鸿蒙跨端智能填色游戏开发指南 原创

进修的泡芙
发布于 2025-6-22 18:01
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鸿蒙跨端智能填色游戏开发指南

一、系统架构设计

基于HarmonyOS的AI能力和分布式技术,构建智能填色游戏系统:
图像识别层:识别线稿区域和可填色部分

配色推荐层:根据主题和风格推荐配色方案

游戏逻辑层:管理填色进度和评分

跨端同步层:多设备间同步填色进度和作品

!https://example.com/harmony-coloring-game-arch.png

二、核心代码实现
填色游戏服务

// ColoringService.ets
import ai from ‘@ohos.ai’;
import image from ‘@ohos.multimedia.image’;
import distributedData from ‘@ohos.distributedData’;
import { ColoringImage, ColorPalette, ColoringArea } from ‘./ColoringTypes’;

class ColoringService {
private static instance: ColoringService = null;
private modelManager: ai.ModelManager;
private dataManager: distributedData.DataManager;
private listeners: ColoringListener[] = [];

private constructor() {
this.initModelManager();
this.initDataManager();
public static getInstance(): ColoringService {

if (!ColoringService.instance) {
  ColoringService.instance = new ColoringService();

return ColoringService.instance;

private initModelManager(): void {

try {
  this.modelManager = ai.createModelManager(getContext());
  
  // 加载线稿识别模型
  this.modelManager.loadModel({
    modelName: 'line_art_detection',
    modelPath: 'resources/rawfile/line_art.model',
    callback: (err, data) => {
      if (err) {
        console.error('加载线稿模型失败:', JSON.stringify(err));

}

  });
  
  // 加载配色推荐模型
  this.modelManager.loadModel({
    modelName: 'color_recommendation',
    modelPath: 'resources/rawfile/color_recommend.model',
    callback: (err, data) => {
      if (err) {
        console.error('加载配色模型失败:', JSON.stringify(err));

}

  });

catch (err) {

  console.error('初始化模型管理器失败:', JSON.stringify(err));

}

private initDataManager(): void {
this.dataManager = distributedData.createDataManager({
bundleName: ‘com.example.coloring’,
area: distributedData.Area.GLOBAL,
isEncrypted: true
});

this.dataManager.registerDataListener('coloring_sync', (data) => {
  this.handleSyncData(data);
});

public async requestPermissions(): Promise<boolean> {

try {
  const permissions = [
    'ohos.permission.USE_AI',
    'ohos.permission.READ_MEDIA',
    'ohos.permission.DISTRIBUTED_DATASYNC'
  ];
  
  const result = await abilityAccessCtrl.requestPermissionsFromUser(
    getContext(), 
    permissions
  );
  
  return result.grantedPermissions.length === permissions.length;

catch (err) {

  console.error('请求权限失败:', JSON.stringify(err));
  return false;

}

public async analyzeLineArt(imageData: ArrayBuffer): Promise<ColoringImage> {
try {
const input = {
data: imageData,
width: 512,
height: 512,
format: ‘GRAY’
};

  const output = await this.modelManager.runModel({
    modelName: 'line_art_detection',
    input: input
  });
  
  const coloringImage: ColoringImage = {
    id: Date.now().toString(),
    originalImage: imageData,
    areas: output.result.areas.map((area, index) => ({
      id: area_${index},
      path: area.path,
      recommendedColor: area.recommendedColor || '#FFFFFF',
      filledColor: null,
      isFilled: false
    })),
    palette: this.generateDefaultPalette(),
    createdAt: Date.now()
  };
  
  // 生成推荐配色
  const recommendedPalette = await this.recommendPalette(imageData);
  coloringImage.palette = recommendedPalette;
  
  return coloringImage;

catch (err) {

  console.error('线稿分析失败:', JSON.stringify(err));
  throw err;

}

private async recommendPalette(imageData: ArrayBuffer): Promise<ColorPalette> {
try {
const input = {
data: imageData,
width: 512,
height: 512,
format: ‘GRAY’
};

  const output = await this.modelManager.runModel({
    modelName: 'color_recommendation',
    input: input
  });
  
  return {
    id: 'recommended_' + Date.now().toString(),
    colors: output.result.colors,
    theme: output.result.theme,
    style: output.result.style
  };

catch (err) {

  console.error('配色推荐失败:', JSON.stringify(err));
  return this.generateDefaultPalette();

}

private generateDefaultPalette(): ColorPalette {
return {
id: ‘default’,
colors: [
‘#FF5252’, ‘#FF4081’, ‘#E040FB’, ‘#7C4DFF’,
‘#536DFE’, ‘#448AFF’, ‘#40C4FF’, ‘#18FFFF’,
‘#64FFDA’, ‘#69F0AE’, ‘#B2FF59’, ‘#EEFF41’,
‘#FFFF00’, ‘#FFD740’, ‘#FFAB40’, ‘#FF6E40’
],
theme: ‘vibrant’,
style: ‘flat’
};
public async fillArea(imageId: string, areaId: string, color: string): Promise<ColoringImage> {

const image = this.getImageById(imageId);
if (!image) throw new Error('未找到指定图片');

const updatedImage: ColoringImage = {
  ...image,
  areas: image.areas.map(area => 
    area.id === areaId ? { 
      ...area, 
      filledColor: color, 
      isFilled: true 

  )
};

this.updateImage(updatedImage);
this.syncFillAction({
  imageId,
  areaId,
  color,
  timestamp: Date.now()
});

return updatedImage;

public async changePalette(imageId: string, palette: ColorPalette): Promise<ColoringImage> {

const image = this.getImageById(imageId);
if (!image) throw new Error('未找到指定图片');

const updatedImage: ColoringImage = {
  ...image,
  palette
};

this.updateImage(updatedImage);
this.syncPaletteChange({
  imageId,
  palette,
  timestamp: Date.now()
});

return updatedImage;

public async shareArtwork(imageId: string): Promise<void> {

const image = this.getImageById(imageId);
if (!image) throw new Error('未找到指定作品');

this.dataManager.syncData('artwork_share', {
  type: 'artwork_shared',
  data: image,
  timestamp: Date.now()
});

private getImageById(imageId: string): ColoringImage | undefined {

return this.images.find(img => img.id === imageId);

private updateImage(image: ColoringImage): void {

this.images = this.images.map(img => 
  img.id === image.id ? image : img
);
this.notifyImageUpdated(image);

private syncFillAction(action: FillAction): void {

this.dataManager.syncData('fill_action', {
  type: 'area_filled',
  data: action,
  timestamp: Date.now()
});

private syncPaletteChange(change: PaletteChange): void {

this.dataManager.syncData('palette_change', {
  type: 'palette_changed',
  data: change,
  timestamp: Date.now()
});

private handleSyncData(data: any): void {

if (!data) return;

switch (data.type) {
  case 'area_filled':
    this.handleFillAction(data.data);
    break;
  case 'palette_changed':
    this.handlePaletteChange(data.data);
    break;
  case 'artwork_shared':
    this.handleArtworkShared(data.data);
    break;

}

private handleFillAction(action: FillAction): void {
const image = this.getImageById(action.imageId);
if (!image) return;

const updatedImage: ColoringImage = {
  ...image,
  areas: image.areas.map(area => 
    area.id === action.areaId ? { 
      ...area, 
      filledColor: action.color, 
      isFilled: true 

  )
};

this.updateImage(updatedImage);

private handlePaletteChange(change: PaletteChange): void {

const image = this.getImageById(change.imageId);
if (!image) return;

const updatedImage: ColoringImage = {
  ...image,
  palette: change.palette
};

this.updateImage(updatedImage);

private handleArtworkShared(artwork: ColoringImage): void {

this.notifyArtworkShared(artwork);

private notifyImageUpdated(image: ColoringImage): void {

this.listeners.forEach(listener => {
  listener.onImageUpdated?.(image);
});

private notifyArtworkShared(artwork: ColoringImage): void {

this.listeners.forEach(listener => {
  listener.onArtworkShared?.(artwork);
});

public addListener(listener: ColoringListener): void {

if (!this.listeners.includes(listener)) {
  this.listeners.push(listener);

}

public removeListener(listener: ColoringListener): void {
this.listeners = this.listeners.filter(l => l !== listener);
}

interface ColoringListener {
onImageUpdated?(image: ColoringImage): void;
onArtworkShared?(artwork: ColoringImage): void;
export const coloringService = ColoringService.getInstance();

主游戏界面

// GameScreen.ets
import { coloringService } from ‘./ColoringService’;
import { ColoringImage, ColorPalette, ColoringArea } from ‘./ColoringTypes’;

@Component
export struct GameScreen {
@State hasPermission: boolean = false;
@State currentImage: ColoringImage | null = null;
@State selectedColor: string = ‘#FF5252’;
@State showColorPicker: boolean = false;
@State showImagePicker: boolean = false;
@State isProcessing: boolean = false;
@State progress: number = 0;

build() {
Stack() {
// 主内容区域
Column() {
// 标题栏
Row() {
Text(‘智能填色’)
.fontSize(24)
.fontWeight(FontWeight.Bold)
.layoutWeight(1)

      Button(this.hasPermission ? '选择图片' : '授权')
        .width(120)
        .onClick(() => {
          if (this.hasPermission) {
            this.showImagePicker = true;

else {

            this.requestPermissions();

})

.padding(10)

    .width('100%')
    
    // 进度显示
    Row() {
      Text('完成进度:')
        .fontSize(16)
        .margin({ right: 10 })
      
      Progress({
        value: this.progress,
        total: 100,
        style: ProgressStyle.Linear
      })
      .width(200)
      .height(10)
      
      Text(${this.progress}%)
        .fontSize(16)
        .fontColor('#409EFF')
        .margin({ left: 10 })

.padding(10)

    .width('100%')
    
    // 画布区域
    if (this.currentImage) {
      Canvas(this.currentImage)
        .width('100%')
        .height(400)
        .margin({ top: 20, bottom: 20 })

else {

      Column() {
        Text('请选择一张线稿图片开始填色')
          .fontSize(18)
          .margin({ bottom: 10 })
        
        Text('点击右上角"选择图片"按钮')
          .fontSize(16)
          .fontColor('#666666')

.padding(20)

      .width('90%')
      .backgroundColor('#F5F5F5')
      .borderRadius(8)
      .margin({ top: 100 })

// 调色板

    if (this.currentImage?.palette) {
      Column() {
        Text('调色板')
          .fontSize(18)
          .fontWeight(FontWeight.Bold)
          .margin({ bottom: 10 })
        
        Grid() {
          ForEach(this.currentImage.palette.colors, (color) => {
            GridItem() {
              Button('')
                .width(40)
                .height(40)
                .backgroundColor(color)
                .border({ width: this.selectedColor === color ? 3 : 0, color: '#000000' })
                .onClick(() => {
                  this.selectedColor = color;
                })

})

.columnsTemplate(‘1fr 1fr 1fr 1fr’)

        .rowsGap(10)
        .columnsGap(10)
        .margin({ bottom: 10 })
        
        Button('更多颜色')
          .width(200)
          .onClick(() => {
            this.showColorPicker = true;
          })

.padding(15)

      .width('100%')
      .backgroundColor('#FFFFFF')
      .borderRadius(8)

}

  .width('100%')
  .height('100%')
  .padding(20)
  
  // 颜色选择器
  if (this.showColorPicker) {
    ColorPickerDialog({
      selectedColor: this.selectedColor,
      onColorSelected: (color) => {
        this.selectedColor = color;
        this.showColorPicker = false;
      },
      onCancel: () => {
        this.showColorPicker = false;

})

// 图片选择器

  if (this.showImagePicker) {
    ImagePickerDialog({
      onImageSelected: (imageData) => {
        this.loadImage(imageData);
        this.showImagePicker = false;
      },
      onCancel: () => {
        this.showImagePicker = false;

})

// 处理中状态

  if (this.isProcessing) {
    Column() {
      Progress({})
        .width(50)
        .height(50)
      
      Text('处理中...')
        .fontSize(16)
        .margin({ top: 10 })

.width(‘100%’)

    .height('100%')
    .justifyContent(FlexAlign.Center)
    .alignItems(HorizontalAlign.Center)
    .backgroundColor('rgba(0,0,0,0.5)')

}

.width('100%')
.height('100%')
.onAppear(() => {
  this.checkPermissions();
  coloringService.addListener({
    onImageUpdated: (image) => {
      this.handleImageUpdated(image);
    },
    onArtworkShared: (artwork) => {
      this.handleArtworkShared(artwork);

});

})
.onDisappear(() => {
  coloringService.removeListener({
    onImageUpdated: (image) => {
      this.handleImageUpdated(image);
    },
    onArtworkShared: (artwork) => {
      this.handleArtworkShared(artwork);

});

})

private Canvas(image: ColoringImage): void {

Canvas()
  .width('100%')
  .height('100%')
  .onReady(() => {
    const ctx = this.getContext();
    
    // 绘制原始线稿
    ctx.drawImage(image.originalImage, 0, 0, ctx.width, ctx.height);
    
    // 绘制已填色区域
    image.areas.forEach(area => {
      if (area.isFilled && area.filledColor) {
        ctx.fillStyle = area.filledColor;
        ctx.fillPath(area.path);

});

    // 高亮当前选中区域
    if (this.hoveredArea) {
      ctx.strokeStyle = '#409EFF';
      ctx.lineWidth = 3;
      ctx.strokePath(this.hoveredArea.path);

})

  .onTouch((event: TouchEvent) => {
    if (event.type === TouchType.Down && this.currentImage) {
      const point = { x: event.touches[0].x, y: event.touches[0].y };
      const area = this.findAreaAtPoint(point);
      
      if (area && !area.isFilled) {
        coloringService.fillArea(this.currentImage.id, area.id, this.selectedColor);

}

  })

private findAreaAtPoint(point: { x: number, y: number }): ColoringArea | undefined {

if (!this.currentImage) return undefined;

return this.currentImage.areas.find(area => {
  return this.isPointInPath(point, area.path);
});

private isPointInPath(point: { x: number, y: number }, path: Path2D): boolean {

// 简化的点是否在路径内的检测
// 实际应用中应使用更精确的检测方法
return true;

private updateProgress(): void {

if (!this.currentImage) {
  this.progress = 0;
  return;

const filledCount = this.currentImage.areas.filter(a => a.isFilled).length;

this.progress = Math.round((filledCount / this.currentImage.areas.length) * 100);

private async checkPermissions(): Promise<void> {

try {
  const permissions = [
    'ohos.permission.USE_AI',
    'ohos.permission.READ_MEDIA',
    'ohos.permission.DISTRIBUTED_DATASYNC'
  ];
  
  const result = await abilityAccessCtrl.verifyPermissions(
    getContext(),
    permissions
  );
  
  this.hasPermission = result.every(perm => perm.granted);

catch (err) {

  console.error('检查权限失败:', JSON.stringify(err));
  this.hasPermission = false;

}

private async requestPermissions(): Promise<void> {
this.hasPermission = await coloringService.requestPermissions();

if (!this.hasPermission) {
  prompt.showToast({ message: '授权失败,无法使用填色功能' });

}

private async loadImage(imageData: ArrayBuffer): Promise<void> {
try {
this.isProcessing = true;
this.currentImage = await coloringService.analyzeLineArt(imageData);
catch (err) {

  console.error('加载图片失败:', JSON.stringify(err));
  prompt.showToast({ message: '加载图片失败,请重试' });

finally {

  this.isProcessing = false;

}

private handleImageUpdated(image: ColoringImage): void {
if (this.currentImage && this.currentImage.id === image.id) {
this.currentImage = image;
this.updateProgress();
}

private handleArtworkShared(artwork: ColoringImage): void {
prompt.showToast({ message: 收到分享作品: ${artwork.id} });
private async shareCurrentArtwork(): Promise<void> {

if (!this.currentImage) return;

try {
  await coloringService.shareArtwork(this.currentImage.id);
  prompt.showToast({ message: '作品分享成功' });

catch (err) {

  console.error('分享作品失败:', JSON.stringify(err));
  prompt.showToast({ message: '分享作品失败,请重试' });

}

private async changePalette(palette: ColorPalette): Promise<void> {
if (!this.currentImage) return;

try {
  this.currentImage = await coloringService.changePalette(
    this.currentImage.id,
    palette
  );

catch (err) {

  console.error('更改调色板失败:', JSON.stringify(err));
  prompt.showToast({ message: '更改调色板失败,请重试' });

}

类型定义

// ColoringTypes.ets
export interface ColoringImage {
id: string;
originalImage: ArrayBuffer;
areas: ColoringArea[];
palette: ColorPalette;
createdAt: number;
export interface ColoringArea {

id: string;
path: Path2D;
recommendedColor: string;
filledColor: string | null;
isFilled: boolean;
export interface ColorPalette {

id: string;
colors: string[];
theme: string;
style: string;
export interface FillAction {

imageId: string;
areaId: string;
color: string;
timestamp: number;
export interface PaletteChange {

imageId: string;
palette: ColorPalette;
timestamp: number;

三、项目配置与权限
权限配置

// module.json5
“module”: {

"requestPermissions": [

“name”: “ohos.permission.USE_AI”,

    "reason": "使用AI模型识别线稿和推荐配色"
  },

“name”: “ohos.permission.READ_MEDIA”,

    "reason": "读取线稿图片"
  },

“name”: “ohos.permission.DISTRIBUTED_DATASYNC”,

    "reason": "同步填色进度和作品"

],

"abilities": [

“name”: “MainAbility”,

    "type": "page",
    "visible": true

]

}

四、总结与扩展

本智能填色游戏系统实现了以下核心功能:
线稿识别:自动识别可填色区域

智能配色:根据图像内容推荐配色方案

精准填色:支持点选区域填色

进度同步:多设备间同步填色进度

作品分享:分享完成的填色作品

扩展方向:
AR填色:通过AR技术将填色作品投影到现实世界

动态效果:为填色作品添加动画效果

社区画廊:建立用户作品分享社区

教育模式:结合填色教授色彩理论

3D填色:扩展支持3D模型填色

AI生成线稿:根据用户描述生成自定义线稿

通过HarmonyOS的分布式技术,我们构建了一个富有创意和教育意义的填色游戏,让用户可以在多设备间无缝切换和分享创作过程,同时享受AI技术带来的智能配色体验。

©著作权归作者所有,如需转载,请注明出处,否则将追究法律责任
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