
this.playbackState.isSynced = false;
await this.saveLocalData();
await this.syncData();
private async adjustConnectionParams(): Promise<void> {
// 根据播放状态和电池状态调整连接参数
const batteryInfo = await power.getBatteryInfo();
const isLowPower = batteryInfo.batterySoc < 30;
if (this.playbackState.status === 'playing') {
// 播放时优化连接参数
this.connectionParams = {
interval: isLowPower ? 45 : 30, // 低电量时增加间隔
latency: 0,
timeout: 3000,
mtu: isLowPower ? 256 : 512, // 低电量时减小MTU
isSynced: false
};
else {
// 非播放状态降低功耗
this.connectionParams = {
interval: 80, // 增加连接间隔
latency: 4, // 增加从设备延迟
timeout: 6000, // 增加超时时间
mtu: 128, // 减小MTU
isSynced: false
};
// 应用新的连接参数
if (this.bluetoothA2dp) {
try {
await this.bluetoothA2dp.setConnectionParameters(
this.connectionParams.interval,
this.connectionParams.latency,
this.connectionParams.timeout
);
await this.bluetoothA2dp.setMtu(this.connectionParams.mtu);
catch (e) {
console.error(Failed to adjust connection params. Code: {e.code}, message: {e.message});
}
await this.saveLocalData();
await this.syncData();
public async connectDevice(deviceId: string): Promise<boolean> {
const device = this.connectedDevices.find(d => d.deviceId === deviceId);
if (!device || !this.bluetoothA2dp) return false;
try {
await this.bluetoothA2dp.connect(device.address);
device.isConnected = true;
device.isSynced = false;
await this.saveLocalData();
await this.syncData();
return true;
catch (e) {
console.error(Failed to connect device. Code: {e.code}, message: {e.message});
return false;
}
public async disconnectDevice(deviceId: string): Promise<boolean> {
const device = this.connectedDevices.find(d => d.deviceId === deviceId);
if (!device || !this.bluetoothA2dp) return false;
try {
await this.bluetoothA2dp.disconnect(device.address);
device.isConnected = false;
device.isSynced = false;
await this.saveLocalData();
await this.syncData();
return true;
catch (e) {
console.error(Failed to disconnect device. Code: {e.code}, message: {e.message});
return false;
}
public async play(): Promise<boolean> {
if (!this.bluetoothA2dp) return false;
try {
await this.bluetoothA2dp.play();
this.playbackState.status = 'playing';
this.playbackState.isSynced = false;
// 播放时优化连接参数
await this.adjustConnectionParams();
await this.saveLocalData();
await this.syncData();
return true;
catch (e) {
console.error(Failed to play. Code: {e.code}, message: {e.message});
return false;
}
public async pause(): Promise<boolean> {
if (!this.bluetoothA2dp) return false;
try {
await this.bluetoothA2dp.pause();
this.playbackState.status = 'paused';
this.playbackState.isSynced = false;
// 暂停时调整连接参数节省功耗
await this.adjustConnectionParams();
await this.saveLocalData();
await this.syncData();
return true;
catch (e) {
console.error(Failed to pause. Code: {e.code}, message: {e.message});
return false;
}
public async setVolume(volume: number): Promise<boolean> {
if (!this.bluetoothA2dp) return false;
try {
await this.bluetoothA2dp.setVolume(volume);
this.playbackState.volume = volume;
this.playbackState.isSynced = false;
await this.saveLocalData();
await this.syncData();
return true;
catch (e) {
console.error(Failed to set volume. Code: {e.code}, message: {e.message});
return false;
}
public async enterSleepMode(): Promise<boolean> {
try {
// 暂停播放
if (this.playbackState.status === ‘playing’) {
await this.pause();
// 调整连接参数进入低功耗状态
this.connectionParams = {
interval: 100, // 大间隔
latency: 6, // 高延迟
timeout: 10000, // 长超时
mtu: 64, // 小MTU
isSynced: false
};
await this.adjustConnectionParams();
// 启用设备低功耗模式
await power.enablePowerMode(power.PowerMode.LOW_POWER, 'Bluetooth speaker sleep mode');
await this.saveLocalData();
await this.syncData();
return true;
catch (e) {
console.error(Failed to enter sleep mode. Code: {e.code}, message: {e.message});
return false;
}
public async wakeFromSleep(): Promise<boolean> {
try {
// 禁用低功耗模式
await power.disablePowerMode(power.PowerMode.LOW_POWER);
// 恢复优化连接参数
await this.adjustConnectionParams();
await this.saveLocalData();
await this.syncData();
return true;
catch (e) {
console.error(Failed to wake from sleep. Code: {e.code}, message: {e.message});
return false;
}
private async syncData(): Promise<void> {
if (!this.kvStore) return;
try {
// 同步设备列表
const unsyncedDevices = this.connectedDevices.filter(d => !d.isSynced);
if (unsyncedDevices.length > 0) {
await this.kvStore.put('audio_devices', { value: unsyncedDevices });
this.connectedDevices.forEach(d => {
if (!d.isSynced) d.isSynced = true;
});
// 同步播放状态
if (!this.playbackState.isSynced) {
await this.kvStore.put('playback_state', { value: this.playbackState });
this.playbackState.isSynced = true;
// 同步连接参数
if (!this.connectionParams.isSynced) {
await this.kvStore.put('connection_params', { value: this.connectionParams });
this.connectionParams.isSynced = true;
} catch (e) {
console.error(Failed to sync data. Code: {e.code}, message: {e.message});
}
private handleRemoteDataChange(data: distributedData.ChangeData): void {
data.insertEntries.forEach((entry: distributedData.Entry) => {
if (entry.key === ‘audio_devices’) {
const remoteDevices = entry.value.value as AudioDevice[];
this.mergeDeviceList(remoteDevices);
else if (entry.key === ‘playback_state’) {
const remoteState = entry.value.value as PlaybackState;
this.mergePlaybackState(remoteState);
else if (entry.key === ‘connection_params’) {
const remoteParams = entry.value.value as ConnectionParams;
this.mergeConnectionParams(remoteParams);
});
private mergeDeviceList(remoteDevices: AudioDevice[]): void {
remoteDevices.forEach(remote => {
const existing = this.connectedDevices.find(local => local.deviceId === remote.deviceId);
if (!existing) {
this.connectedDevices.push(remote);
else {
// 合并策略:保留更新的连接状态
if (remote.isConnected !== existing.isConnected) {
existing.isConnected = remote.isConnected;
// 合并电池电量
if (remote.batteryLevel < existing.batteryLevel) {
existing.batteryLevel = remote.batteryLevel;
}
});
private mergePlaybackState(remoteState: PlaybackState): void {
// 合并策略:保留播放进度和状态
if (remoteState.status !== this.playbackState.status) {
this.playbackState.status = remoteState.status;
if (Math.abs(remoteState.currentPosition - this.playbackState.currentPosition) > 1000) {
this.playbackState.currentPosition = remoteState.currentPosition;
if (remoteState.volume !== this.playbackState.volume) {
this.playbackState.volume = remoteState.volume;
}
private mergeConnectionParams(remoteParams: ConnectionParams): void {
// 合并策略:采用更节能的参数
this.connectionParams.interval = Math.max(
this.connectionParams.interval,
remoteParams.interval
);
this.connectionParams.latency = Math.max(
this.connectionParams.latency,
remoteParams.latency
);
this.connectionParams.timeout = Math.max(
this.connectionParams.timeout,
remoteParams.timeout
);
this.connectionParams.mtu = Math.min(
this.connectionParams.mtu,
remoteParams.mtu
);
public getConnectedDevices(): AudioDevice[] {
return this.connectedDevices.filter(d => d.isConnected);
public getPlaybackState(): PlaybackState {
return this.playbackState;
public getConnectionParams(): ConnectionParams {
return this.connectionParams;
public async destroy(): Promise<void> {
if (this.bluetoothA2dp) {
this.bluetoothA2dp.off('connectionStateChange');
this.bluetoothA2dp.off('playingStateChange');
if (this.audioRenderer) {
await this.audioRenderer.release();
this.audioRenderer = null;
if (this.kvStore) {
this.kvStore.off('dataChange');
await this.saveLocalData();
}
音频解码器实现 (硬件加速)
// src/main/ets/service/AudioDecoder.ts
import { BusinessError } from ‘@ohos.base’;
import { audio } from ‘@ohos.multimedia.audio’;
import { taskpool } from ‘@ohos.taskpool’;
export class AudioDecoder {
private audioRenderer: audio.AudioRenderer | null = null;
private decoder: audio.AudioDecoder | null = null;
private isHardwareAccelerated: boolean = false;
public async init(codec: audio.AudioCodecFormat): Promise<boolean> {
try {
// 检查硬件解码器支持
const supportedCodecs = await audio.getSupportedCodecs();
this.isHardwareAccelerated = supportedCodecs.includes(codec);
// 创建音频渲染器
const audioRendererOptions: audio.AudioRendererOptions = {
streamInfo: {
samplingRate: audio.AudioSamplingRate.SAMPLE_RATE_44100,
channels: audio.AudioChannel.CHANNEL_2,
sampleFormat: audio.AudioSampleFormat.SAMPLE_FORMAT_S16LE,
encodingType: audio.AudioEncodingType.ENCODING_TYPE_RAW
},
rendererInfo: {
usage: audio.StreamUsage.STREAM_USAGE_MEDIA,
rendererFlags: 0
};
this.audioRenderer = await audio.createAudioRenderer(audioRendererOptions);
// 创建解码器
const decoderOptions: audio.AudioDecoderOptions = {
codec: codec,
hardwareAccelerated: this.isHardwareAccelerated
};
this.decoder = await audio.createAudioDecoder(decoderOptions);
return true;
catch (e) {
console.error(Failed to initialize decoder. Code: {e.code}, message: {e.message});
return false;
}
public async decodeAndPlay(audioData: Uint8Array): Promise<boolean> {
if (!this.decoder || !this.audioRenderer) return false;
try {
// 使用任务池并行解码
const task = new taskpool.Task(this.decodeAudioTask, audioData, this.isHardwareAccelerated);
const decodedData = await taskpool.execute(task) as ArrayBuffer;
// 播放解码后的音频
await this.audioRenderer.write(decodedData);
return true;
catch (e) {
console.error(Failed to decode and play audio. Code: {e.code}, message: {e.message});
return false;
}
private decodeAudioTask(audioData: Uint8Array, hardwareAccelerated: boolean): ArrayBuffer {
// 模拟解码过程 (实际应用中应使用真实解码器)
const decodedSize = audioData.length * 2; // PCM数据通常比压缩数据大
const decodedData = new ArrayBuffer(decodedSize);
// 模拟硬件加速效果
if (hardwareAccelerated) {
// 硬件解码通常更快
for (let i = 0; i < audioData.length; i++) {
const value = audioData[i] * 256; // 简单模拟解码过程
new DataView(decodedData).setInt16(i * 2, value, true);
} else {
// 软件解码
for (let i = 0; i < audioData.length; i++) {
const value = audioData[i] * 128; // 简单模拟解码过程
new DataView(decodedData).setInt16(i * 2, value, true);
}
return decodedData;
public async release(): Promise<void> {
if (this.audioRenderer) {
await this.audioRenderer.stop();
await this.audioRenderer.release();
this.audioRenderer = null;
if (this.decoder) {
await this.decoder.release();
this.decoder = null;
}
蓝牙音箱组件实现
// src/main/ets/components/BluetoothSpeaker.ets
@Component
export struct BluetoothSpeaker {
private btService = BluetoothAudioService.getInstance();
private audioDecoder = new AudioDecoder();
@State connectedDevices: AudioDevice[] = [];
@State playbackState: PlaybackState = {
currentPosition: 0,
duration: 0,
status: ‘stopped’,
volume: 80,
isSynced: false
};
@State connectionParams: ConnectionParams = {
interval: 30,
latency: 0,
timeout: 3000,
mtu: 512,
isSynced: false
};
@State isSleepMode: boolean = false;
private timer: number = 0;
aboutToAppear(): void {
this.loadData();
this.startAutoRefresh();
this.initDecoder();
aboutToDisappear(): void {
this.stopAutoRefresh();
this.audioDecoder.release();
private async loadData(): Promise<void> {
this.connectedDevices = this.btService.getConnectedDevices();
this.playbackState = this.btService.getPlaybackState();
this.connectionParams = this.btService.getConnectionParams();
private async initDecoder(): Promise<void> {
await this.audioDecoder.init(audio.AudioCodecFormat.AAC);
private startAutoRefresh(): void {
this.timer = setInterval(() => {
this.loadData();
}, 1000); // 每秒刷新一次
private stopAutoRefresh(): void {
if (this.timer) {
clearInterval(this.timer);
this.timer = 0;
}
build() {
Column() {
// 标题
Text(‘蓝牙音箱控制’)
.fontSize(24)
.fontWeight(FontWeight.Bold)
.margin({ bottom: 20 });
// 设备状态卡片
this.buildDeviceCard();
// 播放控制
this.buildPlaybackControls();
// 连接参数
Text('连接参数')
.fontSize(18)
.fontWeight(FontWeight.Bold)
.margin({ top: 20, bottom: 10 });
this.buildConnectionParams();
// 睡眠模式控制
Button(this.isSleepMode ? '唤醒音箱' : '进入睡眠模式')
.type(ButtonType.Capsule)
.width('80%')
.height(50)
.backgroundColor(this.isSleepMode ? '#4CAF50' : '#9E9E9E')
.fontColor('#FFFFFF')
.margin({ top: 30 })
.onClick(() => {
this.toggleSleepMode();
});
.width(‘100%’)
.height('100%')
.padding(20);
@Builder
private buildDeviceCard() {
Column() {
if (this.connectedDevices.length > 0) {
ForEach(this.connectedDevices, (device) => {
Column() {
Row() {
Image($r(‘app.media.ic_speaker’))
.width(40)
.height(40)
.margin({ right: 10 });
Column() {
Text(device.name)
.fontSize(16)
.fontWeight(FontWeight.Bold);
Row() {
Text('电量:')
.fontSize(12)
.fontColor('#666666');
Text(${device.batteryLevel}%)
.fontSize(12)
.fontColor('#666666')
.margin({ left: 5 });
}
.layoutWeight(1);
Button('断开')
.type(ButtonType.Circle)
.width(40)
.height(40)
.backgroundColor('#F44336')
.fontColor('#FFFFFF')
.onClick(() => {
this.disconnectDevice(device.deviceId);
});
.width(‘100%’)
.padding(10)
.backgroundColor(‘#FFFFFF’)
.borderRadius(10)
.shadow({ radius: 3, color: '#E0E0E0', offsetX: 0, offsetY: 1 })
.margin({ bottom: 10 });
})
else {
Text('未连接设备')
.fontSize(16)
.fontColor('#666666');
}
.width('100%')
.padding(15)
.backgroundColor('#F5F5F5')
.borderRadius(10)
.shadow({ radius: 5, color: '#E0E0E0', offsetX: 0, offsetY: 2 });
@Builder
private buildPlaybackControls() {
Column() {
// 播放进度
Row() {
Text(this.formatTime(this.playbackState.currentPosition))
.fontSize(14)
.fontColor(‘#666666’);
Slider({
value: this.playbackState.currentPosition,
min: 0,
max: this.playbackState.duration,
step: 1000,
style: SliderStyle.OutSet
})
.blockColor('#2196F3')
.trackThickness(8)
.trackColor('#E0E0E0')
.selectedColor('#2196F3')
.width('60%')
.margin({ left: 10, right: 10 })
.onChange((value: number) => {
this.seekTo(value);
});
Text(this.formatTime(this.playbackState.duration))
.fontSize(14)
.fontColor('#666666');
.width(‘100%’)
.margin({ bottom: 20 });
// 控制按钮
Row() {
Button('上一首')
.type(ButtonType.Circle)
.width(60)
.height(60)
.backgroundColor('#FFFFFF')
.fontColor('#2196F3')
.onClick(() => {
this.previousTrack();
});
Button(this.playbackState.status === 'playing' ? '暂停' : '播放')
.type(ButtonType.Circle)
.width(80)
.height(80)
.backgroundColor('#2196F3')
.fontColor('#FFFFFF')
.margin({ left: 20, right: 20 })
.onClick(() => {
this.togglePlayback();
});
Button('下一首')
.type(ButtonType.Circle)
.width(60)
.height(60)
.backgroundColor('#FFFFFF')
.fontColor('#2196F3')
.onClick(() => {
this.nextTrack();
});
.width(‘100%’)
.justifyContent(FlexAlign.Center)
.margin({ bottom: 20 });
// 音量控制
Row() {
Image($r('app.media.ic_volume'))
.width(24)
.height(24)
.margin({ right: 10 });
Slider({
value: this.playbackState.volume,
min: 0,
max: 100,
step: 5,
style: SliderStyle.OutSet
})
.blockColor('#2196F3')
.trackThickness(8)
.trackColor('#E0E0E0')
.selectedColor('#2196F3')
.width('70%')
.onChange((value: number) => {
this.setVolume(value);
});
.width(‘100%’);
.width(‘100%’)
.padding(15)
.backgroundColor('#FFFFFF')
.borderRadius(10)
.shadow({ radius: 5, color: '#E0E0E0', offsetX: 0, offsetY: 2 });
private formatTime(ms: number): string {
const seconds = Math.floor(ms / 1000);
const minutes = Math.floor(seconds / 60);
const remainingSeconds = seconds % 60;
return {minutes}:{remainingSeconds < 10 ? '0' : ''}${remainingSeconds};
@Builder
private buildConnectionParams() {
Column() {
Row() {
Text(‘连接间隔:’)
.fontSize(14)
.fontColor(‘#666666’)
.margin({ right: 10 });
Text(${this.connectionParams.interval}ms)
.fontSize(14)
.fontColor('#2196F3');
.margin({ bottom: 5 });
Row() {
Text('从设备延迟:')
.fontSize(14)
.fontColor('#666666')
.margin({ right: 10 });
Text(${this.connectionParams.latency})
.fontSize(14)
.fontColor('#2196F3');
.margin({ bottom: 5 });
Row() {
Text('超时时间:')
.fontSize(14)
.fontColor('#666666')
.margin({ right: 10 });
Text(${this.connectionParams.timeout}ms)
.fontSize(14)
.fontColor('#2196F3');
.margin({ bottom: 5 });
Row() {
Text('MTU大小:')
.fontSize(14)
.fontColor('#666666')
.margin({ right: 10 });
Text(${this.connectionParams.mtu}字节)
.fontSize(14)
.fontColor('#2196F3');
}
.width('100%')
.padding(15)
.backgroundColor('#FFFFFF')
.borderRadius(10)
.shadow({ radius: 5, color: '#E0E0E0', offsetX: 0, offsetY: 2 });
private async togglePlayback(): Promise<void> {
if (this.playbackState.status === 'playing') {
await this.btService.pause();
else {
await this.btService.play();
this.loadData();
private async previousTrack(): Promise<void> {
// 实际应用中应实现切歌逻辑
prompt.showToast({ message: '切换到上一首', duration: 1000 });
this.playbackState.currentPosition = 0;
await this.btService.play();
this.loadData();
private async nextTrack(): Promise<void> {
// 实际应用中应实现切歌逻辑
prompt.showToast({ message: '切换到下一首', duration: 1000 });
this.playbackState.currentPosition = 0;
await this.btService.play();
this.loadData();
private async seekTo(position: number): Promise<void> {
// 实际应用中应实现跳转逻辑
this.playbackState.currentPosition = position;
prompt.showToast({ message: 跳转到 ${this.formatTime(position)}, duration: 1000 });
private async setVolume(volume: number): Promise<void> {
await this.btService.setVolume(volume);
this.playbackState.volume = volume;
private async connectDevice(deviceId: string): Promise<void> {
const success = await this.btService.connectDevice(deviceId);
if (success) {
prompt.showToast({ message: '设备连接成功', duration: 2000 });
this.loadData();
else {
prompt.showToast({ message: '设备连接失败', duration: 2000 });
}
private async disconnectDevice(deviceId: string): Promise<void> {
const success = await this.btService.disconnectDevice(deviceId);
if (success) {
prompt.showToast({ message: ‘设备已断开’, duration: 2000 });
this.loadData();
else {
prompt.showToast({ message: '断开设备失败', duration: 2000 });
}
private async toggleSleepMode(): Promise<void> {
if (this.isSleepMode) {
const success = await this.btService.wakeFromSleep();
if (success) {
this.isSleepMode = false;
prompt.showToast({ message: ‘音箱已唤醒’, duration: 2000 });
} else {
const success = await this.btService.enterSleepMode();
if (success) {
this.isSleepMode = true;
prompt.showToast({ message: '音箱进入睡眠模式', duration: 2000 });
}
}
主界面实现
// src/main/ets/pages/AudioPage.ets
import { BluetoothAudioService } from ‘…/service/BluetoothAudioService’;
import { BluetoothSpeaker } from ‘…/components/BluetoothSpeaker’;
@Entry
@Component
struct AudioPage {
@State activeTab: number = 0;
private btService = BluetoothAudioService.getInstance();
build() {
Column() {
// 标题
Text(‘智能音箱系统’)
.fontSize(24)
.fontWeight(FontWeight.Bold)
.margin({ bottom: 20 });
// 标签页
Tabs({ barPosition: BarPosition.Start }) {
TabContent() {
// 音箱控制标签页
BluetoothSpeaker()
.tabBar(‘音箱控制’);
TabContent() {
// 设备管理标签页
this.buildDeviceTab()
.tabBar(‘设备管理’);
.barWidth(‘100%’)
.barHeight(50)
.width('100%')
.height('80%')
.width(‘100%’)
.height('100%')
.padding(20);
@Builder
private buildDeviceTab() {
Column() {
Text(‘可用设备’)
.fontSize(20)
.fontWeight(FontWeight.Bold)
.margin({ bottom: 20 });
List({ space: 10 }) {
ForEach(this.btService.getConnectedDevices(), (device) => {
ListItem() {
Row() {
Image($r('app.media.ic_bluetooth'))
.width(40)
.height(40)
.margin({ right: 10 });
Column() {
Text(device.name)
.fontSize(16)
.fontWeight(FontWeight.Bold);
Text(电量: ${device.batteryLevel}%)
.fontSize(14)
.fontColor('#666666');
.layoutWeight(1);
if (device.isConnected) {
Text('已连接')
.fontSize(14)
.fontColor('#4CAF50');
else {
Button('连接')
.type(ButtonType.Capsule)
.width(80)
.height(30)
.backgroundColor('#2196F3')
.fontColor('#FFFFFF')
.onClick(() => {
this.connectDevice(device.deviceId);
});
}
.width('100%')
.padding(10)
.borderRadius(10)
.backgroundColor('#FFFFFF')
.shadow({ radius: 3, color: '#E0E0E0', offsetX: 0, offsetY: 1 });
})
.width(‘100%’)
.height('70%');
Button('扫描设备')
.type(ButtonType.Capsule)
.width('80%')
.height(50)
.backgroundColor('#2196F3')
.fontColor('#FFFFFF')
.margin({ top: 30 })
.onClick(() => {
this.scanDevices();
});
.width(‘100%’)
.height('100%')
.padding(20);
private async scanDevices(): Promise<void> {
prompt.showToast({ message: '正在扫描蓝牙设备...', duration: 2000 });
try {
await bluetooth.startBluetoothDiscovery();
setTimeout(() => {
bluetooth.stopBluetoothDiscovery();
prompt.showToast({ message: '扫描完成', duration: 2000 });
}, 10000); // 扫描10秒
catch (e) {
console.error(Failed to scan devices. Code: {e.code}, message: {e.message});
prompt.showToast({ message: '扫描失败', duration: 2000 });
}
private async connectDevice(deviceId: string): Promise<void> {
const success = await this.btService.connectDevice(deviceId);
if (success) {
prompt.showToast({ message: ‘连接成功’, duration: 2000 });
else {
prompt.showToast({ message: '连接失败', duration: 2000 });
}
四、与游戏同步技术的结合点
实时状态同步:借鉴游戏中玩家状态实时同步机制,优化多音箱播放状态同步
事件广播机制:类似游戏中的事件广播,实现控制指令的快速扩散
数据压缩传输:使用类似游戏中的网络优化技术,对音频控制指令进行高效传输
设备角色分配:参考游戏中的主机/客户端模式,确定主控音箱和从属音箱
状态一致性保障:借鉴游戏中的状态同步机制,确保多设备间播放状态一致
五、关键特性实现
音频解码硬件加速:
public async init(codec: audio.AudioCodecFormat): Promise<boolean> {
// 检查硬件解码器支持
const supportedCodecs = await audio.getSupportedCodecs();
this.isHardwareAccelerated = supportedCodecs.includes(codec);
// 创建解码器时启用硬件加速
const decoderOptions: audio.AudioDecoderOptions = {
codec: codec,
hardwareAccelerated: this.isHardwareAccelerated
};
this.decoder = await audio.createAudioDecoder(decoderOptions);
return true;
蓝牙连接参数动态调整:
private async adjustConnectionParams(): Promise<void> {
const batteryInfo = await power.getBatteryInfo();
const isLowPower = batteryInfo.batterySoc < 30;
if (this.playbackState.status === 'playing') {
// 播放时优化连接参数
this.connectionParams = {
interval: isLowPower ? 45 : 30, // 低电量时增加间隔
latency: 0,
timeout: 3000,
mtu: isLowPower ? 256 : 512, // 低电量时减小MTU
isSynced: false
};
else {
// 非播放状态降低功耗
this.connectionParams = {
interval: 80, // 增加连接间隔
latency: 4, // 增加从设备延迟
timeout: 6000, // 增加超时时间
mtu: 128, // 减小MTU
isSynced: false
};
// 应用新的连接参数
if (this.bluetoothA2dp) {
await this.bluetoothA2dp.setConnectionParameters(
this.connectionParams.interval,
this.connectionParams.latency,
this.connectionParams.timeout
);
await this.bluetoothA2dp.setMtu(this.connectionParams.mtu);
}
休眠模式快速恢复:
public async wakeFromSleep(): Promise<boolean> {
try {
// 禁用低功耗模式
await power.disablePowerMode(power.PowerMode.LOW_POWER);
// 快速恢复优化连接参数
this.connectionParams = {
interval: 30,
latency: 0,
timeout: 3000,
mtu: 512,
isSynced: false
};
await this.adjustConnectionParams();
return true;
catch (e) {
console.error(Failed to wake from sleep. Code: {e.code}, message: {e.message});
return false;
}
多设备音频同步:
private mergePlaybackState(remoteState: PlaybackState): void {
// 合并策略:保留播放进度和状态
if (remoteState.status !== this.playbackState.status) {
this.playbackState.status = remoteState.status;
// 如果时间差小于100ms则忽略,大于1秒则同步
if (Math.abs(remoteState.currentPosition - this.playbackState.currentPosition) > 1000) {
this.playbackState.currentPosition = remoteState.currentPosition;
// 同步音量
if (remoteState.volume !== this.playbackState.volume) {
this.playbackState.volume = remoteState.volume;
}
六、性能优化策略
智能数据同步:
// 只有新数据时才触发同步
if (now - this.lastSyncTime > this.SYNC_INTERVAL) {
await this.syncData();
this.lastSyncTime = now;
本地缓存优先:
public getConnectedDevices(): AudioDevice[] {
// 先从内存缓存读取
return this.connectedDevices.filter(d => d.isConnected);
并行解码优化:
// 使用任务池并行解码音频数据
const task = new taskpool.Task(this.decodeAudioTask, audioData, this.isHardwareAccelerated);
const decodedData = await taskpool.execute(task) as ArrayBuffer;
资源释放管理:
public async destroy(): Promise<void> {
if (this.bluetoothA2dp) {
this.bluetoothA2dp.off('connectionStateChange');
this.bluetoothA2dp.off('playingStateChange');
if (this.audioRenderer) {
await this.audioRenderer.release();
if (this.kvStore) {
this.kvStore.off('dataChange');
}
七、项目扩展方向
多房间音频同步:实现多个音箱在不同房间的同步播放
语音助手集成:增加语音控制功能
音效增强算法:集成DSP音效处理算法
自适应均衡器:根据音乐类型自动调整均衡器设置
无线固件升级:支持通过蓝牙进行固件升级
八、总结
本文实现的低功耗蓝牙音箱系统具有以下特点:
采用硬件加速音频解码,提高音质并降低功耗
动态调整蓝牙连接参数,平衡音频质量和电池续航
实现快速休眠恢复机制,提升用户体验
基于分布式数据同步,支持多设备协同播放
提供直观的用户界面和完整的音箱控制功能
该应用展示了HarmonyOS在蓝牙音频领域的强大能力,特别是在低功耗控制、硬件加速和多设备协同方面的优势。通过借鉴游戏同步技术,实现了高效可靠的音频同步机制,为智能音箱开发提供了完整解决方案。
