
鸿蒙跨端睡眠质量分析系统开发指南 原创
鸿蒙跨端睡眠质量分析系统开发指南
一、项目概述
本文基于HarmonyOS的音频分析能力和分布式技术,开发一款睡眠质量分析系统。该系统能够通过麦克风采集睡眠环境声音,分析睡眠质量指标(如鼾声、翻身、环境噪音等),并将分析结果同步到多设备,借鉴了《鸿蒙跨端U同步》中多设备数据同步的技术原理。
二、系统架构
±--------------------+ ±--------------------+ ±--------------------+
主设备 <-----> 分布式数据总线 <-----> 从设备
(卧室终端) (Distributed Bus) (手机/平板等)
±---------±---------+ ±---------±---------+ ±---------±---------+
±---------v----------+ ±---------v----------+ ±---------v----------+
音频分析模块 睡眠质量评估模块 数据可视化模块
(Audio Analysis) (Sleep Evaluation) (Data Visualization)
±--------------------+ ±--------------------+ ±--------------------+
三、核心代码实现
睡眠分析服务
// src/main/ets/service/SleepAnalysisService.ts
import { audio } from ‘@ohos.multimedia.audio’;
import { distributedData } from ‘@ohos.data.distributedData’;
import { BusinessError } from ‘@ohos.base’;
import { sensor } from ‘@ohos.sensor’;
interface SleepEvent {
type: ‘snore’ ‘turn_over’ ‘noise’
‘talk’;
timestamp: number;
intensity: number;
duration?: number;
interface SleepStage {
stage: ‘awake’ ‘light’ ‘deep’
‘rem’;
startTime: number;
endTime?: number;
interface SleepReport {
sleepScore: number;
totalSleepTime: number; // 分钟
sleepEfficiency: number; // 百分比
timeToSleep: number; // 入睡时间(分钟)
wakeUpTimes: number;
sleepEvents: SleepEvent[];
sleepStages: SleepStage[];
lastUpdateTime: number;
export class SleepAnalysisService {
private static instance: SleepAnalysisService;
private kvStore: distributedData.KVStore | null = null;
private readonly STORE_ID = ‘sleep_report_store’;
private audioCapturer: audio.AudioCapturer | null = null;
private currentReport: SleepReport = this.createNewReport();
private audioAnalyzer: audio.AudioRenderer | null = null;
private motionSensor: sensor.Sensor | null = null;
private constructor() {
this.initKVStore();
this.initAudioCapturer();
this.initMotionSensor();
public static getInstance(): SleepAnalysisService {
if (!SleepAnalysisService.instance) {
SleepAnalysisService.instance = new SleepAnalysisService();
return SleepAnalysisService.instance;
private createNewReport(): SleepReport {
const now = Date.now();
return {
sleepScore: 0,
totalSleepTime: 0,
sleepEfficiency: 0,
timeToSleep: 0,
wakeUpTimes: 0,
sleepEvents: [],
sleepStages: [{
stage: 'awake',
startTime: now
}],
lastUpdateTime: now
};
private async initKVStore(): Promise<void> {
try {
const options: distributedData.KVManagerConfig = {
bundleName: 'com.example.sleepanalysis',
userInfo: {
userId: '0',
userType: distributedData.UserType.SAME_USER_ID
};
const kvManager = distributedData.createKVManager(options);
this.kvStore = await kvManager.getKVStore({
storeId: this.STORE_ID,
options: {
createIfMissing: true,
encrypt: false,
backup: false,
autoSync: true,
kvStoreType: distributedData.KVStoreType.SINGLE_VERSION
});
// 注册数据变化监听
this.kvStore.on('dataChange', distributedData.SubscribeType.SUBSCRIBE_TYPE_REMOTE, (data) => {
data.insertEntries.forEach((entry: distributedData.Entry) => {
if (entry.key === 'sleep_report') {
this.notifyReportChange(entry.value.value as SleepReport);
});
});
catch (e) {
console.error(Failed to initialize KVStore. Code: {e.code}, message: {e.message});
}
private async initAudioCapturer(): Promise<void> {
try {
const audioStreamInfo: audio.AudioStreamInfo = {
samplingRate: audio.AudioSamplingRate.SAMPLE_RATE_16000,
channels: audio.AudioChannel.CHANNEL_1,
sampleFormat: audio.AudioSampleFormat.SAMPLE_FORMAT_S16LE,
encodingType: audio.AudioEncodingType.ENCODING_TYPE_RAW
};
const audioCapturerInfo: audio.AudioCapturerInfo = {
source: audio.SourceType.SOURCE_TYPE_MIC,
capturerFlags: 0
};
this.audioCapturer = await audio.createAudioCapturer({
streamInfo: audioStreamInfo,
capturerInfo: audioCapturerInfo
});
// 设置音频分析回调
this.audioCapturer.on('audioCapturerDataArrival', (buffer: ArrayBuffer) => {
this.analyzeAudio(buffer);
});
await this.audioCapturer.start();
catch (e) {
console.error(Failed to initialize audio capturer. Code: {e.code}, message: {e.message});
}
private async initMotionSensor(): Promise<void> {
try {
this.motionSensor = await sensor.getDefaultSensor(sensor.SensorType.SENSOR_TYPE_ACCELEROMETER);
this.motionSensor.on('change', (data: sensor.AccelerometerResponse) => {
this.detectMovement(data);
});
await this.motionSensor.setInterval(1000); // 1秒采样一次
catch (e) {
console.error(Failed to initialize motion sensor. Code: {e.code}, message: {e.message});
}
private analyzeAudio(buffer: ArrayBuffer): void {
// 简化的音频分析逻辑
const data = new Int16Array(buffer);
const rms = this.calculateRMS(data);
if (rms > 0.3) {
// 检测到声音事件
const now = Date.now();
const lastEvent = this.currentReport.sleepEvents[this.currentReport.sleepEvents.length - 1];
// 判断是否为鼾声(简化的判断逻辑)
const isSnore = rms > 0.5 && this.isLowFrequency(data);
if (isSnore) {
if (lastEvent && lastEvent.type === 'snore' && now - lastEvent.timestamp < 5000) {
// 合并连续的鼾声事件
lastEvent.duration = (lastEvent.duration || 0) + (now - lastEvent.timestamp);
lastEvent.intensity = Math.max(lastEvent.intensity, rms);
else {
this.currentReport.sleepEvents.push({
type: 'snore',
timestamp: now,
intensity: rms
});
} else if (rms > 0.4) {
// 判断为说话声或环境噪音
this.currentReport.sleepEvents.push({
type: this.isHumanVoice(data) ? 'talk' : 'noise',
timestamp: now,
intensity: rms
});
this.currentReport.lastUpdateTime = now;
this.scheduleReportUpdate();
}
private calculateRMS(data: Int16Array): number {
let sum = 0;
for (let i = 0; i < data.length; i++) {
sum += data[i] * data[i];
return Math.sqrt(sum / data.length) / 32768; // 归一化到0-1
private isLowFrequency(data: Int16Array): boolean {
// 简化的低频检测
let zeroCrossings = 0;
for (let i = 1; i < data.length; i++) {
if (data[i] * data[i-1] < 0) zeroCrossings++;
return zeroCrossings < data.length / 20;
private isHumanVoice(data: Int16Array): boolean {
// 简化的语音检测
let zeroCrossings = 0;
for (let i = 1; i < data.length; i++) {
if (data[i] * data[i-1] < 0) zeroCrossings++;
return zeroCrossings > data.length / 10 && zeroCrossings < data.length / 5;
private detectMovement(data: sensor.AccelerometerResponse): void {
// 计算加速度变化
const acceleration = Math.sqrt(
data.x * data.x +
data.y * data.y +
data.z * data.z
);
if (acceleration > 1.5) {
const now = Date.now();
const lastEvent = this.currentReport.sleepEvents[this.currentReport.sleepEvents.length - 1];
if (lastEvent && lastEvent.type === 'turn_over' && now - lastEvent.timestamp < 10000) {
// 合并连续的翻身事件
lastEvent.duration = (lastEvent.duration || 0) + (now - lastEvent.timestamp);
lastEvent.intensity = Math.max(lastEvent.intensity, acceleration);
else {
this.currentReport.sleepEvents.push({
type: 'turn_over',
timestamp: now,
intensity: acceleration
});
this.currentReport.lastUpdateTime = now;
this.scheduleReportUpdate();
}
private updateSleepStages(): void {
const now = Date.now();
const lastStage = this.currentReport.sleepStages[this.currentReport.sleepStages.length - 1];
// 简化的睡眠阶段判断逻辑
const last5MinEvents = this.currentReport.sleepEvents.filter(
=> e.timestamp > now - 5 60 1000
);
const snoreCount = last5MinEvents.filter(e => e.type === 'snore').length;
const movementCount = last5MinEvents.filter(e => e.type === 'turn_over').length;
let newStage: 'awake' 'light' 'deep'
‘rem’ = ‘awake’;
if (snoreCount > 3 && movementCount < 2) {
newStage = 'deep';
else if (snoreCount > 1 || movementCount > 1) {
newStage = 'light';
else if (snoreCount = 0 && movementCount = 0 && lastStage.stage !== ‘awake’) {
newStage = 'rem';
if (newStage !== lastStage.stage) {
lastStage.endTime = now;
this.currentReport.sleepStages.push({
stage: newStage,
startTime: now
});
}
private calculateSleepScore(): void {
// 简化的睡眠评分计算
const totalSleepTime = this.getTotalSleepTime();
const efficiency = this.getSleepEfficiency();
const wakeUpTimes = this.currentReport.wakeUpTimes;
// 基于睡眠时间、效率和醒来次数的加权评分
this.currentReport.sleepScore = Math.min(100,
Math.floor(
totalSleepTime / 8 * 40 +
efficiency * 40 +
(20 - Math.min(20, wakeUpTimes))
)
);
private getTotalSleepTime(): number {
// 计算总睡眠时间(分钟)
let sleepTime = 0;
this.currentReport.sleepStages.forEach(stage => {
if (stage.stage !== 'awake' && stage.endTime) {
sleepTime += (stage.endTime - stage.startTime) / 60000;
});
return sleepTime;
private getSleepEfficiency(): number {
// 计算睡眠效率(百分比)
const totalTime = (Date.now() - this.currentReport.sleepStages[0].startTime) / 60000;
const sleepTime = this.getTotalSleepTime();
return Math.min(100, Math.floor(sleepTime / totalTime * 100));
private scheduleReportUpdate(): void {
// 节流更新,避免频繁同步
if (this.updateTimer) {
clearTimeout(this.updateTimer);
this.updateTimer = setTimeout(() => {
this.updateSleepStages();
this.calculateSleepScore();
this.syncReport();
this.updateTimer = null;
}, 5000); // 5秒更新一次
private updateTimer: number | null = null;
private async syncReport(): Promise<void> {
if (this.kvStore) {
try {
await this.kvStore.put(‘sleep_report’, { value: this.currentReport });
catch (e) {
console.error(Failed to sync report. Code: {e.code}, message: {e.message});
}
private notifyReportChange(newReport: SleepReport): void {
// 使用时间戳解决冲突 - 保留最新的报告
if (newReport.lastUpdateTime > this.currentReport.lastUpdateTime) {
this.currentReport = newReport;
// 实际应用中这里应该通知UI更新
console.log('Sleep report updated:', newReport);
}
public async getCurrentReport(): Promise<SleepReport> {
if (!this.kvStore) return this.currentReport;
try {
const entry = await this.kvStore.get('sleep_report');
return entry?.value || this.currentReport;
catch (e) {
console.error(Failed to get sleep report. Code: {e.code}, message: {e.message});
return this.currentReport;
}
public async startNewAnalysis(): Promise<void> {
this.currentReport = this.createNewReport();
await this.syncReport();
public async destroy(): Promise<void> {
if (this.kvStore) {
this.kvStore.off('dataChange');
if (this.audioCapturer) {
await this.audioCapturer.stop();
await this.audioCapturer.release();
if (this.motionSensor) {
await this.motionSensor.off('change');
}
睡眠报告组件
// src/main/ets/components/SleepReportCard.ets
@Component
export struct SleepReportCard {
private sleepService = SleepAnalysisService.getInstance();
@State sleepReport: SleepReport = {
sleepScore: 0,
totalSleepTime: 0,
sleepEfficiency: 0,
timeToSleep: 0,
wakeUpTimes: 0,
sleepEvents: [],
sleepStages: [],
lastUpdateTime: 0
};
aboutToAppear(): void {
this.loadSleepReport();
private async loadSleepReport(): Promise<void> {
this.sleepReport = await this.sleepService.getCurrentReport();
build() {
Column() {
// 睡眠评分
Row() {
Text('睡眠评分')
.fontSize(18)
.fontWeight(FontWeight.Bold);
Text(${this.sleepReport.sleepScore})
.fontSize(36)
.fontColor(this.getScoreColor(this.sleepReport.sleepScore))
.margin({ left: 20 });
.width(‘100%’)
.justifyContent(FlexAlign.Start)
.margin({ bottom: 20 });
// 睡眠数据概览
Grid() {
GridItem() {
this.buildMetricCard('总睡眠时间', {Math.floor(this.sleepReport.totalSleepTime / 60)}小时{Math.floor(this.sleepReport.totalSleepTime % 60)}分钟);
GridItem() {
this.buildMetricCard('睡眠效率', ${this.sleepReport.sleepEfficiency}%);
GridItem() {
this.buildMetricCard('入睡时间', ${this.sleepReport.timeToSleep}分钟);
GridItem() {
this.buildMetricCard('醒来次数', ${this.sleepReport.wakeUpTimes}次);
}
.columnsTemplate('1fr 1fr')
.rowsTemplate('1fr 1fr')
.columnsGap(10)
.rowsGap(10)
.width('100%')
.height(200)
.margin({ bottom: 20 });
// 睡眠阶段图表
Text('睡眠阶段')
.fontSize(18)
.fontWeight(FontWeight.Bold)
.margin({ bottom: 10 });
this.buildSleepStagesChart()
.width('100%')
.height(100)
.margin({ bottom: 20 });
// 睡眠事件
Text('睡眠事件')
.fontSize(18)
.fontWeight(FontWeight.Bold)
.margin({ bottom: 10 });
List({ space: 10 }) {
ForEach(this.sleepReport.sleepEvents, (event) => {
ListItem() {
this.buildEventItem(event);
})
.width(‘100%’)
.layoutWeight(1);
.width(‘100%’)
.height('100%')
.padding(20);
@Builder
private buildMetricCard(title: string, value: string) {
Column() {
Text(title)
.fontSize(14)
.fontColor(‘#666666’);
Text(value)
.fontSize(18)
.fontWeight(FontWeight.Bold)
.margin({ top: 5 });
.width(‘100%’)
.height('100%')
.padding(10)
.backgroundColor('#FFFFFF')
.borderRadius(10)
.justifyContent(FlexAlign.Center)
.alignItems(HorizontalAlign.Center);
@Builder
private buildSleepStagesChart() {
Row() {
ForEach(this.sleepReport.sleepStages, (stage) => {
if (stage.endTime) {
const duration = (stage.endTime - stage.startTime) / 60000; // 分钟
const widthPercent = Math.max(5, duration / 5); // 每5分钟占5%宽度
Column() {
Text(this.getStageName(stage.stage))
.fontSize(10)
.fontColor('#FFFFFF')
.margin({ bottom: 5 });
Text(${Math.floor(duration)}分钟)
.fontSize(10)
.fontColor('#FFFFFF');
.width(${widthPercent}%)
.height('100%')
.backgroundColor(this.getStageColor(stage.stage))
.borderRadius(5)
.justifyContent(FlexAlign.Center)
.alignItems(HorizontalAlign.Center);
})
.width(‘100%’)
.height('100%')
.backgroundColor('#F5F5F5')
.borderRadius(10)
.padding(5);
@Builder
private buildEventItem(event: SleepEvent) {
Row() {
Column() {
Text(this.getEventTypeName(event.type))
.fontSize(16)
.fontWeight(FontWeight.Bold);
Text(new Date(event.timestamp).toLocaleTimeString())
.fontSize(12)
.fontColor('#666666')
.margin({ top: 2 });
.layoutWeight(1);
Row() {
ForEach(Array.from({ length: Math.min(5, Math.floor(event.intensity * 5)) }), () => {
Image($r('app.media.ic_star'))
.width(15)
.height(15)
.margin({ right: 2 });
})
}
.width('100%')
.padding(15)
.backgroundColor('#FFFFFF')
.borderRadius(10);
private getScoreColor(score: number): string {
if (score >= 85) return '#4CAF50';
if (score >= 70) return '#FFC107';
return '#F44336';
private getStageColor(stage: string): string {
switch (stage) {
case 'awake': return '#F44336';
case 'light': return '#FFC107';
case 'deep': return '#4CAF50';
case 'rem': return '#2196F3';
default: return '#9E9E9E';
}
private getStageName(stage: string): string {
switch (stage) {
case ‘awake’: return ‘清醒’;
case ‘light’: return ‘浅睡’;
case ‘deep’: return ‘深睡’;
case ‘rem’: return ‘REM’;
default: return stage;
}
private getEventTypeName(type: string): string {
switch (type) {
case ‘snore’: return ‘打鼾’;
case ‘turn_over’: return ‘翻身’;
case ‘noise’: return ‘环境噪音’;
case ‘talk’: return ‘说话’;
default: return type;
}
主界面实现
// src/main/ets/pages/SleepAnalysisPage.ets
import { SleepAnalysisService } from ‘…/service/SleepAnalysisService’;
import { SleepReportCard } from ‘…/components/SleepReportCard’;
@Entry
@Component
struct SleepAnalysisPage {
@State activeTab: number = 0;
@State deviceList: string[] = [];
private sleepService = SleepAnalysisService.getInstance();
build() {
Column() {
// 标题
Text(‘睡眠质量分析’)
.fontSize(24)
.fontWeight(FontWeight.Bold)
.margin({ bottom: 20 });
// 标签页
Tabs({ barPosition: BarPosition.Start }) {
TabContent() {
// 睡眠报告标签页
SleepReportCard()
.tabBar(‘睡眠报告’);
TabContent() {
// 实时监测标签页
this.buildMonitoringTab()
.tabBar(‘实时监测’);
TabContent() {
// 设备管理标签页
this.buildDevicesTab()
.tabBar(‘设备管理’);
.barWidth(‘100%’)
.barHeight(50)
.width('100%')
.height('80%')
.width(‘100%’)
.height('100%')
.padding(20)
.onAppear(() => {
// 模拟获取设备列表
setTimeout(() => {
this.deviceList = ['卧室设备', '客厅平板', '手机'];
}, 1000);
});
@Builder
private buildMonitoringTab() {
Column() {
Text(‘实时睡眠状态’)
.fontSize(18)
.fontWeight(FontWeight.Bold)
.margin({ bottom: 20 });
// 实时状态指示器
Row() {
Text('当前状态:')
.fontSize(16)
.margin({ right: 10 });
Text('监测中...')
.fontSize(16)
.fontColor('#4CAF50');
.width(‘100%’)
.justifyContent(FlexAlign.Start)
.margin({ bottom: 20 });
// 实时音频波形
Text('环境声音')
.fontSize(16)
.margin({ bottom: 10 });
this.buildAudioWave()
.width('100%')
.height(100)
.margin({ bottom: 20 });
// 控制按钮
Row() {
Button('开始监测')
.type(ButtonType.Capsule)
.width('40%')
.backgroundColor('#4CAF50')
.fontColor('#FFFFFF')
.onClick(() => {
this.sleepService.startNewAnalysis();
});
Button('停止监测')
.type(ButtonType.Capsule)
.width('40%')
.backgroundColor('#F44336')
.fontColor('#FFFFFF')
.margin({ left: 20 });
.width(‘100%’)
.justifyContent(FlexAlign.Center)
.margin({ top: 20 });
.width(‘100%’)
.height('100%')
.padding(10);
@Builder
private buildAudioWave() {
// 简化的音频波形显示
Canvas({ context: new CanvasRenderingContext2D() })
.width(‘100%’)
.height(‘100%’)
.onReady((ctx: CanvasRenderingContext2D) => {
ctx.fillStyle = ‘#E3F2FD’;
ctx.fillRect(0, 0, 1000, 100);
ctx.strokeStyle = '#2196F3';
ctx.lineWidth = 2;
ctx.beginPath();
for (let i = 0; i < 1000; i += 10) {
const amplitude = Math.random() * 40 + 10;
ctx.lineTo(i, 50 - amplitude / 2);
ctx.lineTo(i, 50 + amplitude / 2);
ctx.stroke();
});
@Builder
private buildDevicesTab() {
Column() {
Text(‘已连接设备’)
.fontSize(18)
.fontWeight(FontWeight.Bold)
.margin({ bottom: 20 });
if (this.deviceList.length > 0) {
List({ space: 15 }) {
ForEach(this.deviceList, (device) => {
ListItem() {
Row() {
Image($r('app.media.ic_device'))
.width(40)
.height(40)
.margin({ right: 15 });
Text(device)
.fontSize(16)
.layoutWeight(1);
if (device === '卧室设备') {
Text('主设备')
.fontSize(14)
.fontColor('#4CAF50');
}
.width('100%')
.padding(15)
.backgroundColor('#FFFFFF')
.borderRadius(10)
})
.width(‘100%’)
.layoutWeight(1);
else {
Text('没有连接的设备')
.fontSize(16)
.fontColor('#666666')
.margin({ top: 50 });
Button(‘添加设备’)
.type(ButtonType.Capsule)
.width('80%')
.margin({ top: 30 })
.backgroundColor('#2196F3')
.fontColor('#FFFFFF');
.width(‘100%’)
.height('100%')
.padding(10);
}
四、与游戏同步技术的结合点
分布式状态同步:借鉴游戏中多设备玩家状态同步机制,实现睡眠分析数据的跨设备同步
实时数据流处理:类似游戏中的实时数据流,处理音频和传感器数据
设备角色分配:类似游戏中的主机/客户端角色,确定主监测设备和从属设备
时间同步机制:确保多设备间的时间戳一致,类似游戏中的时间同步
数据压缩传输:优化睡眠数据的传输效率,类似游戏中的网络优化
五、关键特性实现
音频采集与分析:
this.audioCapturer.on('audioCapturerDataArrival', (buffer: ArrayBuffer) => {
this.analyzeAudio(buffer);
});
运动检测:
this.motionSensor.on('change', (data: sensor.AccelerometerResponse) => {
this.detectMovement(data);
});
睡眠阶段判断:
if (snoreCount > 3 && movementCount < 2) {
newStage = 'deep';
else if (snoreCount > 1 || movementCount > 1) {
newStage = 'light';
数据同步:
await this.kvStore.put('sleep_report', { value: this.currentReport });
六、性能优化策略
音频采样率优化:
const audioStreamInfo: audio.AudioStreamInfo = {
samplingRate: audio.AudioSamplingRate.SAMPLE_RATE_16000, // 16kHz采样率
channels: audio.AudioChannel.CHANNEL_1,
sampleFormat: audio.AudioSampleFormat.SAMPLE_FORMAT_S16LE
};
传感器采样间隔:
await this.motionSensor.setInterval(1000); // 1秒采样一次
批量数据处理:
private scheduleReportUpdate(): void {
if (this.updateTimer) clearTimeout(this.updateTimer);
this.updateTimer = setTimeout(() => {
this.updateSleepStages();
this.syncReport();
}, 5000); // 5秒批量处理一次
本地缓存优先:
public async getCurrentReport(): Promise<SleepReport> {
// 先返回本地缓存
const cachedReport = this.currentReport;
// 异步从分布式存储获取最新报告
if (this.kvStore) {
this.kvStore.get('sleep_report').then((entry) => {
if (entry?.value && entry.value.lastUpdateTime > cachedReport.lastUpdateTime) {
this.currentReport = entry.value;
});
return cachedReport;
七、项目扩展方向
智能闹钟:根据睡眠阶段在最佳时间唤醒
睡眠建议:基于分析结果提供改善建议
环境监测:集成温湿度传感器数据
长期趋势分析:统计长期睡眠质量变化
第三方集成:与健康应用数据共享
八、总结
本睡眠质量分析系统实现了以下核心功能:
基于HarmonyOS的音频和传感器数据采集
睡眠质量多维度分析(打鼾、翻身、睡眠阶段等)
睡眠报告生成与评分
多设备间的数据同步和可视化
通过借鉴游戏中的多设备同步技术,我们构建了一个专业的睡眠监测系统。该项目展示了HarmonyOS在传感器数据处理和分布式技术方面的强大能力,为开发者提供了健康监测类应用开发的参考方案。
